Better handling of arena borders

ElvenMonk
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Better handling of arena borders

Post#1 » 01 Apr 2018, 22:50

Currently it can be really difficult to handle situation when bot is close to arena borders and needs to specify direction for fleeing further. There are 2 possible enhancements to improve bot's ability to handle this:
- add arena corner points as moving targets.
- add 2 new moving directions: "around clockwise" and "around counterclockwise".
Both options will add a lot of new interesting options for positional battle.

G.M. [rogueleader]
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Re: Better handling of arena borders

Post#2 » 03 Apr 2018, 21:34

By counter/clockwise movement directions you mean like circling around the enemy?

ElvenMonk
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Re: Better handling of arena borders

Post#3 » 21 Apr 2018, 19:36

Yes, around any target actually

G.M. [rogueleader]
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Re: Better handling of arena borders

Post#4 » 23 Apr 2018, 21:03

Ok. Not a bad idea, but the idea of moving in formations and/or flanking moves has been requested and denied several times. Maybe you could work with specific directions tho. If you want to escape from being pinned to the wall by going clockwise, you could just go up then right then down, then right again to put distance between you and the enemy group.

G.M. [rogueleader]
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Re: Better handling of arena borders

Post#5 » 23 Apr 2018, 21:04

But that is not a function yet. We will have to work to try to get it implemented into the game

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Hairy Phil
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Re: Better handling of arena borders

Post#6 » 26 Apr 2018, 21:46

ElvenMonk wrote:- add arena corner points as moving targets.


That's already on the to-do list: https://trello.com/c/CSUmYy4s

ElvenMonk
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Posts: 238

Re: Better handling of arena borders

Post#7 » 28 Apr 2018, 20:25

Hairy Phil wrote:
ElvenMonk wrote:- add arena corner points as moving targets.


That's already on the to-do list: https://trello.com/c/CSUmYy4s


Actually I think it's: https://trello.com/c/XFLphqo0, which is short term which is great!
Thanks for pointing me in right direction!

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