Hmm I knew the sg bug was based on:
capture, drop, move to base, capture, drop move to base, capture, drop, move to base, etc..
In this way the period between picks is 3 picks and adding a cooldown it loses one tick.
ElvenMonky (not elvenmonk or elvenmonky2) anyway used a different procedure, that could have been even faster.
Catch, drop, move to base, move again, catch, drop, move to base, move again, etc..
So the period is now 4 ticks and the cooldown is not affecting it.
Somehow (I do not have a ruler inside) this seems to let the resource do 1.2/1.3 ticks moves when the shotgun is empty. Now 1 shotgun tick moves without the resource is 4 ticks moves with the resource, so doing >1 tick moves seems still advantageous. I guess because the sg pick range is still huge (so it can move two moves away). Could you check? #970044 and in general all the elvenmonky (without 2) latest matches.
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