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Controller Support for PC

Posted: 09 Dec 2017, 08:45
by Revenge
Nodes would be built like so:
A = Condition
B = Action
X = Connector
Y = Sub-AI

Then continued for Condition Node:
Myself = A
Ally = B
Enemy = X
Resource = Y
Ally Base = L
Enemy Base = R
(Up Down Arrows to navigate selection, "A" to Confirm/Unconfirm a node)

Action Node:
Up Down Arrows to navigate selection, "A" to Confirm/Unconfirm a node


Select a Node = Hover
Drag Node = B
Open Node = A
Copy Node = X
Delete a Node = Right Trigger
Escape = LeftTrigger


I think this would be a great addition to the game as a whole, as well as help the PC version be worth it's pricetag. Thank you for reading. ^>^

Re: Controller Support for PC

Posted: 09 Dec 2017, 17:35
by mcompany
That sounds so unintuitive (and unnecessary)

Re: Controller Support for PC

Posted: 10 Dec 2017, 06:43
by Ed-209
I would agree, except for the fact that support for a controller could be the precursor to getting a version to xbox and playstation consoles.

Re: Controller Support for PC

Posted: 10 Dec 2017, 11:22
by Kanishka
First off, that mapping needs work.
Second, why only for PC?

Re: Controller Support for PC

Posted: 10 Dec 2017, 15:08
by LuBeNo
I would like to be able to map keys manually.

Re: Controller Support for PC

Posted: 11 Dec 2017, 02:09
by Revenge
LuBeNo wrote:I would like to be able to map keys manually.
+1