Controller Support for PC

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Revenge
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Controller Support for PC

Post#1 » 09 Dec 2017, 08:45

Nodes would be built like so:
A = Condition
B = Action
X = Connector
Y = Sub-AI

Then continued for Condition Node:
Myself = A
Ally = B
Enemy = X
Resource = Y
Ally Base = L
Enemy Base = R
(Up Down Arrows to navigate selection, "A" to Confirm/Unconfirm a node)

Action Node:
Up Down Arrows to navigate selection, "A" to Confirm/Unconfirm a node


Select a Node = Hover
Drag Node = B
Open Node = A
Copy Node = X
Delete a Node = Right Trigger
Escape = LeftTrigger


I think this would be a great addition to the game as a whole, as well as help the PC version be worth it's pricetag. Thank you for reading. ^>^
Last edited by Revenge on 09 Dec 2017, 18:31, edited 1 time in total.

mcompany
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Re: Controller Support for PC

Post#2 » 09 Dec 2017, 17:35

That sounds so unintuitive (and unnecessary)

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Re: Controller Support for PC

Post#3 » 10 Dec 2017, 06:43

I would agree, except for the fact that support for a controller could be the precursor to getting a version to xbox and playstation consoles.

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Kanishka
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Re: Controller Support for PC

Post#4 » 10 Dec 2017, 11:22

First off, that mapping needs work.
Second, why only for PC?
Fixes break an AI more than bugs do. :ugeek:

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LuBeNo
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Re: Controller Support for PC

Post#5 » 10 Dec 2017, 15:08

I would like to be able to map keys manually.
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Revenge
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Re: Controller Support for PC

Post#6 » 11 Dec 2017, 02:09

LuBeNo wrote:I would like to be able to map keys manually.
+1

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