Blue lines too faint

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0x1de
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Blue lines too faint

Post#1 » 17 Oct 2017, 03:16

Love the new loading screen. Initial logo looks good and the out-of-focus background is cool. Having said that, I'd question the balance. The logo quickly disappears while the background hangs around too long. Could mix them or add something in to make loading more compelling. Whatever.

Back to the point: the red targeting lines are much clearer than the blue ones (at least on my tablet). Maybe a deeper blue would help. I think this has been an issue for a while, but the new graphics for the arena have made it more pronounced.

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GFX47
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Re: Blue lines too faint

Post#2 » 17 Oct 2017, 17:32

I reduced transparency in Alpha 11.

before.jpg
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after.jpg
after.jpg (367.43 KiB) Viewed 2103 times

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LuBeNo
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Re: Blue lines too faint

Post#3 » 17 Oct 2017, 17:44

GFX47 wrote:I reduced transparency in Alpha 11.

before.jpg

after.jpg

Spoiler alert. :D
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LuBeNo
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Re: Blue lines too faint

Post#4 » 17 Oct 2017, 17:52

Really looking forward for Alpha 11.
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0x1de
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Re: Blue lines too faint

Post#5 » 17 Oct 2017, 22:08

Nice

TheKidPunisher
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Re: Blue lines too faint

Post#6 » 18 Oct 2017, 15:59

The new bot looks like the KURATA robot by Suidobashi Heavy Industry

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GFX47
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Re: Blue lines too faint

Post#7 » 18 Oct 2017, 16:21


TheKidPunisher
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Re: Blue lines too faint

Post#8 » 18 Oct 2017, 16:35

Sry, i havent twitter or facebook or any other site like that

MrChris
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Re: Blue lines too faint

Post#9 » 18 Oct 2017, 16:54

I am very slightly colour blind. It's something that I rarely notice. I can see the blue lines clearly but I struggle seeing the red lines.
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Re: Blue lines too faint

Post#10 » 18 Oct 2017, 16:55

The new transparency will fix that!
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Kanishka
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Re: Blue lines too faint

Post#11 » 18 Oct 2017, 17:02



Well, you're truly successful, since people clearly see the tribute to Megabots. ;)
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LuBeNo
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Re: Blue lines too faint

Post#12 » 18 Oct 2017, 18:23

I ask myself how they are integrated. Additional bot stats or as different model for the machine gun. When to choose them. Map specific or everywhere?
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GFX47
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Re: Blue lines too faint

Post#13 » 18 Oct 2017, 18:25

Eagle Prime (Megabots) and Kuratas will be skins of the machine gun.

mcompany
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Re: Blue lines too faint

Post#14 » 18 Oct 2017, 19:53


Huh, I found this same image but it said "no... really?" about a month ago

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LuBeNo
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Re: Blue lines too faint

Post#15 » 18 Oct 2017, 21:04

GFX47 wrote:Eagle Prime (Megabots) and Kuratas will be skins of the machine gun.

Sounds great. Paid content, XP content or free content?
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GFX47
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Re: Blue lines too faint

Post#16 » 18 Oct 2017, 21:48

Still not sure. Premium I think.

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Kanishka
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Re: Blue lines too faint

Post#17 » 19 Oct 2017, 10:54

GFX47 wrote:Still not sure. Premium I think.


Tip: Don't make anything available ONLY by paying.
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LuBeNo
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Re: Blue lines too faint

Post#18 » 19 Oct 2017, 14:30

Kanishka wrote:
GFX47 wrote:Still not sure. Premium I think.


Tip: Don't make anything available ONLY by paying.

IMO big skins are a good idea to offer only for paying players. If some will use it, others will surely want it. Other minor optical things like decals or painting a bot could be archived by XP.
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pier4r
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Re: Blue lines too faint

Post#19 » 19 Oct 2017, 16:00

Kanishka wrote:
GFX47 wrote:Still not sure. Premium I think.


Tip: Don't make anything available ONLY by paying.

If it is cosmetics, why not? I am for it.

I know you would like to try it, but hey it is just cosmetics. You cannot get everything without effort.
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mcompany
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Re: Blue lines too faint

Post#20 » 19 Oct 2017, 18:19

Kanishka wrote:
GFX47 wrote:Still not sure. Premium I think.


Tip: Don't make anything available ONLY by paying.

Correction, don't make any gameplay elements only accessible by paying (unless of course that whole game has to be paid for upfront). Skins are fine though

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