First off, no offense, but I feel like I must point something out
Borogrove wrote: I'm getting back into the swing of things but with using only assaults and no other classes one can easily get into the gold league if they have a decent AI.
The starting leagues has always been easy. Many of the players in silver league are beat by AIs that only has 4 nodes: attack, move to closest enemy, score, and grab resources. I doubt even gold league really starts to explore the real possibilities of what is possible. However, I will say this: I've tried it, tkp tried it, and several others has probably tried it, but I don't think anyone
has gotten into grand master league with assaults only, and surely no one has stayed in grand master league with assaults only
Now, I don't quite have time to really go into details about your proposals, but I will once again reiterate what I'be been arguing for the rest of this thread:
If we only play the game without looking at stats, then we still get assault looking pretty weak. During 5.2 before I was even known or anything, I still specifically avoided and did well with replacing all assaults with shotguns in league 2 (only assault and shotgun), and I could not simply replace shotguns with machine guns in league 3 (assault, shotgun, and machine gun). And whenever you think of what the top strategies was during 5.2, it is always talked about as a rock paper scissors between sniper, shotgun and machine gun. In fact, assault was so disadvantaged that there was already talk of either removing assault or machine gun, and me briefly mentioning buffing assault
. And while it was virtually guaranteed for people to not to do assault only from 5.3 to 6.1.3, 7.x marks the beginning of a new argument: with unlocking being based on your XP level, not having a sniper basically meant failure. It didn't matter that a well placed shotgun destroys snipers, not having a sniper alone meant that you couldn't control long range like your opponent could. And since, assault only has basically been its own category, its own challenge
even, that regardless of how much work thekidpunisher put in and regardless of of many times he beat us, he could not reach the other top players. So, without knowing what statics are real with the assault, the assault seems underpowered compared everything else, with the only bright side being "good in teams", an argument that can't on its on two feet with a 5.2 style of deployment compared to sniper's stopping power, shotgun's nearly safe dances and rushes, and machine gun's sheer amount of armor and damage.
But we do have access to the stats. And for all bots except machine gun, it hasn't really changed since 5.2
Everyone talks about how good assault is at switching targets. But both assault and shotgun has an aiming time as 1000 ms. Everyone talks about how effective they are at long range, but machine does nearly double the damage, and shotgun's long range damage is by no means bad. As I've explained, shotgun does the same amount of damage with no legitimate disadvantage at long range except that shotgun lands bullets longer than 3000 ms apart from each other (not that it matters, shotgun's speed makes up for that disadvantage pretty quickly). Assault is the fastest bot... unless you consider the shotgun. And assault's resource collection speed is normal... unless you consider teleportation glitch abuse from shotgun. Shotgun and assault has the same amount of total armor... except that since shield is better than health shotgun already has better armor.
To put it simply: 99% of the time, even if you are blind enough to believe that assault is a good bot, shotgun is objectively better than assault in every way. Even if assault isn't a problem, there needs to something to differentiate assaults and shotguns. And considering that assault has historically been considered weak and shotgun hasn't, it might be a better idea to buff assault if we want to make a system where all bots are legitimately useful