If self health reduced by 20% by 3 seconds.
if self shield reduced by 60% by 5 seconds.
The reason for the "by # second" is to tell the rate of damage. Without it, this would just be a current health/shield condition, like what we already have. Also this new condition would pair up very nicely with the current health/shield condition if you were to use the condition current health->shield reduction rate-> flee(action if large reduction rate)/ nothing/continue attacking(action if small reduction rate). This would be helpful for managing attacking when outnumbered, or when the enemy bots are about to regroup to focus fire.