Unity certification

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Unity certification

Post#1 » 24 Feb 2017, 14:18

Does anyone know how much is it worth in the professional gaming industry?

Unity Certified Developer certification: https://certification.unity.com/

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Unity certification

Post#2 » 24 Feb 2017, 14:35

I think that a good resume/portfolio is better than any certification.
If you are new to the industry and don't have anything to show yet, it may be worth it.
My general advice would be to practice as much as possible, participate in game jams, prototype ideas, etc.
But that's just my opinion, it really depends on the person you're talking to.

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Unity certification

Post#3 » 24 Feb 2017, 15:20

Interesting, thanks!

Leaving the professional industry aside, in terms of learning the engine itself, what's the best material I could use?

I learned Unity via examples only and I think I'm missing a few core concepts. For example, I use CharacterController and it feels very unreliable and my character has small hicups when moving forward all the time. I don't think AAA games use this script provided by the engine, which lead me to think I should look for better material to study.

It's also difficult to find architectural patterns, the tutorials don't make it clear how to reuse things or if dependency injection is supported in any level.

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Unity certification

Post#4 » 24 Feb 2017, 16:07

I started Unity 6 years ago with a video series explaining how to make an FPS game from scratch. It's now too old to be relevant but you can find tons of this kind of tutorials on google.

Unity also has good tutorials:
https://unity3d.com/fr/learn/tutorials

I think the "Projects" section of this page is a good way to start from scratch as I did.
The "Topics" section is good when you want to learn a specific aspect of the engine like physics, lighting, etc.

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Unity certification

Post#5 » 24 Feb 2017, 16:10

Check out the live training page too:
https://unity3d.com/fr/learn/live-training

Never used it but I guess it's also a good way to learn new things.

Botique
Algorithm
Algorithm
Posts: 96

Re: Unity certification

Post#6 » 26 Feb 2017, 21:17

BTW, why Unity? Why not UnrealEngine?

User avatar
Kanishka
Skynet
Skynet
Posts: 1421
Contact:

Re: Unity certification

Post#7 » 27 Feb 2017, 06:56

Botique wrote:BTW, why Unity? Why not UnrealEngine?


Good question. You, are a good question.
Fixes break an AI more than bugs do. :ugeek:

Gladiabots Off-Topic Chat


My Stats: Kanishka_RN3;Kanishka_MiPad

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: Unity certification

Post#8 » 27 Feb 2017, 15:15

Botique wrote:BTW, why Unity? Why not UnrealEngine?


UnrealEngine doesn't seem like the best tool to make multi-platform games. I could not even run the sample projects in my Android phone because the deployment failed with an obscure error. I imagine what other issues I would have when building for other platforms or adding IAPs, Ads, Cloud Sync, Analytics, Google Play integration, App Store integration, etc.

Maybe it's better for more graphic intense games, but Unity it not far behind on that matter.

pier4r
Skynet
Skynet
Posts: 3390

Re: Unity certification

Post#9 » 27 Feb 2017, 15:22

And I would say that intense graphics for a strategic game is not important. I mean, the bot could be counters and would be ok.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Return to “Off topic”

Who is online

Users browsing this forum: No registered users and 2 guests