Search found 72 matches

by G.M. [rogueleader]
14 Nov 2017, 21:47
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1390

Re: (((Or))) condition

I thought you meant that it would become too cluttered ( essentially) with symbols.

Sorry, that took me a second time reading it. You mean it would be hard to show which variable and "or" and which are "and", correct?
by G.M. [rogueleader]
14 Nov 2017, 21:45
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Re: Independent ai

I didnt necessarily mean a base that runs a program. I just meant something that will keep track of variables and tag according to what it is scanning for. Lets say that there are no issues with distance variables etc. The most basic function to start off with if it were added, could be simply to sc...
by G.M. [rogueleader]
14 Nov 2017, 21:36
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1390

Re: (((Or))) condition

Ok. Just an idea but what if there were shading in the node. It could be shaded the same throughout for "and", then half shaded for "or".
by G.M. [rogueleader]
14 Nov 2017, 21:23
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1390

Re: (((Or))) condition

Ok. Well you do have the final say, but I dont see how it takes away from the simplicity of the game. And what do you mean by the "representation of the nodes"?
by G.M. [rogueleader]
14 Nov 2017, 21:10
Forum: Feature Requests
Topic: Request
Replies: 5
Views: 570

Re: Request

Ok
by G.M. [rogueleader]
14 Nov 2017, 21:01
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1390

Re: (((Or))) condition

Ok
by G.M. [rogueleader]
14 Nov 2017, 21:00
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Re: Independent ai

Another thing I want to add is that while I do support this request, I also would rather wait until we could check from a perspective outside of its own, because otherwise the information the commander would get would be too limited to be useful But yeah, in general, things are done when gfx does t...
by G.M. [rogueleader]
13 Nov 2017, 21:13
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Re: Independent ai

So, how does this get any further? I thought that this would have been taken seriously by GFX47, especially with apparent "veterans" like mcompany and kanishka being supportive. But after my last post, nothing happened and I check the roadmap at least 5 times a week.
by G.M. [rogueleader]
13 Nov 2017, 21:06
Forum: Feature Requests
Topic: Request
Replies: 5
Views: 570

Re: Request

Do you mean for this suggestion, or all of mine?

(This was my first suggestion)
by G.M. [rogueleader]
13 Nov 2017, 21:04
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1390

Re: (((Or))) condition

I have a question. How does a (hypothetically) good suggestion become a possible update in the roadmap? And how does the voting system work? Is the possible update added to the next version once a certain amount of votes are obtained, or is it dependant on how easy it is for GFX47 to code it properly?
by G.M. [rogueleader]
08 Nov 2017, 21:47
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1390

(((Or))) condition

First off, the title. I tried searching for the title "or condition" to make sure my idea is original, and the term "or" was ignored because it was too common of a word. Hopefully the parenthesis allow it to be reached and not ignored. Anyway, can we add a condition that would sc...
by G.M. [rogueleader]
24 Oct 2017, 20:31
Forum: Feature Requests
Topic: Sniper accuracy
Replies: 9
Views: 1044

Re: Sniper accuracy

Let me modify my idea: What if there is a small chance of hitting an enemy that is out of range, but only if it was at long range when your robot was reloading. This would only work for the one shot, after which the robot would have to pick a new target, or move towards the enemy. This would prevent...
by G.M. [rogueleader]
24 Oct 2017, 20:28
Forum: Feature Requests
Topic: Sniper accuracy
Replies: 9
Views: 1044

Re: Sniper accuracy

Ok. All I am saying is that when the sniper starts firing before an enemy is out of range, it can only fire successfully until the enemy moves out of range. Once the enemy is out of range, your robot moves toward it, the enemy is in range. It will try to fire, but it can not reload in time before th...
by G.M. [rogueleader]
24 Oct 2017, 02:48
Forum: Feature Requests
Topic: Sniper accuracy
Replies: 9
Views: 1044

Re: Sniper accuracy

I donr mean a guaranteed hit. All I am suggesting is that it has a 5-10% chance of landing a shot
by G.M. [rogueleader]
23 Oct 2017, 21:10
Forum: Feature Requests
Topic: Sniper accuracy
Replies: 9
Views: 1044

Sniper accuracy

I think that sniper should have at least SOME chance of landing a shot on a target that is out of range. I made a program for a sniper that targets enemies that are about to score a resource point, but it can not hit them because they are out of range. If the sniper had moved toward them, it would n...
by G.M. [rogueleader]
23 Oct 2017, 21:00
Forum: Feature Requests
Topic: 100% Snap-Based Grids
Replies: 19
Views: 2097

Re: 100% Snap-Based Grids

mcompany wrote:Me personally, I like left-to-right more. I feel like that was a bit easier for me to design around

Same.
by G.M. [rogueleader]
23 Oct 2017, 20:53
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Re: Independent ai

Closest enemy*


Worst typo fail ever
by G.M. [rogueleader]
23 Oct 2017, 15:43
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Re: Independent ai

Of course it would be limited, though. I doubt that GFX47 would allow a base to move away from closest why XD. It would still be very useful for keeping tabs on conditions and tagging and what not. There should also be a condition for its nodes that determines which ally can see a normal tag.
by G.M. [rogueleader]
21 Oct 2017, 02:59
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Re: Independent ai

mcompany wrote:
Kanishka wrote:Basically, an AI running on the Base.

That's one way to put it, sure

Exactly. It would be a program that is run by the base, thus preventing it from interfering with the program of any robot otherwise running it
by G.M. [rogueleader]
19 Oct 2017, 21:43
Forum: Feature Requests
Topic: Independent ai
Replies: 20
Views: 1596

Independent ai

What if there was a program that could be used without it being run in a drone? one of my programs that I am working on will be used to monitor conditions and other aspects of the battle, and will team tag certain entities that will trigger the sensors in the other drones programs, causing them to a...

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