Search found 72 matches

by G.M. [rogueleader]
13 Mar 2018, 20:45
Forum: Feature Requests
Topic: Action of attacking having specific number of clips fired.
Replies: 0
Views: 619

Action of attacking having specific number of clips fired.

Similar to the counting values, we could have the ability to choose the amount of times that we fire or we could still just say "attack", which would act like the current form of attacking.
by G.M. [rogueleader]
13 Mar 2018, 20:44
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

Re: New rate of damage condition

My idea: always leaving contributions, especially if also others spent time to discuss pro and cons of the contribution. In particular the posts of Hairy Phil can be used also later on as reference, since they catch nice concepts. A question: have you already deleted your topics in the past? If yes...
by G.M. [rogueleader]
13 Mar 2018, 20:11
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

Re: New rate of damage condition

Should I delete this topic, or leave it so no one adds this topic?
by G.M. [rogueleader]
13 Mar 2018, 19:25
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

Re: New rate of damage condition

Ok. True. Nvm then
by G.M. [rogueleader]
12 Mar 2018, 20:07
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

Re: New rate of damage condition

Also for the example, the remaining 4 allies would remain just outside of target range but still fire, to keep enemy on their toes. When they move up, they gain accuracy being at closer range
by G.M. [rogueleader]
12 Mar 2018, 20:04
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

Re: New rate of damage condition

Well let me clear this up: I'm not trying to make the system do all the work for me. Or even any work other than following instructions. I reread my post and your comment and I agree with what you are saying, which is something that I overlooked at first. However I still feel that this can give forw...
by G.M. [rogueleader]
08 Mar 2018, 20:34
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

Re: New condition

Nice idea but I think it's redundant because of aiming. If there are three enemies aiming at you, then that's the moment at which you want to flee, you don't want to wait for them to hit you. Which means that any damage detection algorithm would still require an aim detection algorithm, and therefo...
by G.M. [rogueleader]
06 Mar 2018, 21:46
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1079

New rate of damage condition

Can we add a condition for losing health and looking/gaining shield? Ex: If self health reduced by 20% by 3 seconds. if self shield reduced by 60% by 5 seconds. The reason for the "by # second" is to tell the rate of damage. Without it, this would just be a current health/shield condition,...
by G.M. [rogueleader]
18 Jan 2018, 21:05
Forum: Feature Requests
Topic: Half value
Replies: 4
Views: 641

Half value

Can we add a value to determine the amount of something out of whole? Ex:
If 1/2 of allies are team tagged A
Or
If (all -1) enemies are in short range or medium range.
by G.M. [rogueleader]
04 Jan 2018, 20:40
Forum: Feature Requests
Topic: Node Number Counter
Replies: 7
Views: 1013

Re: Node Number Counter

+1
by G.M. [rogueleader]
02 Jan 2018, 20:56
Forum: Feature Requests
Topic: sub Ai output
Replies: 1
Views: 373

sub Ai output

What if you added a new type of node that would be labelled, say, 1-5. The node you be connected to the whatever node (condition/connector) you wanted and would send the truth value constantly to the bottom of the sub ai title node, allowing it to be connected to the main ai.
by G.M. [rogueleader]
27 Nov 2017, 21:13
Forum: Feature Requests
Topic: Ai nesting improvements
Replies: 5
Views: 622

Re: Ai nesting improvements

+1 both tho. I can see the anticlutter part being useful
by G.M. [rogueleader]
27 Nov 2017, 21:12
Forum: Feature Requests
Topic: Ai nesting improvements
Replies: 5
Views: 622

Re: Ai nesting improvements

I think that the first part is not necessary, however the output node is a great idea. I'm only concerned that it could have been requested already. It is a common issue in sure. On the other hand, if it doea get added, it would allow a sub Ai to directly relay information on conditions and would no...
by G.M. [rogueleader]
27 Nov 2017, 21:07
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8333

Re: Alpha 11

Ok so I dont know if this has already been asked, but for the team composition, is that the limit to one type of class per team(besides assault)?
by G.M. [rogueleader]
19 Nov 2017, 23:20
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1389

Re: (((Or))) condition

Just a thought
by G.M. [rogueleader]
19 Nov 2017, 23:19
Forum: Feature Requests
Topic: (((Or))) condition
Replies: 20
Views: 1389

Re: (((Or))) condition

What if we distinguished between and/or by using brackets/parenthesis around each related condition
by G.M. [rogueleader]
16 Nov 2017, 20:37
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 75170

Re: Cross-device sync temporary solution

Waits, so with the same account being linked from two devices, will it combine the AI's listed in both devices?
by G.M. [rogueleader]
16 Nov 2017, 20:34
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 75170

Re: Cross-device sync temporary solution

That makes perfect sense, thanks!
by G.M. [rogueleader]
16 Nov 2017, 03:53
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 75170

Re: Cross-device sync temporary solution

Just making sure: I can edit AI's on EITHER device with the SAME account right? I have two devices and one account. I have important AI's on both devices.

Also, if I am using the data that has always been on the device I am currently using, can I save the changes offline but to my device?

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