Search found 498 matches

by Ritter Runkel
03 Nov 2017, 11:37
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 9407

Re: AI size limits

Generic AIs don't make sense any more. ... Don't forget it's in the context of random maps. This makes it better but it's even horrible. I need one AI for every bot class after that. If I have a new idea I have to implement that four times after that change. And I like to keep an AI readable. For t...
by Ritter Runkel
02 Nov 2017, 23:40
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 9407

Re: AI size limits

Real game designers (meaning not wannabes like me) often say that constraints can be a catalyst for creativity. This is so true and I've seen that very often, especially in gladiabots. Before we could count we spend much time to create crazy assumptions about the size of assaults attacking me. Or b...
by Ritter Runkel
31 Oct 2017, 22:46
Forum: Questions
Topic: Alpha 8 - any and all
Replies: 22
Views: 2376

Re: Alpha 8 - any and all

Meanwhile we can use ANY and ALL in actions too. (Moving, fleeing, tagging and untagging several entities) May I request that ANY is removed there and is automatically replaced by ALL. IMO it would be less confusing. (As far as I see there is no difference for actions.) +1 I got confused by that in...
by Ritter Runkel
31 Oct 2017, 12:50
Forum: Strategies
Topic: My Attack AI
Replies: 13
Views: 2413

Re: My Attack AI

> I tried to see the magic on this ten nodes, I can't It's basically only attacking people that are attacking or being attacked, otherwise, my unit will push. You probably already do that, but before my new AI I didn't care what the unit was doing and only looked at their health/shield. :) Now I un...
by Ritter Runkel
30 Oct 2017, 23:57
Forum: Strategies
Topic: My Attack AI
Replies: 13
Views: 2413

Re: My Attack AI

MrChris wrote:The ~10 most right nodes are the most important bit of my AI, along with the pushing code in another module. My retreatment is actually pretty poor.


I tried to see the magic on this ten nodes, I can't. What makes the long long switch so special?

:ugeek:
by Ritter Runkel
30 Oct 2017, 20:09
Forum: General Discussions
Topic: Finally became Master and thought about going higher
Replies: 16
Views: 1375

Re: Finally became Master and thought about going higher

I just got to League Grandmaster. I tried to follow Ritter Runkel's suggestions, but it is pretty hard and I am still testing my new AI, so I used my old AI in plays today. I played once with Ritter Runkel, and he was clearly about to win. He got all resources next to his base but maybe due to a bu...
by Ritter Runkel
30 Oct 2017, 14:05
Forum: General Discussions
Topic: Finally became Master and thought about going higher
Replies: 16
Views: 1375

Re: Finally became Master and thought about going higher

I just found this page, and it shows the number of players is decreasing rapidly! https://stats.gladiabots.com/?&league=0&display=playersActivity&showInactivePlayers= Maybe this game is kind of hardcore and is destined to die? I don't think so. There are always tunes even many people st...
by Ritter Runkel
30 Oct 2017, 00:25
Forum: Tournaments
Topic: Tournament - Bo5 resource maps
Replies: 40
Views: 3899

Re: Tournament - Bo5 resource maps

You stop playing :(

I hope to see you back soon
by Ritter Runkel
29 Oct 2017, 18:57
Forum: Tournaments
Topic: Tournament - Bo5 resource maps
Replies: 40
Views: 3899

Re: Tournament - Bo5 resource maps

:D

Was fun to play, even when there wasn't that much participants.

Thx for organizing
by Ritter Runkel
29 Oct 2017, 11:28
Forum: General Discussions
Topic: Gladiabots merchandising?
Replies: 18
Views: 2532

Re: Gladiabots merchandising?

Price is fine I would say. I would suggest to downsize the bots a little bit. And the red ones would be cool too.
by Ritter Runkel
29 Oct 2017, 10:16
Forum: General Discussions
Topic: Finally became Master and thought about going higher
Replies: 16
Views: 1375

Re: Finally became Master and thought about going higher

I just got to League Master! Yeah! :D ... Therefore I have a thought that I don't know whether it is right. At least for "The seven wonders" and "Set your priorities" (1 base), being aggressive and keeping pushing is very important. I guess maybe one key is to push whenever ther...
by Ritter Runkel
24 Oct 2017, 23:17
Forum: Strategies
Topic: My Attack AI
Replies: 13
Views: 2413

Re: My Attack AI

Thx for sharing. Thats hugh but well organized. I can see the meta behind it, makes me to rethink one or two aspects of my own AI.
by Ritter Runkel
24 Oct 2017, 22:59
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 22204

Re: ♥ Replay alley ♥

:mrgreen: Giving the runaround :mrgreen:

You can fast forward to the last ten seconds

804836
by Ritter Runkel
20 Oct 2017, 21:28
Forum: Feature Requests
Topic: Force replay of games you lose
Replies: 12
Views: 917

Re: Force replay of games you lose

Interesting idea
+1
by Ritter Runkel
20 Oct 2017, 21:26
Forum: Tournaments
Topic: Tournament - Bo5 resource maps
Replies: 40
Views: 3899

Re: Tournament - Bo5 resource maps

Fine for me
by Ritter Runkel
16 Oct 2017, 23:29
Forum: Tournaments
Topic: SOLO SPECIAL - Seven Wonders
Replies: 104
Views: 8229

Re: SOLO SPECIAL - Seven Wonders

:D thanks for organizing. Was fun to play.
by Ritter Runkel
16 Oct 2017, 23:28
Forum: General Discussions
Topic: Gladiabots Moments - Best of, funny moments, etc..
Replies: 9
Views: 946

Re: Gladiabots Moments - Best of, funny moments, etc..

TheKidPunisher wrote:I got one for you :
797103

Or how to make a general melee


Can't stop laughing :lol:
by Ritter Runkel
16 Oct 2017, 23:25
Forum: General Discussions
Topic: Gladiabots Moments - Best of, funny moments, etc..
Replies: 9
Views: 946

Re: Gladiabots Moments - Best of, funny moments, etc..

Revenge wrote:That shotgun flee at 1:15 though. >:D


I used parts of the code you posted with your funny video :mrgreen:

@gnoo, I will post other is at the replay Ally.
by Ritter Runkel
16 Oct 2017, 16:33
Forum: General Discussions
Topic: Gladiabots Moments - Best of, funny moments, etc..
Replies: 9
Views: 946

Re: Gladiabots Moments - Best of, funny moments, etc..

That was so funny, especially with that end. I like the idea of a best off. I will post IDs of matches here if they are candidates for the weekly best of.

Btw, technically well done video, thumbs up
by Ritter Runkel
16 Oct 2017, 16:23
Forum: Tournaments
Topic: Tournament - Bo5 resource maps
Replies: 40
Views: 3899

Re: Tournament - Bo5 resource maps

I wanted to improve my harvesting behavior for some weeks now. That's a good reason to remodel it. Haha, I noticed that sometimes you are free to secure your ressource, but for some reason your bot drops it and goes back to battle. So funny to watch :lol: :| That's me when that happens. I hope I fi...

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