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- 25 Nov 2016, 17:43
- Forum: General Discussions
- Topic: tweak superpowered classes to basics
- Replies: 10
- Views: 658
Havent you see a dancing shotgun strategy? Moslty ritter,ntk?,jdb,mgb? They set shotgun to fire short or med then when the target losses a couple of shield it retreats to long range and just fire until enemy down Do note that while I don't think I've found a good counter to this strategy, I have no...
So far on my laptop (theletter7) my only consistent losses has been to either ntk and nullpointer, circle of death, and the rock paper scissors, while on my phone (where I'm using a different method of making my AIs) I still am having a hard time against a lot of the top players (including myself)
While I do understand that meeting point not being symmetrical, the bots themselves are on meeting point, and http://imgur.com/a/h7gd4 this ai has red winning on meeting point and white winning circle (no matter what bot type, as long as they are set up symmetrical to each other), and every problem ...
Actually I noticed this a while ago, but I'm not 100% sure it is the map's fault, or how it chooses priority between 2 valid targets (such as retreat from weakest, but all enemies have full health), as it seems to only change very slight thing like whether the AI will change targets That said, yes i...
- 16 Nov 2016, 06:33
- Forum: Feature Requests
- Topic: Allow the tutorial music during normal games
- Replies: 1
- Views: 186
I just changed phones, so I had to go through the tutorial again, and I remembered that the music was different, and was wondering if you could make some sort of way to change what music plays or not
I still might need to do some tests, and doing this seems like it is a serious gamble on enemy AIs, but I think it may be possible to cover a sniper dance with snipers (and maybe machine guns) by checking if the current target has low shield, and continuing to attack it that is true.