Search found 872 matches

by mcompany
12 Feb 2018, 02:39
Forum: Bug Reports
Topic: PSA: not all of your nodes made before version 12 are what they used to be
Replies: 7
Views: 657

PSA: not all of your nodes made before version 12 are what they used to be

It seems as though several different players are noticing some random be different than what they were before version 12. There are 2 different false changes known about so far: 1. Some nodes have a "Depreciated" selector 2. Some AIs had all actions have their selector changed to "Any...
by mcompany
10 Feb 2018, 21:03
Forum: Strategies
Topic: Bot speed comparisons.
Replies: 2
Views: 541

Re: Bot speed comparisons.

Shotgun, then assault, then machine gun, then sniper
by mcompany
08 Feb 2018, 23:17
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 15813

Re: Elo score boom

Hmm... I took a second look at the stats, and it seems as though mumpsimus is the only player with a notably higher level of activity. The majority of other players actually still doesn't seem to be all that much better than what they were before the change to matchmaking
by mcompany
07 Feb 2018, 21:30
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

[edit] One question I have: if I queue a deployment, and then another one, will other players automatically only get matched against my newest deploy, or will both deploys be out there? I'm also not entirely clear how the 10 deployments limit and pushing several deploys of the exact same AI work in...
by mcompany
07 Feb 2018, 03:43
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Yeah, I think I got it. :) The only thing is we're not really talking about an ELO rating anymore if the score is only adjusted for one player, for some matches, but I'm not sure that's super important. I do see now that the number of matches has gone up dramatically, which to me trumps pretty much...
by mcompany
07 Feb 2018, 03:35
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 15813

Re: Elo score boom

Nice bump in players activity yesterday! https://stats.gladiabots.com/?&league=0&display=matchesActivity&showInactivePlayers= Can you do even better today? That's a bit of a misleading way of putting it. Grand Master and Master league had a huge bump, no doubt about it. Diamond had a bu...
by mcompany
05 Feb 2018, 08:34
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 15813

Re: Elo score boom

I would believe that the large increase you was expecing (based on what happened for version 11) didn't happen either because not many bother with the forums or RC versions or that one might be tired out of updates. Either that or some just flat out left the game and didn't look back
by mcompany
05 Feb 2018, 01:10
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 15813

Re: Elo score boom

11 bronze (±0)
71 silver (-22)
12 gold (+4)
16 platinum (±0)
10 diamond (-4)
10 master (+5)
7 grand master (-1)
by mcompany
05 Feb 2018, 00:06
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

matchmaking I think that's an interesting way of doing it where there's always a match, however, I feel like this setup has a few problems 1. We always join on the right side. Considering the fact that LR was bugged to where the left side always won the middle resource, I think it is a valid worry ...
by mcompany
04 Feb 2018, 06:48
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

New RC4 bug: It looks like filters like 'if enemy (attacking me) and (sniper class) exists' are broken. (Maybe others as well, I don't see if enemy attacking me and at range X firing either I think.) See debug AI screenshot attached: I'd expect the condition for at least one enemy attacking me, and...
by mcompany
03 Feb 2018, 21:40
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Also, choosing to continue watching on a match that has been ended by time ending will make all of the buttons to unpause stay unpressable
by mcompany
03 Feb 2018, 21:31
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Since I still haven't fixed my "attack any" nodes, I actually noticed some interesting results from them. It seems like those nodes targets multiple bots at once, but can still do damage to at least one of the bots it's targeting. However, I haven't seen enough games to show all of their p...
by mcompany
02 Feb 2018, 02:49
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Too late now, but I just realized that all nodes got converted from closest/furthest/weakest/strongest to "any". This includes attack nodes Are you 100% sure of that? Target selector shouldn't have been altered by the alpha 12 migration. If that's the case, that's a bug and I'm really sor...
by mcompany
01 Feb 2018, 19:36
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Too late now, but I just realized that all nodes got converted from closest/furthest/weakest/strongest to "any". This includes attack nodes
by mcompany
01 Feb 2018, 05:24
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Sollniss is right that there was a massive change in certain nodes the is very different than what it was originally. Sollniss, however, is what on what. "if all enemies exist (long range)" and "if any enemies exist (long range)" is the exact same due to the fact that filters act...
by mcompany
31 Jan 2018, 22:32
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

GFX47 wrote:If you're talking about the wrong tag condition results, it's fixed in RC2.
There was a cache in place I had to disable.

Cool
by mcompany
31 Jan 2018, 21:51
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Screenshot_20180130-095308.png
Screenshot_20180130-095308.png (369.94 KiB) Viewed 1166 times

Screenshot_20180130-095355.png
Screenshot_20180130-095355.png (369.32 KiB) Viewed 1166 times

Screenshot_20180130-193415.png
Screenshot_20180130-193415.png (368.7 KiB) Viewed 1166 times

Screenshot_20180130-193509.png
Screenshot_20180130-193509.png (370.72 KiB) Viewed 1166 times
by mcompany
31 Jan 2018, 21:24
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

Have you fixed the bug where reading a tag in a condition will make that particular tag no longer update later in the AI?
by mcompany
31 Jan 2018, 20:19
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

RC2 changes: - Adding a selection mode toggle - Tweaking node colors/transparency - Fixing on PiR's bug (which seems like the same as the one reported by Jotunn via email) - Fixing tag categories help button size and position I fixed matchmaking (active right now), you should find an opponent 90% o...
by mcompany
31 Jan 2018, 04:10
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 11068

Re: Alpha 12

mumpsimus wrote:Feature request: Dragging using the middle mouse button is really awkward with a mouse wheel, which a lot of mice have nowadays. Any chance we can make middle click go back and right click drag?

+1

Go to advanced search