Search found 872 matches

by mcompany
27 Feb 2018, 05:32
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 1875

Re: I don't know how tagging works anymore. (Part 2)

This I liked about tags. Old tags were a double edge sword. That's pretty rare in a game to have a feature that's a simple concept, yet hard to wield for a novice and effective to use for the well practiced, without adding a bunch of BS limitations to it. The only limitations were a max of 5 tags (...
by mcompany
26 Feb 2018, 07:52
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4097

Re: Node Reactivity Depth Discussion(+10ms per node)

There's one big problem with this though: this isn't a collab game... but that is still in of itself is changing the nature of what this game is supposed to be, and I personally don't feel like having my AI build by a clan of people. If I gave you the impression this is where I think the game shoul...
by mcompany
26 Feb 2018, 02:04
Forum: Feature Requests
Topic: Rename "tag x"
Replies: 1
Views: 250

Rename "tag x"

I feel like "tag x" will get confused with "add tag x" and that bug reports of tags being removed might become a thing. So I feel like it should be renamed. Tbh, I don't understand why it got renamed from "exclusive tag x"
by mcompany
25 Feb 2018, 23:55
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 1693

Re: Attack closest enemy doesn't trigger for out of range enemies

GFX47 wrote:You can't attack out of range enemies.

Either way, it is still very misleading that such a node can be made without any sort of restrictions or warnings that for attacking out of range enemies
by mcompany
25 Feb 2018, 10:49
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 1875

Re: I don't know how tagging works anymore. (Part 2)

So, now after a whole day gap, and after we've got out of the way the history of how tags came to be and the context of how the came to be considered useless, I'm back for part 2. Here is where I'm here to actually argue some points of why the old tagging system was bad, and why the current way of d...
by mcompany
25 Feb 2018, 08:38
Forum: Strategies
Topic: Ai layouts
Replies: 6
Views: 1144

Re: Ai layouts

From Telegram Old layout is 1. If enemy not exist, score 2. Check if the bot is valid for retreating. If so, check if the bot should retreat. If so, retreat 3. Check if the bot should attack currently targeted. If so go to the bottom section which has limitations of it's own for attacking currently...
by mcompany
23 Feb 2018, 11:47
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 1875

Re: I don't know how tagging works anymore. (Part 1)

I'm going to ignore this for now, because I already have a massive rant on how your wrong about tags that I need to type up. But quite simply, I will say that your issue with tags is less to do with things being removed,and is more of a problem of "the rules changed, and now we're adjusting&qu...
by mcompany
22 Feb 2018, 05:16
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 62368

Re: Cross-device sync temporary solution

GFX47 wrote:I should have but I won't be able to restore it before this evening (in 12 hours).

Ok, I don't mean to be rude, but this doesn't have seemed to happen today
by mcompany
21 Feb 2018, 09:57
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4097

Re: Node Reactivity Depth Discussion(+10ms per node)

For example, mandatory code reviews are great for software development, but wouldn make gladiabots much less fun. For the casual player, sure, but could be interesting for diehards. I don't know, that sounds like the beginning of clans and clan tournaments. A group of players could collaborate on A...
by mcompany
21 Feb 2018, 09:42
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 62368

Re: Cross-device sync temporary solution

GFX47 wrote:I should have but I won't be able to restore it before this evening (in 12 hours).

Ok. Thanks
by mcompany
21 Feb 2018, 09:10
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 62368

Re: Cross-device sync temporary solution

GFX47 wrote:
mcompany wrote:Thegamecrashed to Mcompany


Done and done!

Thanks...
...
...
But like a dunce I accidentally chose local data...
...
...
You have a backup of my AIs please?
by mcompany
21 Feb 2018, 04:59
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 62368

Re: Cross-device sync temporary solution

Thegamecrashed to Mcompany
Thanks

(If the name isn't obvious enough, the game randomly decided to permanently crash, even after I updated. It only works now after I reset the data
by mcompany
19 Feb 2018, 23:24
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 15381

Re: Elo score boom

Better late than never
16 bronze (+3)
115 silver (+40)
12 gold (-2)
12 platinum (±0)
13 diamond (-4)
10 master (-5)
12 grand master (-1)
by mcompany
19 Feb 2018, 19:14
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 1875

Re: I don't know how tagging works anymore.

Tags were close to completely useless before they were instant. Now you can do some really nice magic with them. Exactly this. There basically was no point in using tags for anything unless it was 100% impossible to do something on a guess without tags the way they were previously Does anyone reall...
by mcompany
17 Feb 2018, 21:02
Forum: Feature Requests
Topic: On time over, hide "continue watching" button.
Replies: 2
Views: 281

Re: On time over, hide "continue watching" button.

You we could, you know, request that it is made to actually work
by mcompany
16 Feb 2018, 21:47
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 10794

Re: Alpha 12

2. Why is it setup this way? I know in the chat that you say that the system is to allow players to play against AIs in their elo range, however (especially when deciding to match specifically against a losing AI) there is always a chance that there is an accidental deployment, a test AI, or a demo...
by mcompany
16 Feb 2018, 21:46
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 10794

Re: Alpha 12

On the flip side, I don't change my AIs much, and any loss, regardless of the age of the AI, is still very important to track in case there's a bug within both AIs that is only noticeable with the old one or in case there's a player I haven't played against that found an exploit or in case I'm not ...
by mcompany
13 Feb 2018, 21:40
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 8
Views: 1769

Re: YASAB (Yet Another Small Assault Brain)

This hurts to look at
by mcompany
13 Feb 2018, 21:15
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 10794

Re: Alpha 12

1. We always join on the right side. Considering the fact that LR was bugged to where the left side always won the middle resource, I think it is a valid worry that there might be some imbalances with always joining the same side This should be fixed. I'm partially taking a break from the game beca...
by mcompany
12 Feb 2018, 02:43
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 15381

Re: Elo score boom

13 bronze (+2)
75 silver (+4)
14 gold (+2)
12 platinum (-4)
17 diamond (+7)
15 master (+5)
13 grand master (+6)

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