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by mcompany
29 Apr 2018, 08:34
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 2274

Re: Better Transport?

I'm late to the party (I've been pretty dead when it comes to this game), but I'll risk locking this thread just so that I'll give my 2 cents. 1. A bug is something that is not intentional in any manner. An exploit is something that is entirely intentional, but is used in a completely unintentional ...
by mcompany
02 Apr 2018, 19:46
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 10370

Re: Elo score boom

9 bronze (+6)
102 silver (+13)
10 gold (-1)
8 platinum (+1)
13 diamond (±0)
9 master (-3)
14 grand master (+2)
by mcompany
02 Apr 2018, 18:31
Forum: Feature Requests
Topic: Behavior of bots at very small distances
Replies: 9
Views: 349

Re: Behavior of bots at very small distances

Solution: If not in short range of resource, move to resource. The point is that you are supposed to program the bots to do what you want them to do. If one of your guys is stuck on top of a resource doing nothing, then there is a problem with your logic in your program and you need to figure out w...
by mcompany
19 Mar 2018, 22:02
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 10370

Re: Elo score boom

6 bronze (-3)
94 silver (+9)
9 gold (-3)
10 platinum (+3)
9 diamond (±0)
15 master (+5)
14 grand master (-1)
by mcompany
14 Mar 2018, 07:14
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 2073

Re: Node Reactivity Depth Discussion(+10ms per node)

In their GDC talk , the devs of Darkest Dungeon retells how much doubt they were given by the player base, and how happy they are that they ended up going through with their vision anyway. The Duskers devs talk at length about how they had to defend specific design choices that served the vision fr...
by mcompany
09 Mar 2018, 06:38
Forum: Bug Reports
Topic: App won't open
Replies: 63
Views: 2649

Re: App won't open

By the way, when my app crashed originally, clearing my cache didn't do anything and the game wouldn't let me open the app without crashing after the splash screen. I haven't been 100% active lately, so whether or not I may get any additional crashes is fairly unknown
by mcompany
07 Mar 2018, 08:49
Forum: Bug Reports
Topic: Tag applied even though node isn't executed
Replies: 5
Views: 317

Re: Tag applied even though node isn't executed

Remember that AIs execution are sequential, even if they happen at the same tick. So if you have the same tagging procedure on several bots, you have to find which one gets executed first to debug it. In my case, I'm using bot tags, so the execution order doesn't matter. Anyways, here's a screensho...
by mcompany
07 Mar 2018, 04:37
Forum: Bug Reports
Topic: Tag applied even though node isn't executed
Replies: 5
Views: 317

Re: Tag applied even though node isn't executed

My guess: all your bots use the same AI. On the team tag tick: - bot #1 tagged A - bot #2 saw tag A and tagged B - all the other bots saw tag A and B, only tagged A Hmm... Idk, I've seen odd situations where even with bot tags I could tag everything on the first tick despite it failing after the fi...
by mcompany
05 Mar 2018, 05:37
Forum: Feature Requests
Topic: Can you put some priority on the shotgun resource bug?
Replies: 15
Views: 592

Re: Can you put some priority on the shotgun resource bug?

To be honest, being able to up resources from a range with any bot way more safe than one would expect, so I personally would rather if all bots had their pick up range reduced
by mcompany
02 Mar 2018, 07:36
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 547

Re: Hide enemy player tags on matches.

Like GFX47 sad, that was not intended. Because that is not useful for anyone to see enemies tags. I meen not usefull for own AI behavior. Because own AI can't react to enemies tags. But there is something that could be really useful - at least for me. If I could see which bot is in which range. I i...
by mcompany
02 Mar 2018, 06:50
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 813
Views: 40997

Re: Cross-device sync temporary solution

Silver Crow wrote:My new player name is "「 」" (between quotation marks, 10 spaces within Japanese quotation marks)"

All I'm going to ask is why :lol: :lol: :lol: :lol: :lol:
by mcompany
01 Mar 2018, 18:55
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 547

Re: Hide enemy player tags on matches.

Tags don't need to be complex to be effective and innovative. They can be pretty "obvious" when you look at the enemy and see exactly what is going on. Here we go with this nonsense again. However, I will give you credit where credit is due: whether we can see the enemy tags does not help...
by mcompany
01 Mar 2018, 08:52
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 547

Re: Hide enemy player tags on matches.

Encrypted tags? Holy shoot, mcompany I can't even compare tags, how on earth should I encrypt them! I'm not letting my tagmonster loose on the ladders yet, but I think if everyone can see my tags, I'm forked . :shock: :lol: I mean, my new system tags enemies as 2 if I want to move towards them and ...
by mcompany
01 Mar 2018, 07:41
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 547

Re: Hide enemy player tags on matches.

To be fair, most of the time tags are virtually impossible to decipher if they are encrypted enough
by mcompany
01 Mar 2018, 06:25
Forum: General Discussions
Topic: How to transfer saved data?
Replies: 1
Views: 130

Re: How to transfer saved data?

mcompany wrote:If I had a nickel for how many suggestions has been said before a million times...

viewtopic.php?f=7&t=128
by mcompany
01 Mar 2018, 06:23
Forum: Feature Requests
Topic: allow 1080P screenshots in this forum
Replies: 9
Views: 387

Re: allow 1080P screenshots in this forum

I mean, there's always uploading on imgur first
by mcompany
28 Feb 2018, 21:48
Forum: Bug Reports
Topic: Legacy attack nodes attacking multiple enemies
Replies: 6
Views: 344

Re: Legacy attack nodes attacking multiple enemies

I was the first and (until now) only person to notice that here: viewtopic.php?f=4&t=1294&start=40#p14960
by mcompany
27 Feb 2018, 19:43
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 925

Re: Attack closest enemy doesn't trigger for out of range enemies

One Idea I just had: You could mark "0%" after the outermost ring that gets painted on the ground when a bot is activated. Just like it is with the Long-Range-Ring of the Shotgun. That would make pretty clear for new people that shooting outside of this range makes no sense. Actually, tha...
by mcompany
27 Feb 2018, 08:39
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 10370

Re: Elo score boom

I'm just getting lazier by the day. I really need to get back on a lot of stuff
20 bronze (+4)
137 silver (+22)
18 gold (+6)
18 platinum (+6)
15 diamond (+2)
10 master (±0)
12 grand master (±0)

Full positive week. Nice
by mcompany
27 Feb 2018, 05:32
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 1129

Re: I don't know how tagging works anymore. (Part 2)

This I liked about tags. Old tags were a double edge sword. That's pretty rare in a game to have a feature that's a simple concept, yet hard to wield for a novice and effective to use for the well practiced, without adding a bunch of BS limitations to it. The only limitations were a max of 5 tags (...

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