Search found 865 matches

by mcompany
07 Mar 2018, 08:49
Forum: Bug Reports
Topic: Tag applied even though node isn't executed
Replies: 5
Views: 269

Re: Tag applied even though node isn't executed

Remember that AIs execution are sequential, even if they happen at the same tick. So if you have the same tagging procedure on several bots, you have to find which one gets executed first to debug it. In my case, I'm using bot tags, so the execution order doesn't matter. Anyways, here's a screensho...
by mcompany
07 Mar 2018, 04:37
Forum: Bug Reports
Topic: Tag applied even though node isn't executed
Replies: 5
Views: 269

Re: Tag applied even though node isn't executed

My guess: all your bots use the same AI. On the team tag tick: - bot #1 tagged A - bot #2 saw tag A and tagged B - all the other bots saw tag A and B, only tagged A Hmm... Idk, I've seen odd situations where even with bot tags I could tag everything on the first tick despite it failing after the fi...
by mcompany
05 Mar 2018, 05:37
Forum: Feature Requests
Topic: Can you put some priority on the shotgun resource bug?
Replies: 15
Views: 518

Re: Can you put some priority on the shotgun resource bug?

To be honest, being able to up resources from a range with any bot way more safe than one would expect, so I personally would rather if all bots had their pick up range reduced
by mcompany
02 Mar 2018, 07:36
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 451

Re: Hide enemy player tags on matches.

Like GFX47 sad, that was not intended. Because that is not useful for anyone to see enemies tags. I meen not usefull for own AI behavior. Because own AI can't react to enemies tags. But there is something that could be really useful - at least for me. If I could see which bot is in which range. I i...
by mcompany
02 Mar 2018, 06:50
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 753
Views: 33933

Re: Cross-device sync temporary solution

Silver Crow wrote:My new player name is "「 」" (between quotation marks, 10 spaces within Japanese quotation marks)"

All I'm going to ask is why :lol: :lol: :lol: :lol: :lol:
by mcompany
01 Mar 2018, 18:55
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 451

Re: Hide enemy player tags on matches.

Tags don't need to be complex to be effective and innovative. They can be pretty "obvious" when you look at the enemy and see exactly what is going on. Here we go with this nonsense again. However, I will give you credit where credit is due: whether we can see the enemy tags does not help...
by mcompany
01 Mar 2018, 08:52
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 451

Re: Hide enemy player tags on matches.

Encrypted tags? Holy shoot, mcompany I can't even compare tags, how on earth should I encrypt them! I'm not letting my tagmonster loose on the ladders yet, but I think if everyone can see my tags, I'm forked . :shock: :lol: I mean, my new system tags enemies as 2 if I want to move towards them and ...
by mcompany
01 Mar 2018, 07:41
Forum: Feature Requests
Topic: Hide enemy player tags on matches.
Replies: 14
Views: 451

Re: Hide enemy player tags on matches.

To be fair, most of the time tags are virtually impossible to decipher if they are encrypted enough
by mcompany
01 Mar 2018, 06:25
Forum: General Discussions
Topic: How to transfer saved data?
Replies: 1
Views: 105

Re: How to transfer saved data?

mcompany wrote:If I had a nickel for how many suggestions has been said before a million times...

viewtopic.php?f=7&t=128
by mcompany
01 Mar 2018, 06:23
Forum: Feature Requests
Topic: allow 1080P screenshots in this forum
Replies: 9
Views: 327

Re: allow 1080P screenshots in this forum

I mean, there's always uploading on imgur first
by mcompany
28 Feb 2018, 21:48
Forum: Bug Reports
Topic: Legacy attack nodes attacking multiple enemies
Replies: 6
Views: 269

Re: Legacy attack nodes attacking multiple enemies

I was the first and (until now) only person to notice that here: viewtopic.php?f=4&t=1294&start=40#p14960
by mcompany
27 Feb 2018, 19:43
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 776

Re: Attack closest enemy doesn't trigger for out of range enemies

One Idea I just had: You could mark "0%" after the outermost ring that gets painted on the ground when a bot is activated. Just like it is with the Long-Range-Ring of the Shotgun. That would make pretty clear for new people that shooting outside of this range makes no sense. Actually, tha...
by mcompany
27 Feb 2018, 08:39
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 9116

Re: Elo score boom

I'm just getting lazier by the day. I really need to get back on a lot of stuff
20 bronze (+4)
137 silver (+22)
18 gold (+6)
18 platinum (+6)
15 diamond (+2)
10 master (±0)
12 grand master (±0)

Full positive week. Nice
by mcompany
27 Feb 2018, 05:32
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 853

Re: I don't know how tagging works anymore. (Part 2)

This I liked about tags. Old tags were a double edge sword. That's pretty rare in a game to have a feature that's a simple concept, yet hard to wield for a novice and effective to use for the well practiced, without adding a bunch of BS limitations to it. The only limitations were a max of 5 tags (...
by mcompany
26 Feb 2018, 07:52
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 42
Views: 1581

Re: Node Reactivity Depth Discussion(+10ms per node)

There's one big problem with this though: this isn't a collab game... but that is still in of itself is changing the nature of what this game is supposed to be, and I personally don't feel like having my AI build by a clan of people. If I gave you the impression this is where I think the game shoul...
by mcompany
26 Feb 2018, 02:04
Forum: Feature Requests
Topic: Rename "tag x"
Replies: 1
Views: 127

Rename "tag x"

I feel like "tag x" will get confused with "add tag x" and that bug reports of tags being removed might become a thing. So I feel like it should be renamed. Tbh, I don't understand why it got renamed from "exclusive tag x"
by mcompany
25 Feb 2018, 23:55
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 776

Re: Attack closest enemy doesn't trigger for out of range enemies

GFX47 wrote:You can't attack out of range enemies.

Either way, it is still very misleading that such a node can be made without any sort of restrictions or warnings that for attacking out of range enemies
by mcompany
25 Feb 2018, 10:49
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 853

Re: I don't know how tagging works anymore. (Part 2)

So, now after a whole day gap, and after we've got out of the way the history of how tags came to be and the context of how the came to be considered useless, I'm back for part 2. Here is where I'm here to actually argue some points of why the old tagging system was bad, and why the current way of d...
by mcompany
25 Feb 2018, 08:38
Forum: Strategies
Topic: Ai layouts
Replies: 6
Views: 595

Re: Ai layouts

From Telegram Old layout is 1. If enemy not exist, score 2. Check if the bot is valid for retreating. If so, check if the bot should retreat. If so, retreat 3. Check if the bot should attack currently targeted. If so go to the bottom section which has limitations of it's own for attacking currently...
by mcompany
23 Feb 2018, 11:47
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 853

Re: I don't know how tagging works anymore. (Part 1)

I'm going to ignore this for now, because I already have a massive rant on how your wrong about tags that I need to type up. But quite simply, I will say that your issue with tags is less to do with things being removed,and is more of a problem of "the rules changed, and now we're adjusting&qu...

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