I guess never leave a ghost to do your housekeeping
8 bronze
75 silver
10 gold
5 platinum
12 diamond
6 master
17 grand master
I will say, don't expect me to update this too frequently, since I've mostly retired from this game for now
Search found 872 matches
- 08 May 2018, 19:00
- Forum: General Discussions
- Topic: Elo score boom
- Replies: 171
- Views: 13111
- 29 Apr 2018, 08:34
- Forum: Strategies
- Topic: Better Transport?
- Replies: 38
- Views: 3000
Re: Better Transport?
I'm late to the party (I've been pretty dead when it comes to this game), but I'll risk locking this thread just so that I'll give my 2 cents. 1. A bug is something that is not intentional in any manner. An exploit is something that is entirely intentional, but is used in a completely unintentional ...
- 02 Apr 2018, 19:46
- Forum: General Discussions
- Topic: Elo score boom
- Replies: 171
- Views: 13111
Re: Elo score boom
9 bronze (+6)
102 silver (+13)
10 gold (-1)
8 platinum (+1)
13 diamond (±0)
9 master (-3)
14 grand master (+2)
102 silver (+13)
10 gold (-1)
8 platinum (+1)
13 diamond (±0)
9 master (-3)
14 grand master (+2)
- 02 Apr 2018, 18:31
- Forum: Feature Requests
- Topic: Behavior of bots at very small distances
- Replies: 9
- Views: 461
Re: Behavior of bots at very small distances
Solution: If not in short range of resource, move to resource. The point is that you are supposed to program the bots to do what you want them to do. If one of your guys is stuck on top of a resource doing nothing, then there is a problem with your logic in your program and you need to figure out w...
- 19 Mar 2018, 22:02
- Forum: General Discussions
- Topic: Elo score boom
- Replies: 171
- Views: 13111
Re: Elo score boom
6 bronze (-3)
94 silver (+9)
9 gold (-3)
10 platinum (+3)
9 diamond (±0)
15 master (+5)
14 grand master (-1)
94 silver (+9)
9 gold (-3)
10 platinum (+3)
9 diamond (±0)
15 master (+5)
14 grand master (-1)
- 14 Mar 2018, 07:14
- Forum: General Discussions
- Topic: Node Reactivity Depth Discussion(+10ms per node)
- Replies: 44
- Views: 3098
Re: Node Reactivity Depth Discussion(+10ms per node)
In their GDC talk , the devs of Darkest Dungeon retells how much doubt they were given by the player base, and how happy they are that they ended up going through with their vision anyway. The Duskers devs talk at length about how they had to defend specific design choices that served the vision fr...
- 09 Mar 2018, 06:38
- Forum: Bug Reports
- Topic: App won't open
- Replies: 63
- Views: 3442
Re: App won't open
By the way, when my app crashed originally, clearing my cache didn't do anything and the game wouldn't let me open the app without crashing after the splash screen. I haven't been 100% active lately, so whether or not I may get any additional crashes is fairly unknown
- 07 Mar 2018, 08:49
- Forum: Bug Reports
- Topic: Tag applied even though node isn't executed
- Replies: 5
- Views: 443
Re: Tag applied even though node isn't executed
Remember that AIs execution are sequential, even if they happen at the same tick. So if you have the same tagging procedure on several bots, you have to find which one gets executed first to debug it. In my case, I'm using bot tags, so the execution order doesn't matter. Anyways, here's a screensho...
- 07 Mar 2018, 04:37
- Forum: Bug Reports
- Topic: Tag applied even though node isn't executed
- Replies: 5
- Views: 443
Re: Tag applied even though node isn't executed
My guess: all your bots use the same AI. On the team tag tick: - bot #1 tagged A - bot #2 saw tag A and tagged B - all the other bots saw tag A and B, only tagged A Hmm... Idk, I've seen odd situations where even with bot tags I could tag everything on the first tick despite it failing after the fi...
- 05 Mar 2018, 05:37
- Forum: Feature Requests
- Topic: Can you put some priority on the shotgun resource bug?
- Replies: 15
- Views: 793
Re: Can you put some priority on the shotgun resource bug?
To be honest, being able to up resources from a range with any bot way more safe than one would expect, so I personally would rather if all bots had their pick up range reduced
- 02 Mar 2018, 07:36
- Forum: Feature Requests
- Topic: Hide enemy player tags on matches.
- Replies: 14
- Views: 748
Re: Hide enemy player tags on matches.
Like GFX47 sad, that was not intended. Because that is not useful for anyone to see enemies tags. I meen not usefull for own AI behavior. Because own AI can't react to enemies tags. But there is something that could be really useful - at least for me. If I could see which bot is in which range. I i...
- 02 Mar 2018, 06:50
- Forum: General Discussions
- Topic: Link your email to a pre-alpha13 player account
- Replies: 819
- Views: 50103
Re: Cross-device sync temporary solution
Silver Crow wrote:My new player name is "「 」" (between quotation marks, 10 spaces within Japanese quotation marks)"
All I'm going to ask is why





- 01 Mar 2018, 18:55
- Forum: Feature Requests
- Topic: Hide enemy player tags on matches.
- Replies: 14
- Views: 748
Re: Hide enemy player tags on matches.
Tags don't need to be complex to be effective and innovative. They can be pretty "obvious" when you look at the enemy and see exactly what is going on. Here we go with this nonsense again. However, I will give you credit where credit is due: whether we can see the enemy tags does not help...
- 01 Mar 2018, 08:52
- Forum: Feature Requests
- Topic: Hide enemy player tags on matches.
- Replies: 14
- Views: 748
Re: Hide enemy player tags on matches.
Encrypted tags? Holy shoot, mcompany I can't even compare tags, how on earth should I encrypt them! I'm not letting my tagmonster loose on the ladders yet, but I think if everyone can see my tags, I'm forked . :shock: :lol: I mean, my new system tags enemies as 2 if I want to move towards them and ...
- 01 Mar 2018, 07:41
- Forum: Feature Requests
- Topic: Hide enemy player tags on matches.
- Replies: 14
- Views: 748
Re: Hide enemy player tags on matches.
To be fair, most of the time tags are virtually impossible to decipher if they are encrypted enough
- 01 Mar 2018, 06:25
- Forum: General Discussions
- Topic: How to transfer saved data?
- Replies: 1
- Views: 184
Re: How to transfer saved data?
mcompany wrote:If I had a nickel for how many suggestions has been said before a million times...
viewtopic.php?f=7&t=128
- 01 Mar 2018, 06:23
- Forum: Feature Requests
- Topic: allow 1080P screenshots in this forum
- Replies: 9
- Views: 567
Re: allow 1080P screenshots in this forum
I mean, there's always uploading on imgur first
- 28 Feb 2018, 21:48
- Forum: Bug Reports
- Topic: Legacy attack nodes attacking multiple enemies
- Replies: 6
- Views: 499
Re: Legacy attack nodes attacking multiple enemies
I was the first and (until now) only person to notice that here: viewtopic.php?f=4&t=1294&start=40#p14960
- 27 Feb 2018, 19:43
- Forum: Bug Reports
- Topic: Attack closest enemy doesn't trigger for out of range enemies
- Replies: 20
- Views: 1290
Re: Attack closest enemy doesn't trigger for out of range enemies
One Idea I just had: You could mark "0%" after the outermost ring that gets painted on the ground when a bot is activated. Just like it is with the Long-Range-Ring of the Shotgun. That would make pretty clear for new people that shooting outside of this range makes no sense. Actually, tha...
- 27 Feb 2018, 08:39
- Forum: General Discussions
- Topic: Elo score boom
- Replies: 171
- Views: 13111
Re: Elo score boom
I'm just getting lazier by the day. I really need to get back on a lot of stuff
20 bronze (+4)
137 silver (+22)
18 gold (+6)
18 platinum (+6)
15 diamond (+2)
10 master (±0)
12 grand master (±0)
Full positive week. Nice
20 bronze (+4)
137 silver (+22)
18 gold (+6)
18 platinum (+6)
15 diamond (+2)
10 master (±0)
12 grand master (±0)
Full positive week. Nice