Search found 48 matches

by DjSapsan
24 Sep 2018, 07:54
Forum: Feature Requests
Topic: Treat separate subAI instances as separate subtress.
Replies: 6
Views: 833

Re: Treat separate subAI instances as separate subtress.

Wow its a bug????? What? I thought its was intended behavior and didnt tell anything. Its one of the first "feature" that i noticed when tried to make functions. I will happy if it will be fixed :)
by DjSapsan
23 Sep 2018, 23:47
Forum: Questions
Topic: stop rendering in background
Replies: 23
Views: 2190

Re: stop rendering in background

Also 100% of PC CPU just in editor.
by DjSapsan
10 Sep 2018, 16:44
Forum: Bug Reports
Topic: AI ticks aren't exactly 0.25s
Replies: 15
Views: 1485

Re: AI ticks aren't exactly 0.25s

Вначале игры я определяю состояние игры (где и сколько баз, поведение врагов) и затем выбираю соответствующую стратегию - пуш/полузащита/сбор ресов. В первый тик невозможно определить поведение врагов.
by DjSapsan
10 Sep 2018, 11:48
Forum: General Discussions
Topic: Elo score boom
Replies: 171
Views: 17819

Re: Elo score boom

I playing AoE2 with ELO system. My notifications: the more players the less issue. But I can point on important things. 1) Gladiabots is a full determined game. Even random totally determined. Its mean that your bots will fight always identical matches. 2) RTS strategies is a randomized. Topplayer c...
by DjSapsan
10 Sep 2018, 09:06
Forum: Bug Reports
Topic: AI ticks aren't exactly 0.25s
Replies: 15
Views: 1485

Re: AI ticks aren't exactly 0.25s

I noticed that at start of the match all bots are idling. Its was painful sometimes, so I created temporary tag just to ignore first tick
by DjSapsan
10 Sep 2018, 09:02
Forum: General Discussions
Topic: CPU proof of concept
Replies: 3
Views: 691

Re: CPU proof of concept

How I missed this? Great work!
We can combine our power to make something powerful. What do you think?
by DjSapsan
16 Aug 2018, 18:15
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2343

Re: "Else" line in condition nodes

how to stop execution then?
by DjSapsan
16 Aug 2018, 12:48
Forum: Feature Requests
Topic: Allow the creation of new sub-ai while editing
Replies: 5
Views: 523

Re: Allow the creation of new sub-ai while editing

+
someone asked for creating sub-ai with selected nodes aswell
by DjSapsan
15 Aug 2018, 12:52
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2343

Re: "Else" line in condition nodes

will this request put to the roadmap?
by DjSapsan
15 Aug 2018, 09:47
Forum: Feature Requests
Topic: End of battle stats
Replies: 7
Views: 1023

Re: End of battle stats

add detailed stats about executed nodes. Number of executions evert nodes and total number of all executions (or ticks), will help figure out which brunch was used in current battle.
by DjSapsan
09 Aug 2018, 13:47
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 33
Views: 2709

Re: Timer Delay for Action Nodes

еее.jpg Logic of timers: 1) Timer node contain trigger and timer itself 2) When condition is true then trigger switching and timer start counting (every tick number -1) 3) After start condition will be ignored 4) If timer=0 reset this node and wait condition again GFX should decide how to work with...
by DjSapsan
09 Aug 2018, 12:29
Forum: General Discussions
Topic: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
Replies: 19
Views: 3223

Re: /// STEAM EARLY ACCESS ON AUGUST 9th! ///

Different prices for different regions? As i know in Russia and Ukraine developers set lower prices. 150$ is entire income per month for ~50% of ppl in our country. P.S. the target audience - programmers - has much more income. Dont worry about them. And "myself" dont care about prices esp...
by DjSapsan
09 Aug 2018, 12:24
Forum: Feature Requests
Topic: More options for movement and detection
Replies: 6
Views: 694

Re: More options for movement and detection

-1 waaay tooooooooo hard. Players cant handle with 3 ranges and you requesting about freewalking robots?
by DjSapsan
09 Aug 2018, 12:22
Forum: Feature Requests
Topic: Introduce a different look for attack/move lines
Replies: 4
Views: 539

Re: Introduce a different look for attack/move lines

customizable GUI would be amazing
by DjSapsan
09 Aug 2018, 12:20
Forum: General Discussions
Topic: How did you discover Gladiabots?
Replies: 39
Views: 5958

Re: How did you discover Gladiabots?

~1.5 or even 2 years ago i searched some entertrainment for programmers and found this game on android. But my phone wasnt good enough to run this game. Later dont remember where i accidentally found somewhere in web reference about this game on PC. After researching found game on itch.io and instan...
by DjSapsan
08 Aug 2018, 17:40
Forum: Questions
Topic: Is it possible to beat the campaign with just assaults ?
Replies: 10
Views: 1475

Re: Is it possible to beat the campaign with just assaults ?

im still developing my team. Previous setup (with and without sniper) has reached chapter 7 and diamond league. Then i made new AI that reach chapter 8 and lost everything in ranked games...
I guess AI's in Campaign superdifferent from the AI's of players. Maybe GFX know some secret tricks.
ais.jpg
ais.jpg (64.75 KiB) Viewed 1286 times
by DjSapsan
07 Aug 2018, 12:29
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2343

Re: "Else" line in condition nodes

i mean its for me doesnt matter. You will decide what there will be in which order. We just asking for "else" output without additional requests. Some way to ignore next nodes if first condition is true.
by DjSapsan
07 Aug 2018, 10:25
Forum: General Discussions
Topic: CPU project. Making computer inside the collective mind
Replies: 9
Views: 1162

Re: CPU project. Making computer inside the collective mind

When sharing AI will be released, we will be able to use your patented sub-AIs to do math operations and other fancy stuff, without revealing implementation details. Ill be happy with sharing AI for free. But ur suggestion is amazing, this will be cool to share subtrees without revealing implementa...
by DjSapsan
06 Aug 2018, 19:19
Forum: General Discussions
Topic: CPU project. Making computer inside the collective mind
Replies: 9
Views: 1162

Re: CPU project. Making computer inside the collective mind

Adding is most important operation in the computing. Using addition we can implement any operation. We have two ways to do this: 1) Check every single condition 2) Implement binary adder with logic gates. 3) Secret How its work? 1) Every single condition looks like follow: if 'A' == 1 and 'B' == 1 t...

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