Search found 131 matches

by Ein Stein
12 Jul 2017, 13:04
Forum: Bug Reports
Topic: Alpha 8.11 Major Bug
Replies: 16
Views: 910

Re: Alpha 8.11 Major Bug

> http://gfx47.com/games/Gladiabots/Forum/viewtopic.php?f=4&t=840&p=9682#p9682 Alright. Seen the post, installed the apk, played a quick match, and here's what I got: The battle is a Set Your Priorities against Kanishka. After I click READY, I'm on the blue side, with my standard placement....
by Ein Stein
12 Jul 2017, 09:12
Forum: Feature Requests
Topic: Two new bot classes at both ends of the spectrum
Replies: 9
Views: 652

Re: Two new bot classes at both ends of the spectrum

If Self Shield = 0%, increase HP. If Self NotAttacked and Self Attacking Enemy, increase DPS... This reminds me of some games' boss fights where bosses fly into rage when their HP is low... ;) Examples? 1. Megaman - Dr. Wily. The Wily Machine has several HP bars. When an HP bar is deducted to zero,...
by Ein Stein
12 Jul 2017, 02:32
Forum: Bug Reports
Topic: Alpha 8.11 Major Bug
Replies: 16
Views: 910

Alpha 8.11 Major Bug

I installed A8.11 and played a quick match. When I entered a match I found myself looking at a Meeting Point map, with blue bots on the 3 o'clock and 9 o'clock direction. After I made sure my blue bots were in standard Meeting Point placement, I started the match. But this was when the bug occurred....
by Ein Stein
12 Jul 2017, 02:21
Forum: Feature Requests
Topic: Two new bot classes at both ends of the spectrum
Replies: 9
Views: 652

Re: Two new bot classes at both ends of the spectrum

Kanishka wrote:If Self Shield = 0%, increase HP. If Self NotAttacked and Self Attacking Enemy, increase DPS...

This reminds me of some games' boss fights where bosses fly into rage when their HP is low... ;)
by Ein Stein
11 Jul 2017, 15:24
Forum: Feature Requests
Topic: Two new bot classes at both ends of the spectrum
Replies: 9
Views: 652

Two new bot classes at both ends of the spectrum

We have the Assault. It is mediocre in every stats, and most of us consider it not useful. So how about introducing two new bot classes with similar cost to Assault (if there's a cost/budget system) but with stats at both ends of the spectrum? The first model would be one with high DPS and low healt...
by Ein Stein
07 Jul 2017, 09:55
Forum: Feature Requests
Topic: Artillery ?
Replies: 8
Views: 666

Re: Artillery ?

I smell inspiration from Eagle Artillery of Clash of Clans... I don't know why a read a lot about Clash Royal of this forum, but i'm a PC (running Linux OS) player, and i don't really know about Clash. I played it maybe 2-3 hours last year on my phone because i was curious for the buzz, but i gener...
by Ein Stein
07 Jul 2017, 08:23
Forum: Feature Requests
Topic: Mine Launcher ?
Replies: 4
Views: 456

Re: Mine Launcher ?

Kanishka wrote:Unless you mined their Base, or Resources... :twisted:

Mining on resources could be a good idea ;)
But mining on bases wouldn't do anything, for the robots usually have full shield when they are near their base... There are other bots tanking the damage.
by Ein Stein
07 Jul 2017, 08:19
Forum: Feature Requests
Topic: Artillery ?
Replies: 8
Views: 666

Re: Artillery ?

Could only fire at Long Range + Out of Range. So, near infinite range. Umm...... It will probably die to a shotgun at short range ;) Could hit anything within the impact spot, that would be about the size of the Close Range circle. That kinda seems a bit large How about considering one of the follo...
by Ein Stein
07 Jul 2017, 08:15
Forum: Feature Requests
Topic: New bot class and I don't know how to name it
Replies: 6
Views: 423

Re: New bot class and I don't know how to name it

Kanishka wrote:I don't always want to play games that leave me with higher BP *cough* Half Life 2 *cough* or frustrated with lag *cough* Vainglory, and GLADIABOTS *cough*

OMG Kanishka, I have no idea what you're trying to say here... :shock:
by Ein Stein
07 Jul 2017, 06:07
Forum: Feature Requests
Topic: Mine Launcher ?
Replies: 4
Views: 456

Re: Mine Launcher ?

Hello, What about a mine launcher bot ? Not grenades, not missiles, but mines. It would launch mines, one by one, or several at a times, with a limit of maybe 3 mines total per game. The mine would fly like a cannon ball, and reach the targeted point within a margin of error. If the mine hits a bot...
by Ein Stein
07 Jul 2017, 06:03
Forum: Feature Requests
Topic: Artillery ?
Replies: 8
Views: 666

Re: Artillery ?

Very Low Shield, Very low Health, on Move Mode. Very Low Shield, High Health, on Fire Mode. Okay, here's the question: If the artillery's shield is broken and an enemy is whittling down its hitpoints, what will happen when it suddenly turns into Fire Mode? Will it recover some HP? Or will nothing h...
by Ein Stein
07 Jul 2017, 06:00
Forum: Feature Requests
Topic: Artillery ?
Replies: 8
Views: 666

Re: Artillery ?

Wow another person joining me on posting new bot class ideas :D
by Ein Stein
06 Jul 2017, 17:18
Forum: Feature Requests
Topic: New bot class and I don't know how to name it
Replies: 6
Views: 423

Re: New bot class and I don't know how to name it

Kanishka wrote:Inspired by Sparky from Clash Royale?

And seriously Kanishka, you also play Clash? I recall your despisement whenever I say it here. :shock:
by Ein Stein
06 Jul 2017, 17:16
Forum: Questions
Topic: The last training : team composition ?
Replies: 12
Views: 1165

Re: The last training : team composition ?

LuBeNo wrote:You may program the AI of the last level. IIRC I only beat it by doing so. IMO it should be easier.

I would rather program the AI in the regular editor so as to save it for other levels.
by Ein Stein
06 Jul 2017, 17:13
Forum: Feature Requests
Topic: New bot class and I don't know how to name it
Replies: 6
Views: 423

Re: New bot class and I don't know how to name it

Kanishka wrote:Inspired by Sparky from Clash Royale?

No. In my mind this prototype shoots slowly like a machine gun.

If this is the Sparky, there would be no problem on ammo depletion, because Sparky uses up all of its ammo in one shot.
by Ein Stein
06 Jul 2017, 16:38
Forum: Questions
Topic: The last training : team composition ?
Replies: 12
Views: 1165

Re: The last training : team composition ?

I haven't tried it yet, but it may be because its AI is not good at all. I'd suggest that you jump into Practice Mode and code up your own AIs.

I believe you have known the differences about the four classes, so make good use of their strengths when you code. :)
by Ein Stein
06 Jul 2017, 16:33
Forum: Feature Requests
Topic: New bot class and I don't know how to name it
Replies: 6
Views: 423

New bot class and I don't know how to name it

Literally. I have no idea how to name this prototype. :? OK, the prototype goes like this: This new robot charges up super slowly (let's say 10 secs) before it starts its first attack. But once it starts its first attack, its ammo doesn't disappear when it stops attacking or switches target (before ...
by Ein Stein
05 Jul 2017, 04:43
Forum: Feature Requests
Topic: Sped up music option
Replies: 10
Views: 756

Re: Sped up music option

I prefer the old battle theme, but with a twist: Remove the sixth beat in each measure.
by Ein Stein
03 Jul 2017, 16:25
Forum: General Discussions
Topic: Fan-made Trailer
Replies: 10
Views: 889

Re: Fan-made Trailer

GFX47 wrote:Very nice!
Funny, I'm actually working on a new one too ;)

Maybe we can merge the trailers? ;)
by Ein Stein
03 Jul 2017, 15:39
Forum: General Discussions
Topic: Fan-made Trailer
Replies: 10
Views: 889

Re: Fan-made Trailer

ConsciouS-0nE wrote:Holy wow Einstein....
10/10 cant ask for more
GFX47 wrote:spawn mah lord

Thanks :)
But wait, I have no idea what GFX47 said in your quote :?

Go to advanced search