Search found 37 matches

by Miojo
22 Jul 2017, 21:37
Forum: Off topic
Topic: PPS
Replies: 33
Views: 2249

Re: Multiplayer map pool purge

Why are you all even reading his messages? Stop using Google translator and stop answering.... omg..
by Miojo
22 Jul 2017, 21:33
Forum: Off topic
Topic: Physics math question
Replies: 37
Views: 2440

Re: Physics math question

Use the formulas that I said. Just decompose your velocity into Vx and Vy and solve for each.
by Miojo
22 Jul 2017, 10:56
Forum: Off topic
Topic: Physics math question
Replies: 37
Views: 2440

Re: Physics math question

A simple solution is: X = X0 + Vx*T +0.5*(Ax*(t^2)) Y = Y0 + Vy*T +0.5*(Ay*(t^2)) Where X0 = initial X position , Vx=initial velocity in X axis, Ax = accel in X axis. Y is similar. To get Vx and Ax (and Vy and Ay) just decompose the velocity and accel vector in its components. Idk if this is what yo...
by Miojo
22 Jul 2017, 10:51
Forum: Off topic
Topic: Physics math question
Replies: 37
Views: 2440

Re: Physics math question

So, one of my friends was trying to make a game, but he ran across something that was a small problem on how to do something, long story short, I managed to figure out most of the components of projectile motion in two dimensions, but I don't know how to solve for either the x velocity or the y vel...
by Miojo
21 Jul 2017, 10:14
Forum: Strategies
Topic: My current AI
Replies: 13
Views: 1820

Re: My current AI

Your flee module should be just like your attack module, one for each bot. Each bot has different speeds and shields, thus they should retreat in different situations. Also it is probably a good idea to drop resource to flee most of the time... One issue I've noticed with dropping the resource to f...
by Miojo
21 Jul 2017, 09:17
Forum: Strategies
Topic: My current AI
Replies: 13
Views: 1820

Re: My current AI

Two quick tips: 1- Your flee module should be just like your attack module, one for each bot. Each bot has different speeds and shields, thus they should retreat in different situations. Also it is probably a good idea to drop resource to flee most of the time... 2- Your attack module lacks focus fi...
by Miojo
21 Jul 2017, 04:14
Forum: General Discussions
Topic: My Review - Why I Only Rate 3/5
Replies: 24
Views: 2215

Re: My Review - Why I Only Rate 3/5

I use a single AI and I'm doing great with it :)... You mean one single AI for every map, whether it's Best Score or Elimination? One generic for all maps. No decorators for specific maps or score/elimination. I have ~20 nodes that will proc 95% of the time only in mind games (nodes that will activ...
by Miojo
21 Jul 2017, 03:51
Forum: Bug Reports
Topic: IfSelfIsSniper doesn't work
Replies: 5
Views: 453

Re: IfSelfIsSniper doesn't work

Try keeping all nodes of the same "depth" of the tree aligned
by Miojo
21 Jul 2017, 03:33
Forum: Tournaments
Topic: Official Tournament #1
Replies: 66
Views: 3894

Re: Tournament #1

GG!
Gladly MG is going out of the pool ... I will hunt you on next tournament, mccompany :cry: :cry: :cry:
by Miojo
21 Jul 2017, 03:30
Forum: General Discussions
Topic: My Review - Why I Only Rate 3/5
Replies: 24
Views: 2215

Re: My Review - Why I Only Rate 3/5

Yeah, you are probably right. That's another thing that bothered me a bit, that you technically have to make multiple AIs to have the best results . It's possible to make a good overall AI, but there are certain maps where you will have an easier time with an individual AI. My in-game name is ToFu9...
by Miojo
20 Jul 2017, 10:03
Forum: Tournaments
Topic: Official Tournament #1
Replies: 66
Views: 3894

Re: Tournament #1

A "pre-deploy" feature for setting all my maps AIs for tournaments would speed up things :)
by Miojo
19 Jul 2017, 01:52
Forum: Tournaments
Topic: Official Tournament #1
Replies: 66
Views: 3894

Re: Tournament #1

TheGnoo wrote:Come on boys !

Hey Miojo, I hope you're not too scared to participate ! #729704 8-)


hehehehe... lets do this...
by Miojo
19 Jul 2017, 01:47
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 57
Views: 7768

Re: Collection of helpfull Maxims

-Only flee when attacked. I have to disagree with that. If you're pushing and end up nearly 4 ennemies, you better run away before they start shooting at you, imho. My maxim: "A few games a day keeps the Ritter Runkel away". It means that playing just a few games allow you to slowly impro...
by Miojo
18 Jul 2017, 08:57
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 57
Views: 7768

Re: Collection of helpfull Maxims

Nice ones, I summon mcompany. I guess I am being summoned for my old maxims a long time ago. Actually at some point, I wanted to actually write a full explanation of what is best on a small scale, partly to explain the complexity of the game on a small scale, and to explain the logic of those old m...
by Miojo
18 Jul 2017, 08:27
Forum: Feature Requests
Topic: 100% health and 100% shield selector and filter
Replies: 5
Views: 481

Re: 100% health and 100% shield selector and filter

pier4r wrote:+1 for full shield/health.

Also no shield (0 shield).
by Miojo
05 Jul 2017, 06:48
Forum: General Discussions
Topic: .Miojo
Replies: 9
Views: 810

Re: .Miojo

Congratulations man. Came from nowhere to be a heavyweight player. Respect! (I only hate you a little bit) "If I have seen further, it is by standing on the shoulders of giants." Thank you, Ox1de. Your agressive playstyle shaped a lot of mine :).. and I hate you a little too. Yes really n...

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