Search found 67 matches

by buzzefall
14 Jun 2017, 15:28
Forum: Release candidates
Topic: Alpha 8.2
Replies: 30
Views: 3108

Re: Alpha 8.2

By the way those shady bots in your top twitter post are different from current ones? They look really cool. The proportions of Machine Gun seem to be better than in current 8.2 version (as I remember) and shady coloring makes it really cool. Maybe you plan to use them for another purpose ? =)
by buzzefall
14 Jun 2017, 10:56
Forum: Release candidates
Topic: Alpha 8.2
Replies: 30
Views: 3108

Re: Alpha 8.2

About new node appearance. Dunno if anyone have said already, but I think new high contrast nodes are hard to read. Background is dark, and they are too bright. And ofcourse if you will decide to apply colored nodes idea that was requested earlier, appearance rollback may help: dark nodes with dark ...
by buzzefall
14 Jun 2017, 00:09
Forum: Release candidates
Topic: Alpha 8.2
Replies: 30
Views: 3108

Re: Alpha 8.2

Now working on a potential improve on the freezes during AI edition. It's awesome! And new font is nice. Couldn't you make bullets more contrast "to feel" them better when they are going to hit something? they now way too transparent and many other new things distract a bit too. More idea...
by buzzefall
13 Jun 2017, 18:53
Forum: Bug Reports
Topic: crashing does not save any progress, Again.
Replies: 9
Views: 1046

Re: crashing does not save any progress, Again.

Ahahaha, got you there. I was just asking gfx if he can add A option for players To "UnBeautify" the game for increase performance despite all the effory his done to improve the game visuals. Because theres this always kinds of players who plays for The graphics And The gameplay. +1 but I...
by buzzefall
13 Jun 2017, 09:55
Forum: Feature Requests
Topic: Colored node connections
Replies: 7
Views: 726

Re: Colored node connections

TheGnoo wrote:I still do not understand exactly what you mean Buzz. Could you post a more detailed picture of your aiming system please ?


Haha =D Maybe some day
There is more in telegram already
by buzzefall
12 Jun 2017, 23:51
Forum: Release candidates
Topic: Alpha 8.1
Replies: 59
Views: 4008

Re: Alpha 8.1

TheGnoo wrote:
Especially if you have No Lube...

:lol: :lol: :lol:

Well, UI and gameplay became slightly faster (though it's barely playable at my PC still), but the problem of my eyes trying to distinguish the info from beatiful thingies still exists, complicates playing.
by buzzefall
12 Jun 2017, 23:05
Forum: Feature Requests
Topic: Colored node connections
Replies: 7
Views: 726

Re: Colored node connections

Could you post a mockup of what you have in mind? Here you go. By the way, I think you may have missed my reply on a probable new targeting system realization idea, here it is and I think that could keep the gameplay simple enough, or at least give some thoughts. The color for the branch could be a...
by buzzefall
12 Jun 2017, 21:36
Forum: Release candidates
Topic: Alpha 8.1
Replies: 59
Views: 4008

Re: Alpha 8.1

The new target add system works slower =( aside from lags, just due to mechanics How about to reroll hp/shield bar layout with same color? It look really messy when you see colored bots and brain is trying hard to distinguish hp bar from those colored thingies on bots.. Just loosing the feel of the ...
by buzzefall
12 Jun 2017, 18:57
Forum: Feature Requests
Topic: Colored node connections
Replies: 7
Views: 726

Re: Colored node connections

pier4r wrote:web are webs, no color will save them.

But I like the idea.


Well, the problem of webs is difficulty of navigation and verifying connectons (aside from OCD nightmare)
by buzzefall
12 Jun 2017, 15:14
Forum: Feature Requests
Topic: Colored node connections
Replies: 7
Views: 726

Colored node connections

This would make navigation easier and maybe even will make someone able to create big single-shard AIs (in one module). And I know some guys like Ritter have truly mind breaking webs which could be made comprehensive with that.
by buzzefall
12 Jun 2017, 12:51
Forum: Feature Requests
Topic: Another small AI Editor improvement idea
Replies: 3
Views: 306

Re: Another small AI Editor improvement idea

I think the programming cost for rectangular selection and mass delete could be Alpha 9 or 10 high ;) . Perhaps a low cost button could be implemented for now: 1) tidy up button: removes any unconnected nodes. (I like this one) 2) remove subtree button: remove current and subsequent sub nodes. (wou...
by buzzefall
11 Jun 2017, 23:05
Forum: Feature Requests
Topic: Another small AI Editor improvement idea
Replies: 3
Views: 306

Another small AI Editor improvement idea

How about to add such a thing: pressing Ctrl or Shift allows you just to click on a node to connect/disconnect two (assuming you have selected the first node) nodes? Or maybe it even would be better on pressing those buttons to allow you to select square space with your mouse and to connect the one ...
by buzzefall
11 Jun 2017, 22:51
Forum: Feature Requests
Topic: clear matches or filters
Replies: 6
Views: 540

Re: clear matches or filters

Kanishka wrote:I think he wants to remove the 'New' tag

yeah for sure. plus one, nice request
by buzzefall
11 Jun 2017, 15:17
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4591

Re: Alpha 8

Something I noticed 1. New gameplay is more laggy, painful to watch that, can't easily grasp every moment in a match. But well, i just have not powerful PC, so maybe it's not the real problem 2. New UI is more laggy in general + when I clicked [Select a Target] in Editor, I caught very long freeze (...
by buzzefall
11 Jun 2017, 14:29
Forum: Feature Requests
Topic: A small AI Editor improvement idea
Replies: 10
Views: 1201

Re: A small AI Editor improvement idea

Wonderful!
by buzzefall
10 Jun 2017, 16:28
Forum: Feature Requests
Topic: A small AI Editor improvement idea
Replies: 10
Views: 1201

Re: A small AI Editor improvement idea

Kanishka wrote:OCD


Obsessive Web Making Desease seems to me even worse :lol:
Well, it just looks better that way. Everyone likes beatiful things =D
by buzzefall
10 Jun 2017, 09:28
Forum: Feature Requests
Topic: A small AI Editor improvement idea
Replies: 10
Views: 1201

A small AI Editor improvement idea

When I make an AI I like to allign nodes in ordered and symmetric manner and it would be much faster if there were some "anchors" that attract your node while you move it (let's say, when you hold Ctrl or Shift) and allow you to place nodes accurately with the same distances between them. ...
by buzzefall
25 May 2017, 21:46
Forum: Feature Requests
Topic: Advanced Filters, Conditions and Filter Prefabs
Replies: 13
Views: 1515

Re: Advanced Filters, Conditions and Filter Prefabs

So how about the visualization I suggested? With upcoming code comments we could name pre-defined targets and describe them to know what this target filter does.
by buzzefall
25 May 2017, 21:40
Forum: Feature Requests
Topic: Small filter inverse tweak
Replies: 0
Views: 515

Small filter inverse tweak

Currently there are pre-defined logic in filters, so if I want to set Enemy target that is [Not Moving to Ally] AND [Not moving to Self] I should check all the boxes except those too, which makes code less adapted to (probably) upcoming addition of new actions and just less readable. Say, let's make...
by buzzefall
24 May 2017, 20:41
Forum: Feature Requests
Topic: The other mechanics of detecting "isSelfActionPerformed"
Replies: 5
Views: 465

Re: The other mechanics of detecting "isSelfActionPerformed"

Well... Alright. Maybe it is really so, at least for enemy-ally interaction cuz it is unknown who should take decision first. But for enemies can he used last tick action. Alright.
Tried to solve somehow action loops in a team at least, they're so unintelligent and ennoying.

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