Search found 67 matches

by buzzefall
20 Jun 2017, 13:54
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3253

Re: A "not" node (or "not" connector)

Well I think that the "break" node, since a subtree can be seen like a loop with nested if, is pretty effective. Inside a conditional subtree even better for those means we can use subtree goto's now... When I wasn't about to collect resource I Chased enemy (Chase subtree is after Collect...
by buzzefall
20 Jun 2017, 13:51
Forum: Feature Requests
Topic: Please let us choose between the two AI editors
Replies: 2
Views: 262

Re: Please let us choose between the two AI editors

Yesterday I updated my app to Alpha 8.5, and after that I edited some of my AIs with the new editor. However, I think the old editor is better, since I can see and edit everything in a node on the same window. I don't need to tap "edit target" before ticking the filters in the old editor,...
by buzzefall
20 Jun 2017, 13:27
Forum: Feature Requests
Topic: Expand
Replies: 2
Views: 269

Re: Expand

+1, but it was even more actual when UI wasn't so big (currently it is fullscreen UI to select targets which isn't useful on big PC screen). Compact but enough powerful UI would be better imho.
by buzzefall
20 Jun 2017, 13:24
Forum: Feature Requests
Topic: New Game Mode: Clash Robotic
Replies: 5
Views: 510

Re: New Game Mode: Clash Robotic

Dunno what is this Clash of Buns but asynchronous mode is great.
by buzzefall
18 Jun 2017, 17:47
Forum: Release candidates
Topic: Alpha 8.5
Replies: 34
Views: 3357

Re: Alpha 8.4

Positive + AI editor speed + Fat lines in editor + Zoomable editor preview (don't know how I could live without that before) + White/Color health and shield bar (I needed some time to get used to it, but I think it's better now then it was before at Alpha 7) + Thin Lines for team blue + Graphics (a...
by buzzefall
17 Jun 2017, 23:06
Forum: Release candidates
Topic: Alpha 8.4
Replies: 14
Views: 1356

Re: Alpha 8.4

The "(?)" symbol works on deployment, but UI also shows description of Classes even if you don't click that. Suppose this a bug, otherwise (?) is useless PC or Android? Could you describe the steps to reproduce it? PC. Well, I just was deploying match and choosing classes, that's all. I t...
by buzzefall
17 Jun 2017, 21:21
Forum: Release candidates
Topic: Alpha 8.4
Replies: 14
Views: 1356

Re: Alpha 8.4

The "(?)" symbol works on deployment, but UI also shows description of Classes even if you don't click that. Suppose this a bug, otherwise (?) is useless
by buzzefall
17 Jun 2017, 20:15
Forum: Release candidates
Topic: Alpha 8.4
Replies: 14
Views: 1356

Re: Alpha 8.4

Fat lines bug (when you are making a connection) http://i93.fastpic.ru/big/2017/0617/0e/d2c4f06ac203df0820bd8ead7b58fa0e.jpeg Aaaand those fat lines are absolutely better than invisible slim ones, but maybe it's better to tweak scaling a bit more (they are nice when you have big scale, but when you ...
by buzzefall
17 Jun 2017, 14:53
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3253

Re: A "not" node (or "not" connector)

LuBeNo wrote:I think the following not node (or dead end node or return node)


Looks like the "truncator" thing Castlevania suggested on the first page
by buzzefall
16 Jun 2017, 11:49
Forum: Release candidates
Topic: Alpha 8.3
Replies: 23
Views: 2466

Re: Alpha 8.3

http://i93.fastpic.ru/big/2017/0616/03/b3bf14d4863a397963e7d15b2b7e7f03.jpeg [1] The new layout has such a bug that when you scale AI Editor screen the connections between nodes become slim and barely visible, then again visible if you scale more, and it's switching over and over. Only if you make ...
by buzzefall
16 Jun 2017, 02:02
Forum: Release candidates
Topic: Alpha 8.3
Replies: 23
Views: 2466

Re: Alpha 8.3

Dunno if you fixed that in 8.2, sometimes while you can see matches (unwatched or maybe other too) the font of name of the map changes from Caps to normal letters.
by buzzefall
15 Jun 2017, 20:41
Forum: Feature Requests
Topic: Suggestions on AI Editor optimization (1)
Replies: 3
Views: 484

Suggestions on AI Editor optimization (1)

With guys at telegram fanbase we analyzed why editor is so... slow. And here I came up with some ideas which maybe help. It seems that game synchronizes AI on-line in such cases: 1. After you have moved the node 2. After you removed a node/connection 3. After you have added a node How about to aband...
by buzzefall
15 Jun 2017, 20:24
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3253

Re: A "not" node (or "not" connector)

The most unusual part of this kind of logic is that it must somewhere get 1 under 0, but in the past only 1 values were passed by through the links. As an alternative, I think up a way to achieve not logic and conditional subtree together. Firstly, allowing links under a subtree node. It means that...
by buzzefall
15 Jun 2017, 15:29
Forum: Feature Requests
Topic: New Bot Class Idea: Scout
Replies: 13
Views: 1380

Re: New Bot Class Idea: Scout

BotClass_Scout Description: The Scout is fast and sneaky. With its light weight and a specially designed invisibility coating, it dashes through the arena without being noticed. However, it can be seen and attacked when attacking or carrying a resource ball, and it moves extremely slow when a ball ...
by buzzefall
15 Jun 2017, 14:12
Forum: Feature Requests
Topic: Target HP and Shield setup
Replies: 12
Views: 964

Re: Target HP and Shield setup

Oh its not gonna add new conditions? Like we only have 4 0%-25%-50%-75%-100% Thats 4conditions. With just for combination between 1-100. You don't get it, right? We are supposed to have just one scrollbar. And the realization of this is likely will stay the same [Something like: if (Entity.Health >...
by buzzefall
15 Jun 2017, 14:04
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3253

Re: A "not" node (or "not" connector)

By the way I just thought about it a bit more and remembered that I could eliminate inverse duplication of my branch just by making better algo which includes that the branch was activated already. You should think about that. Ofcourse if one didn't came up with that or can not, he would benefit fro...
by buzzefall
15 Jun 2017, 12:37
Forum: Feature Requests
Topic: Target HP and Shield setup
Replies: 12
Views: 964

Re: Target HP and Shield setup

I like this one, But I think its gonna add tons of "costum" nodes. And gfx has to write all of the combinations for all of it to be checked valid. That I could check every hit point by one. If the enemy health is 100-99 98-97 96-95 Until 1-0. And gfx needs to teach the game for that. what...
by buzzefall
15 Jun 2017, 12:30
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3253

Re: A "not" node (or "not" connector)

Now gfx could say "yeah but the game has to be accessible to not programmers" indeed this supports the request. To achieve what I say without a connector one should use negatives and sometimes de Morgan (transforming positive options in and in negative options in or), that is not so easy ...
by buzzefall
14 Jun 2017, 21:37
Forum: Feature Requests
Topic: Target HP and Shield setup
Replies: 12
Views: 964

Target HP and Shield setup

I guess the image describes the request better than words, so...
Image
by buzzefall
14 Jun 2017, 20:51
Forum: Release candidates
Topic: Alpha 8.2
Replies: 30
Views: 3103

Re: Alpha 8.2

By the way those shady bots in your top twitter post are different from current ones? They look really cool. The proportions of Machine Gun seem to be better than in current 8.2 version (as I remember) and shady coloring makes it really cool. Maybe you plan to use them for another purpose ? =) They...

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