Search found 38 matches

by Avaren
17 Dec 2016, 01:33
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 71500

Re: Cross-device sync temporary solution

I thought that would be the case
by Avaren
17 Dec 2016, 00:51
Forum: General Discussions
Topic: [Game] The greatest loser
Replies: 9
Views: 791

Re: [Game] The greatest loser

HDeffo wrote:
Avaren wrote:Not if both players were trying to lose first.


you lose faster if the enemy is attacking you not fleeing

You have no reason to attack if you're trying to lose
by Avaren
17 Dec 2016, 00:45
Forum: Release candidates
Topic: Alpha 6
Replies: 107
Views: 8433

Re: Alpha 6

NullPointer wrote:Alpha 6 is working fine on Android and PC here.

I haven't try this yet, but did you take into consideration that an infinite loop could happen while reusing trees?

I tried doing that by making nodes loop back to earier nodes in the AI. The game essentially counts the node as red.
by Avaren
16 Dec 2016, 04:00
Forum: General Discussions
Topic: [Game] The greatest loser
Replies: 9
Views: 791

Re: [Game] The greatest loser

Not if both players were trying to lose first.
by Avaren
15 Dec 2016, 20:26
Forum: General Discussions
Topic: [Game] The greatest loser
Replies: 9
Views: 791

Re: [Game] The greatest loser

Flee from furthest x.
Where x is the furthest enity in that map.
by Avaren
15 Dec 2016, 17:51
Forum: Devlog
Topic: Sub-trees (Alpha 6)
Replies: 32
Views: 2618

Re: Sub-trees (Alpha 6)

I would test it.
I'd also just use a non-main for it
by Avaren
15 Dec 2016, 17:40
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 71500

Re: Cross-device sync temporary solution

Would using your account on 2 different platforms at the same time cause problems with the current build? Especially using the AI editor on both platforms at the same time? The only reason I would do this atm would be so I could edit multiple AIs, or copy mass changes at/to multiple AIs at the same ...
by Avaren
15 Dec 2016, 17:34
Forum: Questions
Topic: [Poll] How many AI do you actively use? And How many per map?
Replies: 35
Views: 2827

Re: [Poll] How many AI do you actively use? And How many per map?

I only have 4 AIs in active use, 1 for each class.
I used to have AIs for different roles, but when different classes were introduced, my Unison line of AIs didn't work. My bots are now designated roles by their class and are designed to work together with their teammates.
by Avaren
27 Nov 2016, 14:49
Forum: Feature Requests
Topic: Randomized starting locations
Replies: 10
Views: 976

Re: Randomized starting locations

This would be interesting... I approve. + 1 for random maps (so a generic Ai is needed) And I add also my lovely: random starting location and random bot types! Any random map would have to give at least 2 pieces of information (Gametype, and # of Bots), this would narrow the potential maps that yo...
by Avaren
25 Nov 2016, 02:48
Forum: Feature Requests
Topic: dynamic conditions .
Replies: 1
Views: 303

Re: dynamic conditions .

Targeting Refactoring ticket has most of thst on it.
by Avaren
25 Nov 2016, 02:46
Forum: Feature Requests
Topic: Aiming and "Self" Filters
Replies: 9
Views: 1100

Re: Aiming and "Self" Filters

I asked for this before classes came out, look for a is aiming/is firing ticket on trello
by Avaren
23 Nov 2016, 02:48
Forum: Feature Requests
Topic: Rethink the limit of special classes
Replies: 57
Views: 4116

Re: Rethink the limit of special classes

ConsciouS-0nE wrote:For example (if im right)
The assault class can charge three rounds of bullet to one shot to act like sniper?


One bot class, but has the ability via programing to use different firing modes?

Could be a good solution, but would add to the learning curve.
by Avaren
19 Nov 2016, 01:09
Forum: Off topic
Topic: off topic discussions
Replies: 5
Views: 665

Re: off topic discussions

Arekusandoru wrote:
Avaren wrote:
Arekusandoru wrote:Welp, it is time to talk about politics :twisted:

You mean like Trump?

Yes. Personally, I don't know what to expect from him, but I'm cautiously optimistic, I hope for a stabilization of Russia-USA relations.

Heres to no WW3. *raises glass*
by Avaren
17 Nov 2016, 02:38
Forum: Off topic
Topic: off topic discussions
Replies: 5
Views: 665

Re: off topic discussions

Arekusandoru wrote:Welp, it is time to talk about politics :twisted:

You mean like Trump?
by Avaren
17 Nov 2016, 02:27
Forum: Bug Reports
Topic: Using two subtrees element affects priority.
Replies: 13
Views: 1735

Re: Using two subtrees element affects priority.

GFX47 wrote:
Aimer RC wrote:Please don't change this system. It's working fine, and no-one complained about it. Well except of you. xD


It's not the first time is causes some misunderstanding :/

Well if you did make it angle based at least I could make groups of Actions symmetrical...
by Avaren
15 Nov 2016, 04:26
Forum: General Discussions
Topic: Hi everybody, I'm back!
Replies: 4
Views: 652

Re: Hi everybody, I'm back!

Welcome back!
by Avaren
15 Nov 2016, 04:24
Forum: General Discussions
Topic: Seeking Programmers
Replies: 31
Views: 3155

Re: Seeking Programmers

I would love to help, but unfortunately have no idea what negamax is, or why alpha and beta need pruning.
Good luck though!

AI's making AI's making AI's.
by Avaren
15 Nov 2016, 04:17
Forum: Bug Reports
Topic: Using two subtrees element affects priority.
Replies: 13
Views: 1735

Re: Using two subtrees element affects priority.

I think it's fine how it is atm, the tutorial does say it checks the leftmost node first and that node is the leftmost node.

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