Search found 122 matches

by Jeffrey Harpen
02 Oct 2017, 21:28
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 33
Views: 2709

Re: Timer Delay for Action Nodes

OK, but I still see no use of timer that can be better than properly used filters. And thinking more generally: any new feature we request is a possible cause of new bugs. That's why I am sceptical of new features, but actually it's more GFX's problem than mine. I'm sure he knows what is good for hi...
by Jeffrey Harpen
02 Oct 2017, 20:14
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 33
Views: 2709

Re: Timer Delay for Action Nodes

I think timer would not be very useful, at least not as much as the filters we already have. Actually it may be a step back. I can imagine situations when bots die because of sudden fire from i.e. many assaults when they miss the moment they should run away. And dancing enemies is not a problem toda...
by Jeffrey Harpen
27 Sep 2017, 21:39
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 7923

Re: We need more players.

Why not just show people how to make an AI from scratch using some conditions, actions, filters, sub-AIs and then let people experiment for their own? Actually all what they have to know is how to make a working AI. Teaching them some basic tactics seems to be not necessary and makes the tutorial a ...
by Jeffrey Harpen
27 Sep 2017, 00:06
Forum: Feature Requests
Topic: More generic filters ("moving" instead of "moving to resource")
Replies: 7
Views: 843

Re: More generic filters ("moving" instead of "moving to resource")

Recently I thought about something similar: grouping filters. I mean it's not like I would like to have more generic filters, it just would be easier to find the proper one if they were grouped and put into sub-tree structure. Something like: attack closest enemy - fleeing from |- me |- ally |- reso...
by Jeffrey Harpen
26 Sep 2017, 23:54
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 16751

Re: Moral support thread for our overlord...ehm dev!

I like new explosions. :twisted:

And I like counting even more. What used to take 36 nodes now takes only one. :lol:
It's so powerful I have to rethink all my AIs now... :|
by Jeffrey Harpen
26 Sep 2017, 23:46
Forum: Feature Requests
Topic: Random map suggestions
Replies: 17
Views: 1462

Re: Random map suggestions

TheKidPunisher wrote:
Jeffrey Harpen wrote:Talking about number of resources I would add some even numbers.

And you want to add the "Tic-Tac-Toe" problem in this awesome game ?

Nope. I want to leave a possibility for some new strategies someone may develop to solve an unusual problem.
by Jeffrey Harpen
24 Sep 2017, 21:00
Forum: Feature Requests
Topic: Random map suggestions
Replies: 17
Views: 1462

Re: Random map suggestions

Yes, I know, but I still would like to see some random maps with even number of resources. 5% maybe?
by Jeffrey Harpen
24 Sep 2017, 11:04
Forum: Strategies
Topic: Map Aware AI?
Replies: 19
Views: 2390

Re: Map Aware AI?

I don't count anything to detect maps. I just see the map and choose the proper AI. ;)
by Jeffrey Harpen
24 Sep 2017, 10:57
Forum: Feature Requests
Topic: Random map suggestions
Replies: 17
Views: 1462

Re: Random map suggestions

If best score map decide count of resources 1 (5%), 3 (10%), 5 (35%), 7 (35%), 9 (10%), 11 (5%) [...] What are your ideas? More rules? Change percentages? Other things to consider? Talking about number of resources I would add some even numbers. There are maps with 2 resources in practice mode and ...
by Jeffrey Harpen
22 Sep 2017, 16:24
Forum: General Discussions
Topic: What do you like about Gladiabots?
Replies: 14
Views: 2792

Re: What do you like about Gladiabots?

Spent way too much time on the usenet rec.games.corewars. Were you there? It's been so long I don't remember people by name anymore. Yes, I was there, but under my real name - maybe that's why you don't recognize me. My first name is Lukasz and I had the motto mentioned above in my signature. I rem...
by Jeffrey Harpen
22 Sep 2017, 00:14
Forum: Release candidates
Topic: Alpha 10.1
Replies: 10
Views: 1864

Re: Alpha 10.1

Actually there was, but I believed it was saying something like "I've sent a bug report", not "I will send a bug report". Maybe I misunderstood it.
by Jeffrey Harpen
22 Sep 2017, 00:06
Forum: General Discussions
Topic: What do you like about Gladiabots?
Replies: 14
Views: 2792

Re: What do you like about Gladiabots?

What makes this game fun/enjoyable/rewarding? - Well, to see your bots winning it's like enjoying the success of your children: you are proud of yourself and you are proud of them, so it's double dose of satisfaction. :) And, unlike the children, there is always something new you can teach them and ...
by Jeffrey Harpen
21 Sep 2017, 23:33
Forum: Questions
Topic: Ressource existence
Replies: 11
Views: 913

Re: Ressource existence

I had the same problem once, but right now I have another idea and it's not a problem anymore. However I agree with TheKidPunisher: it would be better if resources carried were also "visible" and keep tags.
by Jeffrey Harpen
21 Sep 2017, 23:27
Forum: Strategies
Topic: Shotgun AI help
Replies: 19
Views: 2944

Re: Shotgun AI help

Anyway, right now I just have my shotgun advance to medium range and start shooting until its shield is below 50%, and then run off. It comes back when its shield is up or its no longer being targeted. Try to run away earlier. Shotguns tend to be killed by a massive enemy attack while being too bra...
by Jeffrey Harpen
21 Sep 2017, 23:18
Forum: Release candidates
Topic: Alpha 10.1
Replies: 10
Views: 1864

Re: Alpha 10.1

The "bug report" button is so close to "back" button, that I hit it by an accident (it's very easy when you play on tablet). Please consider moving it somewhere else or at least some kind of confirmation.
by Jeffrey Harpen
19 Sep 2017, 20:51
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 16751

Re: Moral support thread for our overlord...ehm dev!

I like the 'undo' and 'redo' buttons in the AI editor. A lot! :)
by Jeffrey Harpen
15 Sep 2017, 23:12
Forum: Devlog
Topic: Customization, randomly generated maps and auto-deploy
Replies: 41
Views: 3988

Re: Future updates (need feedback)

sollniss wrote:MG does massive damage and wins every 1v1 except against long range snipers.

Yes, I know this, but is easy to kill when starts to panic.
by Jeffrey Harpen
15 Sep 2017, 22:51
Forum: Devlog
Topic: Customization, randomly generated maps and auto-deploy
Replies: 41
Views: 3988

Re: Future updates (need feedback)

My fear with the 4 bot system though is, that this could become a rock paper scissors situation with the AI becoming irrelevant (mg, sniper, healer, stealth just flat out beats sg, sniper, mg, commander) OR one combination would be superior to every other. Similar here, but my concerns are mostly a...
by Jeffrey Harpen
14 Sep 2017, 14:17
Forum: Feature Requests
Topic: Bots falling from the border rather than exploding
Replies: 7
Views: 777

Bots falling from the border rather than exploding

I think it would be funny to see bots falling down from the map rather than exploding when they cross the border. Previously the space outside was considered as a place where the spectators sit (i.e. watching real gladiators in ancient Rome), but it is truly virtual arena, so it can be considered as...

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