Search found 122 matches

by Jeffrey Harpen
15 Dec 2017, 19:37
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 19117

Re: ♥ Replay alley ♥

Ritter Runkel wrote:And another example that pushing is good, but close border behavior can save...
... me: 833122 :D
by Jeffrey Harpen
12 Dec 2017, 19:40
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2510

Re: Random map generation

GFX47 wrote:First iteration:
[...]
- horizontal symmetry

One of shown maps has two bases (Ally and Enemy) in one place. Is it how it suppose to be?
by Jeffrey Harpen
10 Dec 2017, 19:38
Forum: Questions
Topic: League points
Replies: 10
Views: 1048

Re: League points

It appears to be a problem with the resolution not giving the same result on different devices. I doubt. I've got two different results on the same device , depending on if I replay from my local match list or get the replay from the server. The only difference is in AIs. Server seems to keep an ob...
by Jeffrey Harpen
10 Dec 2017, 14:54
Forum: Strategies
Topic: All action AI
Replies: 5
Views: 1006

Re: All action AI

After some changes in the filters and assault bot buff I gave a chance to my old idea and try to play using no conditions and assaults only. I've improved my previous AI (mentioned above) and (surprisingly) managed to win with 2000 ELO player once while being in Master League (see the picture). Scre...
by Jeffrey Harpen
10 Dec 2017, 14:21
Forum: Questions
Topic: League points
Replies: 10
Views: 1048

Re: League points

I've got the same problem. An example: 829554. The funny thing is that when I replay it using the number, I see a draw, but when I replay it from my match list it's a victory. You can compare it with what I could see on my screen: https://youtu.be/BVDFv85W2QM And in my list: 20171210_142604.png The ...
by Jeffrey Harpen
05 Dec 2017, 19:22
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 19117

Re: ♥ Replay alley ♥

Perfect symmetry dance: 828225

Well, almost - with even number of bots and odd number of resources it's hard to be 100% perfect. ;)
by Jeffrey Harpen
25 Nov 2017, 12:01
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 6979

Re: Alpha 11

GFX47 wrote:Image

Well... I think I will get back to play with Assaults only. :D
by Jeffrey Harpen
08 Nov 2017, 21:26
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 19117

Re: ♥ Replay alley ♥

813054
No comments. :|
by Jeffrey Harpen
08 Nov 2017, 19:41
Forum: Strategies
Topic: Top10 Player's Ressource Strategy
Replies: 18
Views: 2036

Re: Top10 Player's Ressource Strategy

mcompany wrote:First off, I'd like to say that ignoring resources is definitely not something that is really viable on [...] LR (on any even battles, getting the middle resource super early is a blessing).
Deeply true and not funny at all: 813054 :o :oops: :cry: ;)
by Jeffrey Harpen
06 Nov 2017, 19:46
Forum: Devlog
Topic: Another day, another (random) map
Replies: 24
Views: 2168

Re: Another day, another (random) map

sollniss wrote:Why make a feature that nobody asked for?
Well, GFX47 made a game that nobody asked for... ;)
by Jeffrey Harpen
06 Nov 2017, 17:39
Forum: Strategies
Topic: Strategies featured in the Wiki
Replies: 11
Views: 1301

Re: Strategies featured in the Wiki

1) what are the most important things to implement for new players? 1. Retreatment. 2. Gathering resources. 3. Cooperation. (A little bit more explaining text or a link appreciated) Sorry, not now. Actually I'd love to make a short tutorial showing some useful things (not only strategies), but I'm ...
by Jeffrey Harpen
03 Nov 2017, 23:56
Forum: Devlog
Topic: Another day, another (random) map
Replies: 24
Views: 2168

Re: Another day, another (random) map

"Map of The Day" sounds interesting, but I'm not sure if beginners will like this idea. Look at all the multiplayer first person shooters, they have a set of well known maps and it works perfectly. I think you should keep known set of maps and treat Map of The Day as a bonus or (exclusivel...
by Jeffrey Harpen
03 Nov 2017, 11:04
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 8191

Re: AI size limits

I like the idea and I'd like to keep "unlimited" category as well.

Why I like it? I believe it would be helpful to beginners, but also personally I also would like to play in limited category sometimes. Just for fun.
by Jeffrey Harpen
30 Oct 2017, 21:31
Forum: Strategies
Topic: All action AI
Replies: 5
Views: 1006

Re: All action AI

Has anyone tried to create an AI with only action nodes? Yes, I did, but it was a long time ago. After so many changes in the game I think you can make something better than this: https://forum.gladiabots.com/viewtopic.php?f=3&t=666 (Gosh! I never realised that it was the 666th topic! :o :twist...
by Jeffrey Harpen
12 Oct 2017, 23:29
Forum: Feature Requests
Topic: Add Detect Distance to Red Zone
Replies: 18
Views: 1250

Re: Add Detect Distance to Red Zone

Actually it works quite fine (or worked - haven't played much after major changes). As I could see many people are more afraid of shotgun's attacks than other bot running away with resource. And I tell you why: because they are damn right! The shotgun can finish many of bots quite easily if you let ...
by Jeffrey Harpen
12 Oct 2017, 23:17
Forum: Feature Requests
Topic: Bots falling from the border rather than exploding
Replies: 7
Views: 689

Re: Bots falling from the border rather than exploding

Oh, come on! No graves! Having glass walls around the arena and nicer explosions in the current version I would rather like to see debris lying around... But no graves, for Bot's sake! ;)
by Jeffrey Harpen
08 Oct 2017, 19:13
Forum: Feature Requests
Topic: Add Detect Distance to Red Zone
Replies: 18
Views: 1250

Re: Add Detect Distance to Red Zone

It can be useful. I can imagine bots flanking the enemies by moving along the border while enemies stay near the center of the map. I've seen some people do this already just by using resources instead of the border. Its defintely possible on maps like seven wonders, but from what I've seen its not...
by Jeffrey Harpen
08 Oct 2017, 17:48
Forum: Feature Requests
Topic: Treat Arena Border as a Target
Replies: 9
Views: 733

Re: Treat Arena Border as a Target

+1

Actually I was a bit suprised when I saw border detection in filters/conditions. We are already a bit... overfiltered. ;) I was expecting border would be an object. And yes, the closest point of border is fine.
by Jeffrey Harpen
03 Oct 2017, 19:38
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 33
Views: 2359

Re: Timer Delay for Action Nodes

Revenge wrote:Tag enemy (+ alternative action with timer)
- Allows enemies to be tagged every X seconds
- Used for avoiding/engaging a specific enemy
- Works with any above methods

You forgot about one thing I'm sure many people would exploit:
- Allows to count the time to the end of the match
:)
by Jeffrey Harpen
03 Oct 2017, 19:29
Forum: Feature Requests
Topic: Add Detect Distance to Red Zone
Replies: 18
Views: 1250

Re: Add Detect Distance to Red Zone

It can be useful. I can imagine bots flanking the enemies by moving along the border while enemies stay near the center of the map.

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