Search found 122 matches

by Jeffrey Harpen
21 Mar 2018, 19:57
Forum: Feature Requests
Topic: Overheating
Replies: 6
Views: 629

Re: Overheating

Actually overheating of Machine Gun is implemented as its' aiming time... Of course it should be after firing, not before, but when firing constantly it makes no difference.
by Jeffrey Harpen
27 Feb 2018, 19:39
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 2047

Re: Attack closest enemy doesn't trigger for out of range enemies

I agree with Hairy Phil: attacking enemies out of range can be useful and I would like it to be possible. If it was a problem for newbies, you could add some kind of "compiler warning" in AI editor. Every enemy withing range is logically always closer than any enemy out of range. So the ar...
by Jeffrey Harpen
20 Feb 2018, 00:02
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 2197

Re: I don't know how tagging works anymore.

Tags were close to completely useless before they were instant. I disagree, they were quite useful for me. On the other hand I haven't used them much, because "thinking" was taking too much time, so it seems they became even more useful in instant version. But that's what I have to find o...
by Jeffrey Harpen
16 Feb 2018, 17:09
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 16708

Re: Moral support thread for our overlord...ehm dev!

Yes, the UI has been improved recently and it's very good. Actually I have never liked graphical programming much, because it can be a bit annoying (especially when the code is large), but Gladiabots' editor is the best I've ever used and I really like it. And now you can cut/copy/paste nodes and mo...
by Jeffrey Harpen
14 Feb 2018, 20:00
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 8
Views: 1974

Re: YASAB (Yet Another Small Assault Brain)

Yeah, I know. The problem is that if I want to fit it into a small screen of my tablet and keep the nodes readable, I have to compress it that much. That's also the reason why my AIs usually don't have many nodes. And honestly these new colors make it even uglier and harder to debug - especially in ...
by Jeffrey Harpen
13 Feb 2018, 21:26
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 8
Views: 1974

YASAB (Yet Another Small Assault Brain)

Hi there! Once again I had a fun with playing assaults only and getting to Master League, but I think I will abandon this idea and switch to something more sophisticated. I decided to publish this AI, because it's pretty compact (36 nodes) and it has some tricks in it newbies can find useful. (On th...
by Jeffrey Harpen
13 Feb 2018, 19:05
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 71278

Re: Cross-device sync temporary solution

GFX47 wrote:Made it "J.Harpen(zombie)" to respect the name size limit.
I can see "J.Harpen(zombi" in the statistics now. You can make it even shorter like "J.H.(zombie)" if the limit is the problem.
Thanks anyway. :)
by Jeffrey Harpen
12 Feb 2018, 19:56
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 71278

Re: Cross-device sync temporary solution

GFX47 wrote:Sorry, I can't easily without risking existing matches to bug.
Do you want me to rename it?

Yes, please. Could it be "Jeffrey Harpen (zombie)"? ;)
by Jeffrey Harpen
11 Feb 2018, 18:43
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 71278

Re: Cross-device sync temporary solution

I've lost against myself: 863039 :!: :o :lol: ;) The story is that after upgrading to Alpha 12 I had crashes and I decided to reinstall Gladiabots. I knew I would have to make my AIs from scratch again, but after so many changes in the game it seemed to be good idea: at least I don't have tons of ob...
by Jeffrey Harpen
07 Feb 2018, 18:33
Forum: Bug Reports
Topic: Assaults >= 3
Replies: 7
Views: 851

Re: Assaults >= 3

I see your logic, but the code is executed from the shooter's perspective, so the "at short range from an enemy" here refers to a red bot, not a blue one as you describe. I mentioned the blue bot just to be clear, not to consider it as a reference point for the code. Anyway if it's not a ...
by Jeffrey Harpen
06 Feb 2018, 21:36
Forum: General Discussions
Topic: Alpha 12 random maps all feel like a race now
Replies: 2
Views: 461

Re: Alpha 12 random maps all feel like a race now

I don't feel a race. I prefer to attack first and it seems to be a good tactic.

But on the other hand it's a bit annoying that you have to wait for few seconds till bots meet near the center of the map just because the teams start so far from each other. A wasted piece of time.
by Jeffrey Harpen
06 Feb 2018, 21:30
Forum: Bug Reports
Topic: Assaults >= 3
Replies: 7
Views: 851

Re: Assaults >= 3

I see 4 of them. ;) One is a bit closer to the shotgun and it has two of its kind in a short range: the one which is farther frommthe shotgun and itself. Second is the farther from the shotgun and it also has two in a short range: the closer one and itself. 2+2=4 ;) By the way nice piece of code - I...
by Jeffrey Harpen
04 Feb 2018, 10:21
Forum: Bug Reports
Topic: alpha 12 rc4 issue
Replies: 3
Views: 513

Re: alpha 12 rc4 issue

Invisible SG, nice...
Can I have one? ;)
(Just kidding...)
by Jeffrey Harpen
17 Jan 2018, 18:48
Forum: Strategies
Topic: 1vs1, assault Vs machine gun or short gun
Replies: 2
Views: 631

Re: 1vs1, assault Vs machine gun or short gun

Depends on the enemy's AI. If the enemy is faint-hearted, you could try let the bot come closer and then start shooting. This way it will be longer in your range and get more damage. On the other hand if the enemy appears to be brave and close to you, you'll probably get hurt. Another way is to shoo...
by Jeffrey Harpen
16 Jan 2018, 20:28
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4769

Re: Node Reactivity Depth Discussion(+10ms per node)

I don't see any advantage in adding such a feature either. The more restrictions, the more disappointed players get (especially newbies).
by Jeffrey Harpen
14 Jan 2018, 20:43
Forum: Devlog
Topic: My own random map generator
Replies: 2
Views: 777

My own random map generator

Having free afternoon I made my own random map generator. You can try it on-line: http://konkurs.trojka.info/tmp/gladiabots_random_map_generator.html. Actually these are not real maps, just images, but I wanted to test my algorithm idea. Of course it has some disadvantages, but it can be easily twea...
by Jeffrey Harpen
14 Jan 2018, 19:53
Forum: Strategies
Topic: Attacked by an ally, but exclude sniper?
Replies: 4
Views: 775

Re: Attacked by an ally, but exclude sniper?

Try team tags. I mean your sniper could mark the enemy he want to attack with i.e. "E" team tag and your assaults should attack only non-team-tagged enemies. Of course your sniper should also untag the enemies when he stops attacking, so it's a bit more difficult, but definitely it can be ...
by Jeffrey Harpen
07 Jan 2018, 23:05
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 20978

Re: ♥ Replay alley ♥

How to steal resources effectively:
843043 :)
843077 :(
;)
by Jeffrey Harpen
25 Dec 2017, 22:30
Forum: Off topic
Topic: Merry Christmas!
Replies: 2
Views: 740

Merry Christmas!

My Dear AIs... Players! ;) I wish you all Merry Christmas, 100% wins, 200 IQ and 2700 ELO! ;) May all of your matches be satisfying and enjoyable! :) Stupid me, I almost forgot: GFX, thank you for all the effort you put in the game! You're the best developer I've ever known! :D To be honest I don't ...
by Jeffrey Harpen
15 Dec 2017, 20:03
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2791

Re: Random map generation

Imo, it still looks like a bunch of seven wonders, split team, and 5v5 clones with no where near as many unique Barred/CoD maps like version 2 I see two possible ways to make maps like Barred Spiral and CoD easier to generate: 1. Procedural generation - i.e. predefined groups of resources, bots set...

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