Search found 1421 matches

by Kanishka
18 Oct 2017, 17:02
Forum: Feature Requests
Topic: Blue lines too faint
Replies: 19
Views: 1511

Re: Blue lines too faint



Well, you're truly successful, since people clearly see the tribute to Megabots. ;)
by Kanishka
18 Oct 2017, 16:58
Forum: Devlog
Topic: Customization, randomly generated maps and auto-deploy
Replies: 41
Views: 3051

Re: Future updates (need feedback)

I'm not so sure that the bot customisation thing will appeal much to the kind of players who play this game. If your research says otherwise then fine, but I just can't see it being something people will care about. It also has the potential to scare people away who would enjoy playing this kind of...
by Kanishka
18 Oct 2017, 15:15
Forum: Bug Reports
Topic: Training - mouse wheel
Replies: 4
Views: 484

Re: Training - mouse wheel

No trackpoint?
by Kanishka
15 Oct 2017, 11:10
Forum: Feature Requests
Topic: Fastest quality, still too many settings
Replies: 7
Views: 549

Re: Fastest quality, still too many settings

GFX47 wrote:What's the reason of this request?


You know, have a Pier Mode. No graphics, just figures and headless calculation.
by Kanishka
14 Oct 2017, 17:00
Forum: Feature Requests
Topic: A button to queue 10 games at once or a quick deploy button
Replies: 9
Views: 733

Re: A button to queue 10 games at once or a quick deploy button

GFX47 wrote:Does anyone ever look at the roadmap? XD

no
by Kanishka
13 Oct 2017, 15:15
Forum: Bug Reports
Topic: Strange collision interactions
Replies: 3
Views: 491

Re: Strange collision interactions

GFX47 wrote:Nothing has changed on the collision system for a long time.
Bots should avoid eachother.
I'll check the code...
by Kanishka
12 Oct 2017, 18:31
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 4812

Re: Auto-redeploy on victory

GFX47 wrote:It's in Alpha 11 ;)


Everyone pat the boss!
by Kanishka
12 Oct 2017, 16:05
Forum: Feature Requests
Topic: Bots falling from the border rather than exploding
Replies: 7
Views: 637

Re: Bots falling from the border rather than exploding

TheKidPunisher wrote:
MrChris wrote:Even better: when a bot dies it says "uh oh" and then a grave pops up in its place


sounds like in the games "Worms"


But do Bots get buried? I don't think so...
by Kanishka
11 Oct 2017, 15:00
Forum: Feature Requests
Topic: Number of units infront/behind unit
Replies: 5
Views: 571

Re: Number of units infront/behind unit

But direction/facing is completely irrelevant in the current system. Adding it would make things much much more complicated. You've got to consider the primitive elements. It would be a whole different game if instructions were move forward, turn 45', fire, etc. +infinity Support. For those who do ...
by Kanishka
11 Oct 2017, 05:26
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 145
Views: 13316

Re: Moral support thread for our overlord...ehm dev!

I like the swiftness with which Dr D tackles bugs.
by Kanishka
10 Oct 2017, 15:01
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 4812

Re: Auto-redeploy on victory

GFX47 wrote:
Kanishka wrote:Kanishka_RN3


Activated.


\o/
by Kanishka
10 Oct 2017, 14:49
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 4812

Re: Auto-redeploy on victory

Kanishka_RN3

Don't mind helping test a new mechanism... At least I'll get more games. ^^' Also, can you let it continue unless the number of losses exceeds half the number of victories? Would be much better imo.
by Kanishka
09 Oct 2017, 19:23
Forum: Tournaments
Topic: The tournament system
Replies: 56
Views: 3873

Re: The tournament system

GFX47 wrote:I moved the tournament creation manuel to the wiki:
https://wiki.gladiabots.com/index.php?title=Tournaments

I realize how complicated it may look like so I'll see if I can automate this part via a single/simpler form.


manual
by Kanishka
09 Oct 2017, 19:22
Forum: Feature Requests
Topic: Max Count Node Leagues(New League)
Replies: 12
Views: 982

Re: Max Count Node Leagues(New League)

GFX47 wrote:I would be fun indeed but split the active players even more.


imo it'd be separate from ranked, like unranked. it could be like season resetted leagues, maybe?
by Kanishka
09 Oct 2017, 17:56
Forum: Off topic
Topic: GladiaBounce
Replies: 10
Views: 1011

Re: GladiaBounce

Revenge wrote:Small bug where you can drag one bot inside another and it gets stuck


Ah, I know. No way to prevent it actually. I could try some weird tricks in the code though.
by Kanishka
08 Oct 2017, 19:32
Forum: Off topic
Topic: GladiaBounce
Replies: 10
Views: 1011

Re: GladiaBounce

GladiaBounce v0.3 is here!

Changelog:
Increased Fling Area Size
Decreased Bots Size
Added Credits (Try tapping the GladiaBounce title ;) )
Tried to fix collision sounds buzzing.
by Kanishka
08 Oct 2017, 19:22
Forum: Feature Requests
Topic: Multiple AI Presets/Profile
Replies: 5
Views: 664

Re: Multiple AI Presets/Profile

+1
by Kanishka
08 Oct 2017, 18:35
Forum: Release candidates
Topic: Alpha 10.3
Replies: 71
Views: 5656

Re: Alpha 10.3

GFX47 wrote:It seems some of them are already there ;)


Who? Where?
by Kanishka
07 Oct 2017, 15:56
Forum: Feature Requests
Topic: Default target type
Replies: 19
Views: 1616

Re: Default target type

I would REALLY like the favourites menu to be abolished. I liked it the way it used to be. ^^'
by Kanishka
07 Oct 2017, 15:16
Forum: Feature Requests
Topic: Ability to detect which module an allly is in.
Replies: 15
Views: 936

Re: Ability to detect which module an allly is in.

GFX47 wrote:
evilgeenius2 wrote:I'm guessing that it would be fairly trivial to implement?


Please. Don't.


XD

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