Search found 1420 matches

by Kanishka
06 Dec 2017, 04:46
Forum: Release candidates
Topic: Alpha 11.1
Replies: 5
Views: 872

Re: Alpha 11.1

Not exactly from this build, but shouldn't Nodes with another parent be static?
by Kanishka
06 Dec 2017, 04:37
Forum: Release candidates
Topic: Alpha 11.1
Replies: 5
Views: 872

Re: Alpha 11.1

The grey loading circle feels untidy.
by Kanishka
30 Nov 2017, 03:53
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 4958

Re: Alpha 11

mcompany wrote:Is there any reason to push stats during this process when it should have been done when a victory was detected?


My guess is that it's the match data (AIs, setup, IGN) that's being uploaded.
by Kanishka
27 Nov 2017, 18:53
Forum: Feature Requests
Topic: Remove Unity Ads Cache for paid/pre-A9 players
Replies: 14
Views: 1182

Re: Remove Unity Ads Cache for paid/pre-A9 players

GFX47 wrote:
Ein Stein wrote:3 to 4 Unity games will eat up over 100 MB of my storage.


Image


Hahaha

Also, did anyone even read my post? :(
by Kanishka
27 Nov 2017, 06:58
Forum: Feature Requests
Topic: Remove Unity Ads Cache for paid/pre-A9 players
Replies: 14
Views: 1182

Re: Remove Unity Ads Cache for paid/pre-A9 players

No, the Unity games with the ad code in them automatically download the cache. It's used for "Test video ADs" on Pro Version. Also, it's TINY. Not even 4 MB on my phone.
by Kanishka
27 Nov 2017, 06:56
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 4958

Re: Alpha 11

Chilio wrote:
GFX47 wrote:
Chilio wrote:"The AI's are checked at a regular frequency (generally 4 times per second)" <= allways once every 250 ms right? when not?

It may change in the future...

Hmm, seems distracting...


Well, AIs are checked 4 times per second on NORMAL speed.
by Kanishka
26 Nov 2017, 10:01
Forum: Off topic
Topic: Hey GFX47, did you inspire this?!
Replies: 2
Views: 521

Re: Hey GFX47, did you inspire this?!

Badass. THAT'S the word.
by Kanishka
26 Nov 2017, 08:22
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 4958

Re: Alpha 11

It'll all be useless once we have only procedurally generated Maps, and a single AI for everything.
by Kanishka
26 Nov 2017, 04:56
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 4958

Re: Alpha 11

MrChris wrote:Making people pick before WILL stop them from using the feature.


This.
by Kanishka
25 Nov 2017, 17:58
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 4958

Re: Alpha 11

mumpsimus wrote:RC2 question:

After switching to RC2 the queue does show up (yay!) but what's strange is that it shows the win/loss status of most of the 'new' games, but not all. Is this intentional? queue.PNG


That is a feature
by Kanishka
25 Nov 2017, 04:48
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 4958

Re: Alpha 11

Bug: New matches don't appear in list after they're played.
by Kanishka
24 Nov 2017, 06:27
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 5937

Re: We need more players.

Borogrove wrote:I'm an old player who has come back to this game.


When were you here? What was your IGN?
by Kanishka
24 Nov 2017, 03:56
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 5937

Re: We need more players.

There are 2 things I want to test in that matter : limiting AIs size and procedurally generated maps. What do you mean by separating sub AIs? Have mercy, stop stabbing creativity. Procedurally generated Maps are good. He means auto-versioning. I have an AI with 2 subtrees SUB1 and SUB2. I make AI m...
by Kanishka
23 Nov 2017, 17:28
Forum: Questions
Topic: Resource action
Replies: 4
Views: 378

Re: Resource action

You're pretty strong! :D
by Kanishka
23 Nov 2017, 15:00
Forum: Questions
Topic: Resource action
Replies: 4
Views: 378

Re: Resource action

I find it highly frustrating that the action to grab a resource also causes the bot to move to the resource as well. Curious. I'm trying to figure out a way to seperate this... I also do not wish to use tags as they can interrupt some timing and it would potentially encompass some highly complex un...
by Kanishka
18 Nov 2017, 18:55
Forum: Feature Requests
Topic: 2K17 Q1 Request Compilation
Replies: 19
Views: 1387

Re: 2K17 Q1 Request Compilation

I have one more suggestion, that have once been discussed earlier. An ability to write ur AI in text format (like a real program) neither drag&drop block diagram. It might be in-demand not only on PC, also on tab or phone, because it increases readability of code. I suppose game is parsing our ...
by Kanishka
18 Nov 2017, 18:54
Forum: Feature Requests
Topic: 2K17 Q1 Request Compilation
Replies: 19
Views: 1387

Re: 2K17 Q1 Request Compilation

I have one more suggestion, that have once been discussed earlier. An ability to write ur AI in text format (like a real program) neither drag&drop block diagram. It might be in-demand not only on PC, also on tab or phone, because it increases readability of code. I suppose game is parsing our ...
by Kanishka
15 Nov 2017, 15:28
Forum: Bug Reports
Topic: "... The game will now generate a log file and it."
Replies: 2
Views: 301

Re: "... The game will now generate a log file and it."

Being the Grammar Nazi is my job... Really need to give time to Gladiabots again. ^^'
by Kanishka
15 Nov 2017, 05:52
Forum: Feature Requests
Topic: 2K17 Q1 Request Compilation
Replies: 19
Views: 1387

Re: 2K17 Q1 Request Compilation

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