Search found 135 matches

by MGBlitz81
24 Dec 2016, 18:06
Forum: Release candidates
Topic: Alpha 6.1.3
Replies: 34
Views: 3179

Re: Alpha 6.1.3

I say it again... bring back currently targeted! It would work well with the tagging system, they go hand in hand. I don't understand the point of taking it away. It's not that it was a quick fix or a short cut, it's a feature that any AI should be able to do... LOCK ON and STAY LOCKED! Games with h...
by MGBlitz81
23 Dec 2016, 06:12
Forum: Questions
Topic: NotTag1 AND NotTag2?
Replies: 17
Views: 1432

Re: NotTag1 AND NotTag2?

No, because you could have 2 bots, one tagged 1, and other tagged 2, both in the same range and both as assault, since nottagged1 and nottagged2 both ring as true because filters in the same category count as ”or” between them, not ”and” But what I'm saying is using one node with filter tag one, th...
by MGBlitz81
23 Dec 2016, 03:19
Forum: Questions
Topic: NotTag1 AND NotTag2?
Replies: 17
Views: 1432

Re: NotTag1 AND NotTag2?

if you can make it work for one, can't you just repeat the nodes for the second not tag and set your AI to run through the first set, then the second set before any actions are determined? I haven't messed around with the tags much so I don't know really. But it sounds like it's no different than ha...
by MGBlitz81
22 Dec 2016, 05:09
Forum: Strategies
Topic: Rescue Subroutine using the new tags
Replies: 12
Views: 1266

Re: Rescue Subroutine using the new tags

Interesting... but you forgot the part where your ally is already dead because you took too long trying to read your tags.
by MGBlitz81
21 Dec 2016, 14:36
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4659

Re: Alpha 6.1

oh, I want to add that my tagging AI beat my old AI that is STILL using the now glitched Currently Targeted nodes. So it was a no grained they would win. BUT, if my tagging AI were to fight my CoD AI in 6.0, they would have been slaughtered.
by MGBlitz81
21 Dec 2016, 14:33
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4659

Re: Alpha 6.1

I didn't bother trying other maps. I'm still holding out hope that gfx47 will reconsider adding currently targeted back in the game. I like the tagging system and the potential it has. But it's slow with all the tics necessary to perform functions we could already do with currently targeted. I was k...
by MGBlitz81
21 Dec 2016, 13:47
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4659

Re: Alpha 6.1

I just replaced my currently targeted nodes with a tag setup for my CoD. I beat my old AI in a match, but the tagging made them much slower to aim initally. They only won because they were aiming at the most efficient targets for their goal. Currently Targeted was better and used less nodes. Tagging...
by MGBlitz81
21 Dec 2016, 07:34
Forum: General Discussions
Topic: Issues with 6.1
Replies: 3
Views: 519

Re: Issues with 6.1

Yeah, but I'm talking about identical AIs that WERE acting the exact same way in 6.0 are not doing it now. It has to do with the currently targeted nodes. It takes precedence over other nodes that it shouldn't. My CoD setup won't even attack closest AI short/med range first, it goes straight to curr...
by MGBlitz81
21 Dec 2016, 07:06
Forum: General Discussions
Topic: Issues with 6.1
Replies: 3
Views: 519

Issues with 6.1

Is nobody playing 6.1? I've had open games for hours and no one has joined them. My other issue is that my AI doesn't act the same way it did in 6.0. I used to set up identical AIs vs each other in training and they would do the exact same thing. Now, they are not behaving the same and one side or t...
by MGBlitz81
20 Dec 2016, 17:47
Forum: Feature Requests
Topic: Please keep the "currently targeted"
Replies: 16
Views: 2140

Re: Please keep the "currently targeted"

Oh? You upgrade and if you already have currently targeted then they stay active?

Oh that's fine then... so long as tagging doesn't depreciate from the function of currently targeted in any way like it seems some people are suggesting.
by MGBlitz81
20 Dec 2016, 17:40
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4659

Re: Alpha 6.1

Bring back currently targeted!!!
by MGBlitz81
20 Dec 2016, 17:38
Forum: Feature Requests
Topic: Please keep the "currently targeted"
Replies: 16
Views: 2140

Re: Please keep the "currently targeted"

You guys have me scared, I'm not upgrading until currently targeted is back!!
by MGBlitz81
20 Dec 2016, 13:04
Forum: General Discussions
Topic: My points are up for grabs!
Replies: 12
Views: 1098

Re: My points are up for grabs!

Sorry conscious... it's long gone.

But I wanted to say free points are over! I'm still testing resource collection and stuff. Not sure if I like my shotgunner going all over the map, though it seems necessary for some maps like king maker.
by MGBlitz81
18 Dec 2016, 21:05
Forum: General Discussions
Topic: Is the symbol for "idle" a beer stein?
Replies: 4
Views: 666

Re: Is the symbol for "idle" a beer stein?

By letting their car's engine run without going anywhere, right?
by MGBlitz81
18 Dec 2016, 19:46
Forum: General Discussions
Topic: Support the developer TOURNAMENT!!
Replies: 8
Views: 948

Re: Support the developer TOURNAMENT!!

If you really have balls, double eliminations, $5.00 on the line each match. $25.00 final match. But you really have to pay!! If this is possible some time soon here...
by MGBlitz81
18 Dec 2016, 19:43
Forum: General Discussions
Topic: Support the developer TOURNAMENT!!
Replies: 8
Views: 948

Support the developer TOURNAMENT!!

As soon as we can possibly accomplish this...

I suggest we have a tournament! Everyone has to pay GFX47 a dollar every battle they lose! It could be bracket like Final Four basketball or something. Maybe final match, five or ten dollars on the line. Would be so cool!
by MGBlitz81
18 Dec 2016, 19:16
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 34213

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

Hey, I took him down 5 points from that spot with a draw. Only game I played vs him last night. You can do it too!

My goal is to destroy Nullpointer. What other goal is there to achieve?
by MGBlitz81
18 Dec 2016, 17:21
Forum: General Discussions
Topic: Is the symbol for "idle" a beer stein?
Replies: 4
Views: 666

Is the symbol for "idle" a beer stein?

Just asking...
by MGBlitz81
18 Dec 2016, 11:21
Forum: General Discussions
Topic: My points are up for grabs!
Replies: 12
Views: 1098

Re: My points are up for grabs!

I'm not focusing on resource collection right now. Just testing attack and flee strategies, trying to build a bit of a mid range game as well.
by MGBlitz81
17 Dec 2016, 18:53
Forum: General Discussions
Topic: In the case I disappear
Replies: 25
Views: 2228

Re: In the case I disappear

Oh come on... Gladiabots comes before babies, even your own!

Just ask Conscious One.

Either way, congrats!

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