Search found 139 matches

by Chunkymonkey
18 Jan 2017, 21:32
Forum: Release candidates
Topic: Alpha 7.6
Replies: 33
Views: 3399

Re: Alpha 7.6

Oooh... It looks beautiful!
by Chunkymonkey
17 Jan 2017, 21:38
Forum: Feature Requests
Topic: Request/Discuss a story
Replies: 31
Views: 2412

Re: Request/Discuss a story

Actually I was thinking more Judge Dredd/Final Fantasy Spirits Within.

Kanishka wrote:'This War of Mine' style?


That was such a confronting game. Felt really bad when I stole food from an old couple one night and the next night, they were dead from hunger and cold in their bed. :cry:
by Chunkymonkey
17 Jan 2017, 21:31
Forum: Release candidates
Topic: Alpha 7.4
Replies: 39
Views: 3767

Re: Alpha 7.4

Tagging should be something secret to the opposing team. I still propose that global tags should be viewable by both teams :lol: I disagree. From a military standpoint that doesn't make sense. Why would I tell the opposing team who I'm prioritising? I think it's plausible that you know you're being...
by Chunkymonkey
17 Jan 2017, 12:36
Forum: Bug Reports
Topic: [Typo] 7.4
Replies: 4
Views: 542

Re: [Typo] 7.4

:D Ok. No worries. Just thought I'd mention it.

Actually next time, I'll flag it as low priority bug.
by Chunkymonkey
17 Jan 2017, 12:33
Forum: Feature Requests
Topic: Request/Discuss a story
Replies: 31
Views: 2412

Re: Request/Discuss a story

But I like the "you're too far from your squad to operate it manually" excuse :) So maybe something like... ⋅  Everybody lives in domes or underground. ⋅  Surface inhospitable. ⋅  Must scavenge resources from abandoned surface cities. ⋅  Sunspot act...
by Chunkymonkey
17 Jan 2017, 10:39
Forum: Feature Requests
Topic: roadmap cleanup
Replies: 18
Views: 1427

Re: roadmap cleanup

GFX47 wrote:Checked and replied ;)


Cool. I've removed the duplicate labels on the ones you've replied to. :)
by Chunkymonkey
17 Jan 2017, 10:35
Forum: Feature Requests
Topic: roadmap cleanup
Replies: 18
Views: 1427

Re: roadmap cleanup

lvictorino wrote:My job is simple.


You're doing a great job. Keep it up. :D
by Chunkymonkey
17 Jan 2017, 10:15
Forum: Feature Requests
Topic: roadmap cleanup
Replies: 18
Views: 1427

Re: roadmap cleanup

We already had mr. Chunkymonkey lel Chunkymonkey was the first super active community member on the previous forum. Lifetime kudos to him for his precious help and support. :oops: Aw... Thanks. :D Laurent is a very good friend, life coach, crying shoulder, first ever player and supporter of the pro...
by Chunkymonkey
17 Jan 2017, 09:11
Forum: Feature Requests
Topic: Request/Discuss a story
Replies: 31
Views: 2412

Re: Request/Discuss a story

I would prefer no sci-fi story. Not kidding, sci-fi could prevent people like me even to try a brilliant game like this one. How about a cold war Szenario or a steampunk one ... Computers freshly invented but not very powerful ... large robots ... Hard to handle ... Only YOU can help Isn't steam pu...
by Chunkymonkey
17 Jan 2017, 08:56
Forum: Bug Reports
Topic: [Typo] 7.4
Replies: 4
Views: 542

Re: [Typo] 7.4

Also while you're playing in the text descriptions, since filters are no longer implicitly "or" the descriptions should be changed to indicate which ones are "or" and which ones are "and".
by Chunkymonkey
17 Jan 2017, 08:54
Forum: Bug Reports
Topic: [Typo] 7.4
Replies: 4
Views: 542

Re: [Typo] 7.4

The only time "doesn't" works fine grammatically is when it's applied to carries resource.
by Chunkymonkey
17 Jan 2017, 08:43
Forum: Bug Reports
Topic: [Typo] 7.4
Replies: 4
Views: 542

[Typo] 7.4

Android 6.0.1 Text description for condition node self shield 70to100 invert reads "If self doesn't Shield 75 - 100%". "Doesn't" is not correct. It should be "isn't". Or to make it clearer, it should be "is"/"is not". Actually, this applies for all t...
by Chunkymonkey
17 Jan 2017, 08:06
Forum: Feature Requests
Topic: roadmap cleanup
Replies: 18
Views: 1427

Re: roadmap cleanup

Lol. No, I'm not on_code. :)

GFX47 gave me access when he decided to first move to trello when I did all the work on the first community request thread on the old forums.
by Chunkymonkey
17 Jan 2017, 04:18
Forum: Feature Requests
Topic: roadmap cleanup
Replies: 18
Views: 1427

Re: roadmap cleanup

Just to help out.

I've reordered the lists based on the number of votes and I've also labelled the possible duplicate/redundant/already implemented cards.

So that GFX47 can filter by the duplicate cards, but its up to him to actually delete/merge the cards.
by Chunkymonkey
17 Jan 2017, 03:45
Forum: Release candidates
Topic: Alpha 7.4
Replies: 39
Views: 3767

Re: Alpha 7.4

Thanks for Alpha 7. I didn't check the boards for a week or so and now I feel like I'm late to the party. I've got 7.4 and I've now figured out what the new dot icons before the filter names are supposed to represent that some of the filters are "Or" and some are "And". When I fi...
by Chunkymonkey
08 Jan 2017, 13:34
Forum: General Discussions
Topic: In the case I disappear
Replies: 25
Views: 2180

Re: In the case I disappear

Hope she gets better soon. Best wishes to you and your family pier4r.
by Chunkymonkey
08 Jan 2017, 12:46
Forum: Bug Reports
Topic: 6.1.3 Ball Destroyed Bug
Replies: 5
Views: 660

Re: 6.1.3 Ball Destroyed Bug

GFX47 wrote:I'll investigate it.


Ok, thanks.

Btw I did some further tests, when a bot carrying a resource goes out of bounds, the ball gets recreated in its original position. So that's fine.

My guess is that it's a race condition when the bot is constantly dropping and picking up the ball.
by Chunkymonkey
08 Jan 2017, 12:43
Forum: Bug Reports
Topic: 6.1.3 Ball Destroyed Bug
Replies: 5
Views: 660

Re: 6.1.3 Ball Destroyed Bug

GFX47 wrote:

Code: Select all

[youtube]2LS6Akon5_g[/youtube]


pier4r wrote:Just leave the last part. Our just paste the entire link as you did.


Sweet, thanks.
by Chunkymonkey
08 Jan 2017, 01:30
Forum: Bug Reports
Topic: 6.1.3 Ball Destroyed Bug
Replies: 5
Views: 660

6.1.3 Ball Destroyed Bug

Android 6.0.1
Alpha 6.1.3

Not sure if this is an already reported bug.

It's possible to destroy a ball if the bot picking it up or dropping it is destroyed.

[youtube]2LS6Akon5_g[/youtube]

https://youtu.be/2LS6Akon5_g

Edit: Having problems figuring out how to use the YouTube embedding tags on my mobile.
by Chunkymonkey
04 Jan 2017, 22:46
Forum: Questions
Topic: How can I run Gladiabots on Ubuntu?
Replies: 13
Views: 1342

Re: How can I run Gladiabots on Ubuntu?

It's on the road map.

But have a look here for a temp solution.

viewtopic.php?f=7&t=128#p1092

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