Search found 139 matches

by Chunkymonkey
12 Jun 2017, 11:08
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

ConsciouS-0nE wrote:Gfx machine gun's feets are just shaking when its standing still, specially on pre-game start up.


I noticed too. It looks very twitchy at some parts when a machine gun cycles through its idle animation.
by Chunkymonkey
12 Jun 2017, 11:01
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

Another typo.

"Out or range"

Image
by Chunkymonkey
12 Jun 2017, 07:58
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

Another minor bug.
Tool tip didn't disappear when creating my own filter.
Image
by Chunkymonkey
12 Jun 2017, 03:39
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

Spelling mistake. "More prioritary" I think it should be "higher priority" I'm say: "higher priority it has" or "more priority it has" Although thinking more about how that sentence was written, it definitely doesn't seem like an Englishmen or an American wro...
by Chunkymonkey
12 Jun 2017, 02:26
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

Not sure if this has been reported already.

Spelling mistake. "More prioritary"

I think it should be "higher priority"

Image
by Chunkymonkey
12 Jun 2017, 02:24
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

Minor bug? The first two quick select options seem to be the wrong way around. The first option should be "not ttag b, ttag c, ttag d, ttag e" and the second should be "not ttag a, ttag c, ttag d, ttag e" but it's the opposite way around. http://i.imgur.com/rz88LZm.png http://i.i...
by Chunkymonkey
11 Jun 2017, 14:23
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4652

Re: Alpha 8

Hi, Sorry I've been gone for so long with no warning. There's something that looks weird with the extra icons in the tutorial. It's like there are two x symbols on top of each other. One small one large. http://i.imgur.com/DwU0wwW.png I've got additional icons on in colour blind settings.
by Chunkymonkey
22 Feb 2017, 02:27
Forum: Devlog
Topic: [Alpha 7.9] Monetization
Replies: 156
Views: 15373

Re: [Alpha 7.9] Monetization

What about those of us who have linked accounts on multiple devices? Will we have to pay for multiple unlocks on phone, tablet?

What about linked with desktop?
by Chunkymonkey
22 Feb 2017, 02:25
Forum: Devlog
Topic: [Alpha 7.9] Monetization
Replies: 156
Views: 15373

Re: [Alpha 7.9] Monetization

Sounds very reasonable.

Well done and good luck.
by Chunkymonkey
23 Jan 2017, 00:34
Forum: Questions
Topic: Tag resource filter
Replies: 5
Views: 716

Re: Tag resource filter

Actually, I was hoping to get a shortcut to figure out which resources have moved from its starting position.
by Chunkymonkey
22 Jan 2017, 03:03
Forum: Manual
Topic: XP / Player level
Replies: 72
Views: 19787

Re: XP / Player level

⋅  Level 1: ⋅  Unlocks: Training and Multiplayer ⋅  Level 2: XP 10000pts Unlocks: ⋅ Shotgun class ⋅ Bot classes conditions and filters ⋅  Level 3: XP 25000pts ⋅  Unlocks: Current action conditions and filters ⋅  Level 4...
by Chunkymonkey
22 Jan 2017, 02:56
Forum: Manual
Topic: XP / Player level
Replies: 72
Views: 19787

Re: XP / Player level

I think it'll be clearer to write it like this.

[*] Level 6:
  • Unlocks: Sniper class
  • Next level up XP: 250000 pts
by Chunkymonkey
22 Jan 2017, 02:54
Forum: Manual
Topic: XP / Player level
Replies: 72
Views: 19787

Re: XP / Player level

pier4r wrote:Unless I am blind or I miss something, it says 250k.

GFX47 wrote:
[*] Level 6:
  • Level up XP: 250000 pts
  • Unlocks: Sniper class


That's to level up to the next level ie. 7
by Chunkymonkey
21 Jan 2017, 23:16
Forum: Questions
Topic: Tag resource filter
Replies: 5
Views: 716

Tag resource filter

Don't know if this is a bug or not. Tag, resource, filter by target current action, isidle, invert Does not seem to work. Is idle tags the resources fine. But I expected invert to tag resources that are moving. But neither the bot carrying resource or the resource being carried (when dropped) is tag...
by Chunkymonkey
21 Jan 2017, 08:27
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Direct fights
Replies: 146
Views: 12636

Re: Unavoidable tournaments!

Congrats Ritter!
by Chunkymonkey
21 Jan 2017, 08:21
Forum: Questions
Topic: Does Test arena have logs?
Replies: 4
Views: 885

Re: Does Test arena have logs?

You make pretty pictures with your AI.
by Chunkymonkey
21 Jan 2017, 08:06
Forum: Strategies
Topic: What is the process of evolution/development of your AIs?
Replies: 19
Views: 1873

Re: What is the process of evolution/development of your AIs?

When multiplayer kicks in, I don't rush into 'fixing' my bot unless I see some very common pattern I am not programmed... and if I start winning majority of maps, first I try to tinker with bot types and positioning of those types... and switching some AIs... This is a good way to go about things. ...
by Chunkymonkey
21 Jan 2017, 08:01
Forum: Strategies
Topic: What is the process of evolution/development of your AIs?
Replies: 19
Views: 1873

Re: What is the process of evolution/development of your AIs?

MGBlitz81 wrote:my new process...

delete everything, start over... it's fun!


Yup, seems to work for me.

88.7% win rate with my new AI.

Alpha 7 new filters seemed like a big enough jump that starting from scratch seemed like the best choice.

Alpha 8 will probably make me re do it all again.
by Chunkymonkey
21 Jan 2017, 07:26
Forum: Strategies
Topic: One AI to rule them all versus customized per bot and or board
Replies: 22
Views: 2749

Re: One AI to rule them all versus customized per bot and or board

When Alpha 7 went live, I started from scratch. Previous to Alpha 7 I had one AI but started to make specialist variants in Alpha 6. I now have one AI per bot class, but that's because they have different strengths but I could just make one mother AI that started with four nodes that goes if self = ...
by Chunkymonkey
21 Jan 2017, 07:07
Forum: Manual
Topic: XP / Player level
Replies: 72
Views: 19787

Re: XP / Player level

Kanishka wrote:I just beat a 3 Assault + 1 MG Setup with 4 Assault... (No, I don't like Shotgun that much.)
I'm winning again!


Nice. Keep going!

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