Search found 170 matches

by MrChris
20 Oct 2017, 13:57
Forum: Feature Requests
Topic: Force replay of games you lose
Replies: 12
Views: 967

Force replay of games you lose

It would be good if you could force a replay on any game that you lose. These games would be instant deployment as the AIs of the opponent would be fixed and they wouldn't get chance to change them. Once you win the replay the replay option should stop for that game. This means that there will alway...
by MrChris
20 Oct 2017, 09:54
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 6323

Re: Buff Assault Class

Assault 1v1 long range happens all the time
by MrChris
19 Oct 2017, 23:35
Forum: Feature Requests
Topic: Identical teams go out of sync
Replies: 5
Views: 656

Re: Identical teams go out of sync

It would be good if there were a test map 5 v 5 where the units had a tiny bit of space between them so we could test without worrying about the collision problem. The spacing of syp and t7w is fine. The problem with the current 7x7 map for testing is that they are all right next to each other
by MrChris
19 Oct 2017, 18:24
Forum: Feature Requests
Topic: Identical teams go out of sync
Replies: 5
Views: 656

Re: Identical teams go out of sync

oops. that's where I meant to add it. Can someone move it?
by MrChris
19 Oct 2017, 18:12
Forum: Feature Requests
Topic: Identical teams go out of sync
Replies: 5
Views: 656

Identical teams go out of sync

I know this has been raised as an issue before, but there's no harm in raising it again. In test mode, if I choose identical AIs and unit types for both teams, then they quickly go out of sync from each other and one side usually quickly gets an advantage. It seems to me, although it might not be th...
by MrChris
18 Oct 2017, 21:55
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 80652

Re: Cross-device sync temporary solution

Please link mrchris.tablet2 to mrchris

Thanks!
by MrChris
18 Oct 2017, 18:54
Forum: Feature Requests
Topic: Change colour/style of tagging nodes in AIs
Replies: 0
Views: 829

Change colour/style of tagging nodes in AIs

To make it easier to see where tags are used it would be good if tag related nodes in AIs were somehow different. Maybe this could be done using a different background colour or some type of border. I've spent too much time debugging looking for tag related nodes so I'd like to just see them instant...
by MrChris
18 Oct 2017, 16:55
Forum: Feature Requests
Topic: Blue lines too faint
Replies: 19
Views: 2196

Re: Blue lines too faint

The new transparency will fix that!
by MrChris
18 Oct 2017, 16:54
Forum: Feature Requests
Topic: Blue lines too faint
Replies: 19
Views: 2196

Re: Blue lines too faint

I am very slightly colour blind. It's something that I rarely notice. I can see the blue lines clearly but I struggle seeing the red lines.
by MrChris
18 Oct 2017, 16:46
Forum: Devlog
Topic: Customization, randomly generated maps and auto-deploy
Replies: 41
Views: 4649

Re: Future updates (need feedback)

I'm not so sure that the bot customisation thing will appeal much to the kind of players who play this game. If your research says otherwise then fine, but I just can't see it being something people will care about. It also has the potential to scare people away who would enjoy playing this kind of ...
by MrChris
18 Oct 2017, 16:27
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 6323

Re: Buff Assault Class

1. The shotgun and assault are virtually identical(the shotgun being the overall better version) Incorrect. The SG is significantly faster than the assault which allows it to be used in a completely different way. The assault is the weakest class in the game and is not balanced with the other class...
by MrChris
18 Oct 2017, 16:22
Forum: Devlog
Topic: Customization, randomly generated maps and auto-deploy
Replies: 41
Views: 4649

Re: Future updates (need feedback)

I don't like the idea of only having 4 bots per team
by MrChris
18 Oct 2017, 15:03
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 6323

Re: Buff Assault Class

TheKidPunisher wrote:As there will never be groups of assaults in future versions maybe a buff isnt a bad idea.


What?
by MrChris
18 Oct 2017, 13:06
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 6323

Re: Buff Assault Class

The assault is actually a pretty good unit. It can fire quickly to hurt fleeing that have recently had their shield damaged, unlike the MG. It's the fastest except for the SG. The assault is very effective in groups of assaults. When I hurt an opponents sniper's shield, it's the assaults in the area...
by MrChris
18 Oct 2017, 12:38
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 6323

Re: Buff Assault Class

I don't see any point to changing the power of the assault. If you make it much more powerful then I would seriously consider stopping using the MachineGun altogether (i am already doing tests on this). This game is all about pushing, which the assault does very well, much better than the MG. The MG...
by MrChris
12 Oct 2017, 16:47
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 7975

Re: Auto-redeploy on victory

At the moment I have to wait for my pending games (that use my old AI and were created by auto-deployment) to finish before I can deploy some games with my AI that I have modified slightly. It might work better if we were able to delete the auto-deployed games. Then I wouldn't have to wait for them ...
by MrChris
12 Oct 2017, 15:59
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 7975

Re: Auto-redeploy on victory

Can you please remove me from auto-deploy on victory? thanks
by MrChris
12 Oct 2017, 14:17
Forum: Feature Requests
Topic: Bots falling from the border rather than exploding
Replies: 7
Views: 858

Re: Bots falling from the border rather than exploding

Even better: when a bot dies it says "uh oh" and then a grave pops up in its place
by MrChris
12 Oct 2017, 13:55
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 7975

Re: Auto-redeploy on victory

That's fine
by MrChris
12 Oct 2017, 10:34
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 7975

Re: Auto-redeploy on victory

mrchris

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