Search found 3390 matches

by pier4r
10 Nov 2018, 21:30
Forum: General Discussions
Topic: 10 thousand games bar and beyond. Tribute to mcompany
Replies: 33
Views: 6179

Re: 10 thousand games bar and beyond. Tribute to mcompany

viva2 passing the 10Millions mark
irrobertpc passing the 30millions mark
by pier4r
10 Nov 2018, 21:25
Forum: Bug Reports
Topic: minor. Multiplayer stats "show inactive"
Replies: 3
Views: 875

minor. Multiplayer stats "show inactive"

Trying to go with "show inactive players" explodes the paging. Maybe you can show the first 10 pages and then "next". Dunno just an idea.
by pier4r
10 Nov 2018, 21:11
Forum: General Discussions
Topic: Gladiabots and education
Replies: 15
Views: 3812

Re: Gladiabots and education

Nice one, so Gladiabots concept is evolving in your mind since 8 years. Quality really requires time in most cases.
by pier4r
10 Nov 2018, 17:23
Forum: Feature Requests
Topic: Multiplying and dividing counters
Replies: 5
Views: 955

Re: Multiplying and dividing counters

As GFX said on discord, I wouldn't push too much on the computing side, lest to make the game more and more complicated (it is already amazing).

Unless more and more "you can use only X nodes" restriction get applied.
by pier4r
10 Nov 2018, 17:21
Forum: General Discussions
Topic: Gladiabots and education
Replies: 15
Views: 3812

Re: Gladiabots and education

M4L4 wrote:I started learning electronic and coding after playing as an electronic engineer in Shenzen I/O, did it taught me real coding or engineer? no. Did it brought me there? yes :D


This is an excellent point. "luring you on a path through fun and joy".
by pier4r
03 Nov 2018, 22:58
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10217

Re: Unavoidable Tournament: Nth best score.

Jakwins breaks through again (2nd win). Gladiabots (again likely a second account of those strong players) goes through GM like butter. Rainin and Bhead keeping bockworst at bay. Not even top3 ! Milkhunter doesn't seem engaged much in beta 2.2 Other active players for the moment have hard time passi...
by pier4r
02 Nov 2018, 21:40
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

We already discussed the win rate idea and it would keep away ghosts of very particular players like yasgel. Therefore I mixed the bockwurst idea with the score "compared to the actual score player". Anyway mixing more ideas. There are several players that over time (since February 2018) a...
by pier4r
02 Nov 2018, 19:00
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

I too initially thought that these ghosts would rise to a ranking reflecting their actual strength much more quickly, but the fact is that there are just *way* to many of them for that to happen. We are still seeing many overpowered ghosts from just after the first reset at low Elo rankings, let al...
by pier4r
29 Oct 2018, 12:11
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 18488

Re: Multiplayer Stats

ok, slick move. It lowers the load for single page load.

Finally, in a world of useless infinite scrolling.
by pier4r
27 Oct 2018, 21:49
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 18488

Re: Multiplayer Stats

The stats page now displays only the last 100 matches (like the first version of the stats in january 2017!). Still performance problems? edit: I wait until people will start to ask again for more matches. So as we went from 100 to 200 to 500 to 1000 matches (and then back) we will do that again. I ...
by pier4r
27 Oct 2018, 21:17
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10217

Re: Unavoidable Tournament: Nth best score.

Bhead two wins in two weeks, plus higher and higher scores (but this is to be expected from AIs that dominates mostly every other ghost). Rainin entering the top 3 2018-10-13 2018-10-19 20th best score with active deployment. 3114 176602 B_head 3100 392426 Bockwurst 2932 434900 jakwins 2847 393328 e...
by pier4r
21 Oct 2018, 18:42
Forum: Feature Requests
Topic: Jump to active module
Replies: 6
Views: 1115

Re: Jump to active module

+1
by pier4r
20 Oct 2018, 19:00
Forum: Bug Reports
Topic: matchmaking +/- tiny problem? Not sure if wanted.
Replies: 4
Views: 1123

Re: matchmaking +/- tiny problem? Not sure if wanted.

Ok so also within the same player is going to pick the "lower rated" ghost, although this is older. Good to know. It was not exactly my idea but close enough. As I said, I don't see it as a big problem.

updated: https://wiki.gladiabots.com/index.php?t ... king_rules
by pier4r
19 Oct 2018, 12:01
Forum: Bug Reports
Topic: matchmaking +/- tiny problem? Not sure if wanted.
Replies: 4
Views: 1123

matchmaking +/- tiny problem? Not sure if wanted.

So after the (welcomed) change discussed here https://forum.gladiabots.com/viewtopic.php?f=2&t=1679#p18066 now the matchmaking is offering opponents that have lower rating and higher rating, with an average of 50% chances. Anyway it seems to me that different ghosts of the same player are picked...
by pier4r
17 Oct 2018, 16:34
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

yes, it should already be an improvement. And randomly means that is not exactly alwas +/- so it is also nice.

The rest (like the part I didn't clarify enough) can be discussed afterwards
by pier4r
16 Oct 2018, 16:04
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

We are going ot. The real thread would be: https://forum.gladiabots.com/viewtopic.php?f=2&t=1433 The request wants to deal with picking ghosts lower and higher. That point is already covered I think. By the way, let's continue. About bhead ideas. - Glicko rating helps but marginally (wouldn't be...
by pier4r
15 Oct 2018, 17:11
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

for the idea of bockwurst (that for me is additional to the "pick once the opponents with higher elo then the other time those of lower elo, unless one of the two groups is empty") to avoid losing good ghosts by new players that somehow prepare really well. I'd say that a ghost can be rele...
by pier4r
15 Oct 2018, 00:08
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

50% higher/lower opponent: I could test to change the elo filtering from "-100 / +100" to 50% of the time "-100" and 50% "+100". Yes exactly, with the clause that if one group is empty the other is picked Reset ghosts: I could test to disable ghosts that go too far fro...
by pier4r
14 Oct 2018, 22:07
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

Bockwurst there are cases of players, though, that won't leave any ghosts. Yasgel for example (48 ranked matches, no losses nor draws). That somehow had 100% winrate. (his ghosts deployed at 1700 are now floating at 2100)
by pier4r
14 Oct 2018, 21:42
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

ah then I misunderstood. I thought: if the ghost has a winrate of 90% (so like 1st match wins) it deactivates. It is ok then. 90% winrate is hard to keep and forces people that watch only the ghosts to play a bit. Only I am not sure if this data is easily available when releasing the ghost. But your...

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