Search found 3390 matches

by pier4r
11 Jan 2019, 13:38
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 1542

Re: Smoother progression with unlock system for nodes/filters

I have the idea I'm the historical memory of this game.
by pier4r
10 Jan 2019, 17:59
Forum: Bug Reports
Topic: Minor. Not urgent. Ghosts not picked anymore?
Replies: 4
Views: 2255

Re: Minor. Not urgent. Ghosts not picked anymore?

Makes sense. Thanks
by pier4r
10 Jan 2019, 17:57
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 1542

Re: Smoother progression with unlock system for nodes/filters

We tried already with limited filters and people cried "the ones that beat me do this because they unlocked the filters earlier". Was quite badly received. I would put some tips about starting small, like "hey a suggestion. Try to reach master with less than 50 nodes". But having...
by pier4r
10 Jan 2019, 17:52
Forum: General Discussions
Topic: Subclass Filter not counted
Replies: 4
Views: 854

Re: Subclass Filter not counted

Agree in general and agree on possible abuses.

What about giving a leeway for some 100 "if myself class X" (and nothing else to prevent tricks). 100 is not plenty nor a little.

Plus gfx may hardcode some optimizations for such nodes.
by pier4r
08 Jan 2019, 11:47
Forum: Bug Reports
Topic: Minor. Not urgent. Ghosts not picked anymore?
Replies: 4
Views: 2255

Re: Minor. Not urgent. Ghosts not picked anymore?

another example. masterplayer4000 ghosts weren't bad, but are not picked since nov 2018
https://stats.gladiabots.com/player?&na ... ostMatches
by pier4r
28 Dec 2018, 21:09
Forum: Off topic
Topic: Hello everyone!
Replies: 5
Views: 2524

Re: Hello everyone!

2 Gb free ram is plenty. 2 GB it total is ok when the system is relatively well configured (no dozens of unneeded services running in background). On android I have a nvidia shield k1 with 2 GB in total, gladiabots runs but if I open something else, gladiabots has to restart. But if I focus on gladi...
by pier4r
27 Dec 2018, 20:06
Forum: Off topic
Topic: Hello everyone!
Replies: 5
Views: 2524

Re: Hello everyone!

Everything from 2010 with enough free ram (so not bloated) should be fine.
by pier4r
26 Dec 2018, 16:36
Forum: General Discussions
Topic: Little explorations in the gladiabots search space.
Replies: 0
Views: 1822

Little explorations in the gladiabots search space.

A long open question is. Is gladiabots more complicated than chess? let's try to slowly start somewhere and then we may refine the answer. At the moment (beta 3.2 is the last stable release) a condition or an action node can have a ridiculous number of possible configurations. Let's consider an AI o...
by pier4r
19 Dec 2018, 01:13
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 20738

Re: Moral support thread for our overlord...ehm dev!

The node counter is amazing! Thanks to it I realized I was quite off in my "count" feeling and therefore refactoring what I have is a huge work. I will put it aside (once again the directories are great!) and I'll start from scratch (testing first in unranked/campaign, sandbox. Other great...
by pier4r
17 Dec 2018, 19:48
Forum: Bug Reports
Topic: Minor. Not urgent. Ghosts not picked anymore?
Replies: 4
Views: 2255

Minor. Not urgent. Ghosts not picked anymore?

Checking the performances of some ghosts I noticed in the past that were doing pretty well compared to their deployment score, it seems that they are not picked anymore. Example: Yasgel ghosts (deployed in season 2 around 1700, now mentioned as 2100 and counting) https://stats.gladiabots.com/player?...
by pier4r
15 Dec 2018, 16:56
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10215

Re: Unavoidable Tournament: Nth best score.

Beta 3.x Once again: Low activity for me. I wish to find the time to play but at least I am happy if I can keep up with forum, stats and some chat as enough information are out there even without playing. It seems that the players that improved a lot thanks to beta 3 in terms of score difference fro...
by pier4r
08 Dec 2018, 19:44
Forum: General Discussions
Topic: 10 thousand games bar and beyond. Tribute to mcompany
Replies: 33
Views: 6178

Re: 10 thousand games bar and beyond. Tribute to mcompany

Dh! (Incredibly active in the past months although relatively stuck around 2300 even with non compatible beta 3 ghosts )

Reached 10 million XP points too.
by pier4r
01 Dec 2018, 22:58
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10215

Re: Unavoidable Tournament: Nth best score.

Beta 3.x Low activity for me. I wish to find the time to play but at least I am happy if I can keep up with forum, stats and some chat as enough information are out there even without playing. Well it is ok as many interests compete for the little free time that I have. For now Gladiabots is a nice ...
by pier4r
22 Nov 2018, 20:04
Forum: Bug Reports
Topic: Minor. Not urgent. Possible observation about the scores due to actual broken ghosts
Replies: 0
Views: 2355

Minor. Not urgent. Possible observation about the scores due to actual broken ghosts

apparently the broken ghosts that shows up between 2300 and 2900 help to boost everyone else in the range since that range is not that active yet. Aoi surely improving but gaining 300 points quickly is a sign of it. When the system gets stable it will be hard to have such jumps. I fear that due to t...
by pier4r
18 Nov 2018, 22:46
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

Holy ignorance. "weird homebrew" lol.
by pier4r
18 Nov 2018, 22:36
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10215

Re: Unavoidable Tournament: Nth best score.

Beta 2.2 was substituted during the week by beta 3 and beta 3.1 Top players started to adapt again, although a different paces. Bhead played a bit and then stopped, we may see him later. Milkhunter pushed a bit more. jakwins adapted a bit and then stopped too (again, hopefully just a pause). Bockwur...
by pier4r
17 Nov 2018, 22:30
Forum: Release candidates
Topic: Beta 2.2
Replies: 21
Views: 4848

Re: Beta 2.2

Should this be dropped from the sticky posts?
by pier4r
13 Nov 2018, 00:14
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 3568

Re: matchmaking small improvement for psychology.

I'd say the recent move of gfx keeping only ghosts if the md5 if the ai differs should prune a lot of similar (underrated) ghosts. As far as I understood, he picked the highest score ghost for each md5 generated.

For the moment we can see what happens given this change.
by pier4r
10 Nov 2018, 21:50
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10215

Re: Unavoidable Tournament: Nth best score.

While the beta 2.2 is active, the beta 3 got its first batch of release candidates that changed the game radically. To avoid exploding complexity and executions going too slow, in beta 3 the amount of nodes per AI will be limited as well as the amount of evaluated nodes at runtime. If the runtime li...
by pier4r
10 Nov 2018, 21:32
Forum: Bug Reports
Topic: minor. Multiplayer stats "show inactive"
Replies: 3
Views: 875

Re: minor. Multiplayer stats "show inactive"

yes absolutely. I just wanted to log it for the future.

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