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by pier4r
14 Nov 2016, 22:27
Forum: Bug Reports
Topic: Using two subtrees element affects priority.
Replies: 13
Views: 1996

Re: Using two subtrees element affects priority.

Attached to this post. The bot is without shield, the leftmost branch is meant to retreat if the bot has no shield, but the two subtrees (one is fine) somehow affects the priority. That branch is never activated. If I remove the first subtree, then it works again. It is strage because, as you can se...
by pier4r
14 Nov 2016, 21:52
Forum: Bug Reports
Topic: Using two subtrees element affects priority.
Replies: 13
Views: 1996

Using two subtrees element affects priority.

After my question here: https://itch.io/t/47436/questiondoes-a-subtree-element-affects-priority I started happily to use subtrees. Well, I discover that if I have the first branch: subtree - subtree - condition - action . While another branch is subtree - condition action, and the first subtree is m...
by pier4r
14 Nov 2016, 21:48
Forum: General Discussions
Topic: Showing off: how many nodes has your (valid) Ai? #2
Replies: 20
Views: 2179

Re: [Discussion]Showing off: how many nodes has your (valid) Ai? #2

Yes, that was me, thanks. I recently lost 53 points with this AI in 2 matches though, still working on its flaws. Well good, otherwise would be boring. And I still think that this game is like rock, scissor , paper. I hypothisethat there is no advanced ai that wins against all the other advanced Ai...
by pier4r
14 Nov 2016, 20:42
Forum: Questions
Topic: The circle and the bar added since 5.1 for every bot?
Replies: 2
Views: 732

The circle and the bar added since 5.1 for every bot?

Since alpha 5.1 there is the circle and a bar when bot aim. Is the circle "acquiring target" while the bar is reloading?
by pier4r
14 Nov 2016, 20:29
Forum: General Discussions
Topic: Showing off: how many nodes has your (valid) Ai? #2
Replies: 20
Views: 2179

Re: [Discussion]Showing off: how many nodes has your (valid) Ai? #2

If you were prowler I played against you in seven wonders (you have the tactic to open your team of snipers), nice match.
by pier4r
14 Nov 2016, 19:26
Forum: General Discussions
Topic: Showing off: how many nodes has your (valid) Ai? #2
Replies: 20
Views: 2179

Showing off: how many nodes has your (valid) Ai? #2

The discussion was already in the limited itch.io forum, let's try it again. As the question said. Actually to show how complex is an Ai/decision tree one should count the valid path, but let's count the nodes that are simpler. So how many actions + conditions (no subtrees) has your most effective (...
by pier4r
14 Nov 2016, 18:00
Forum: Devlog
Topic: ELO computation changes
Replies: 101
Views: 12587

Re: ELO computation changes

great, let's see how does it work :)
by pier4r
14 Nov 2016, 15:51
Forum: Map Creation
Topic: Multiplayer map creation contest #2
Replies: 40
Views: 4553

Re: Multiplayer map creation contest - Season 2

Nice idea to keep the creations and slowly "clean up" the ones that have very few votes.
by pier4r
14 Nov 2016, 15:50
Forum: General Discussions
Topic: Your thoughts on the new forum
Replies: 14
Views: 1775

Re: Your thoughts on the new forum

I like the phpBB framework. All heil, FOSS!
by pier4r
14 Nov 2016, 11:42
Forum: Feature Requests
Topic: Link to the reddit wiki
Replies: 1
Views: 549

Link to the reddit wiki

Could we have a link to the reddit wiki in sticky? Many thanks!

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