Search found 3390 matches

by pier4r
12 Feb 2019, 20:51
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 20724

Re: Moral support thread for our overlord...ehm dev!

Checking every now and then other games (even old releases through youtube videos) I have to say that the vast majority of competitive multiplayer games (like 95% or more) offers really poor stats insights. Instead gladiabots is just awesome. I mean two big problems of most games: - the stats are mo...
by pier4r
11 Feb 2019, 23:38
Forum: Tournaments
Topic: Gladiabots cup 2019.02 collection
Replies: 10
Views: 4722

Re: Gladiabots cup 2019.02 collection

r4
by pier4r
11 Feb 2019, 21:36
Forum: Bug Reports
Topic: beta 3.2 matchid: 1681294 is a victory reported as draw
Replies: 3
Views: 1054

Re: beta 3.2 matchid: 1681294 is a victory reported as draw

Nice memory Hairy. And nice to see you back :) Come on discord if you can.
by pier4r
11 Feb 2019, 20:22
Forum: Bug Reports
Topic: beta 3.2 matchid: 1681294 is a victory reported as draw
Replies: 3
Views: 1054

beta 3.2 matchid: 1681294 is a victory reported as draw

beta 3.2 matchid: 1681294 is a victory reported as draw

Also 1681322
also 1681351

wtf. 1681416 is a win for the red not for the blue.
by pier4r
10 Feb 2019, 22:27
Forum: Tournaments
Topic: Gladiabots cup 2019.02 collection
Replies: 10
Views: 4722

Re: Gladiabots cup 2019.02 collection

r3
by pier4r
09 Feb 2019, 13:16
Forum: Tournaments
Topic: Gladiabots cup 2019.02 collection
Replies: 10
Views: 4722

Re: Gladiabots cup 2019.02 collection

round2
by pier4r
09 Feb 2019, 12:24
Forum: Tournaments
Topic: Gladiabots cup 2019.02 collection
Replies: 10
Views: 4722

Re: Gladiabots cup 2019.02 collection

Round 1 ended
by pier4r
08 Feb 2019, 22:49
Forum: Questions
Topic: Matchids
Replies: 1
Views: 488

Matchids

While resolving the first round of the 2019.02 cup ( viewtopic.php?f=27&t=1765 ) I noticed that the matchid counter went up every time by 50 units.

Are matchid of expired matches recycled or the matchid moves forward no matter what?
by pier4r
03 Feb 2019, 20:02
Forum: General Discussions
Topic: Single change to save battles
Replies: 1
Views: 523

Re: Single change to save battles

Little nitpick There should be no mandatory limit, like reality. This game is not about realism. Because otherwise we should also have the entire production chain for bots (in reality), and already having batteries lasting long enough would be impossible. So don't claim "like reality" when...
by pier4r
02 Feb 2019, 21:09
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 57
Views: 10279

Re: Collection of helpfull Maxims

I'd like to add that a good point is to keep your code modular and easy to clean up if one accumulates too many structures (and technical debt). The game changes at every major version and even if it wouldn't there is so much to explore, see https://forum.gladiabots.com/viewtopic.php?f=7&t=1749 ...
by pier4r
01 Feb 2019, 13:47
Forum: Bug Reports
Topic: kfactor and points exchange. Kfactor is adjusted to the global league (beta 4 RC) and it should not.
Replies: 6
Views: 1894

kfactor and points exchange. Kfactor is adjusted to the global league (beta 4 RC) and it should not.

Checking my ghost matches https://stats.gladiabots.com/player?&name=Pier4r+Nvidia+k1&display=ghostMatches 1372999 10/14/2018, 11:00:12 PM 2307 1/30/2019, 11:07:40 PM 1655223 820702928 +58 Ardent Dawn (2246) 2304 -20 -20 points? Is the kfactor changed or something like that? It should have be...
by pier4r
31 Jan 2019, 12:37
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 33549

Re: Gladiabots Wiki

Cleaned up the user space.
https://wiki.gladiabots.com/index.php?t ... amespace=2

Although the wiki has 2000+ users (of which 98% are likely spammers). Hopefully they won't get active or the ones blocked blocked already most of the spammers IPs.
by pier4r
31 Jan 2019, 10:36
Forum: General Discussions
Topic: 10 thousand games bar and beyond. Tribute to mcompany
Replies: 33
Views: 6171

Re: 10 thousand games bar and beyond. Tribute to mcompany

IrrbertPc over 40 million!

League: Diamond (max: Grandmaster)
League rank: 3
Global rank: 26
Score: 1674 (max: 2055)
Level 903 (43896066 XP points)
Campaign: 10/20
by pier4r
30 Jan 2019, 21:19
Forum: Questions
Topic: Odd score counting
Replies: 3
Views: 621

Re: Odd score counting

At the moment the stats page is a bit buggy due to the RCs being tested. From what I can see those are your last matches. Arcueid2019 (1734) 1772 -17 Scharlach (1789) 1787 -15 AI Droid (1690) 1776 +11 Pawnstorm (1714) 1763 +13 Blothorn (1853) 1775 -12 Blu3origin (1689) 1763 +12 It is all fine, only ...
by pier4r
30 Jan 2019, 21:15
Forum: Feature Requests
Topic: Translate offer
Replies: 4
Views: 937

Re: Translate offer

on discord there is a channel for localizations.
by pier4r
30 Jan 2019, 21:03
Forum: Tournaments
Topic: Gladiabots cup 2019.02 collection
Replies: 10
Views: 4722

Gladiabots cup 2019.02 collection

Everyone is welcomed. Read the rules (they are short) https://www.toornament.com/tournaments/2202804424534482944/information Let's see how it evolves. I am happy if we get 8 valid participants. For pressing questions: http://chat.gladiabots.com/ update1----- The first stage will be a swiss system, t...
by pier4r
13 Jan 2019, 13:23
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 68
Views: 10198

Re: Unavoidable Tournament: Nth best score.

Beta 3.2 Once again: Low activity for me. I wish to find the time to play but at least I am happy if I can keep up with forum, stats and some chat as enough information are out there even without playing. From mid december to today we had the grandmasters slow down a bit. This shows how great asynch...
by pier4r
13 Jan 2019, 13:10
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 1540

Re: Smoother progression with unlock system for nodes/filters

as I wrote in chat - and that is going to be forgotten easily - I am more for a sort of second competition seeing which ghost performs better given its node count. Ghost because otherwise one may reach a high rating and then switch to no nodes ai . Instead the ghost has to survive. The problem being...

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