Search found 563 matches

by TheKidPunisher
10 May 2017, 13:51
Forum: Feature Requests
Topic: Change the different leagues elo range.
Replies: 3
Views: 377

Re: Change the different leagues elo range.

Not for the moment. Due to the low number of active player we need to match player with high different elo in GM. When the game will have a huge amount of players and high constant number of match/day, maybe it will be possible. I start in silver but few days after we demand to GFX to fusion silver ...
by TheKidPunisher
10 May 2017, 06:34
Forum: Strategies
Topic: Node count/complexity.
Replies: 27
Views: 1740

Re: Node count/complexity.

Actually my new AI counts 294 nodes. After the improvement i want to do (when i will have time and motivation) i think it will be over 400nodes (maybe more)
by TheKidPunisher
10 May 2017, 01:52
Forum: General Discussions
Topic: How did you discover Gladiabots?
Replies: 39
Views: 4618

Re: How did you discover Gladiabots?

I was searching a new strategical game and as i play some anticiped access game before the search, google play proposed it to me. I show it to my father who plays it to now and he shows it to a colleague who begins few days ago.
by TheKidPunisher
10 May 2017, 01:45
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Streaks!
Replies: 51
Views: 3343

Re: Unavoidable tournaments! Streaks!

Thanks. I know that's why i take a single game from you (one of the first we have if i remember)and my most epic game is versus you (the draw on split team [617455]) My bots have to rush due to their poor damage at long range. The problems is for map with few bots, in 3v3 my assault have got a lot o...
by TheKidPunisher
10 May 2017, 01:32
Forum: Feature Requests
Topic: Offer to translate in French
Replies: 6
Views: 513

Re: Offer to translate in French

We have latin base language in common
by TheKidPunisher
09 May 2017, 19:57
Forum: Feature Requests
Topic: Offer to translate in French
Replies: 6
Views: 513

Re: Offer to translate in French

Le dev est français mais pour toucher un plus large plublic au depart il doit commencer par l'anglais.
Après les symboles suffisent pour comprendre un case (je suis sûr qu'après quelques explications et croquis exemples il comprendra)
by TheKidPunisher
09 May 2017, 19:47
Forum: General Discussions
Topic: Level-up mechanics feel very clunky : please change.
Replies: 9
Views: 937

Re: Level-up mechanics feel very clunky : please change.

I think he was more talking about that you only can have access to sniper a long time after reach opponent who has sniper and think you lose only cause you dont have it (which is not true). For me tagging is really important, permit to player to experiment tagging since the begining will help them a...
by TheKidPunisher
09 May 2017, 16:24
Forum: General Discussions
Topic: Level-up mechanics feel very clunky : please change.
Replies: 9
Views: 937

Re: Level-up mechanics feel very clunky : please change.

Hi Earil. There exists a lot of different discussion about that in this forum. And a lot of them as the same reflexion about the «unlock» of features for your AI. Actually GFX, the great DEV who always read/answer us in the forum, said that in the future you will unlock all features by completing al...
by TheKidPunisher
09 May 2017, 01:42
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 4025

Re: how far can an universal ai reach

Without that restriction, it's just a conglomeration of separate specialized AIs, not a functionally unique AI of it's own. As i dont play special bot i forgot that you can do that. Regarding my AI, i got subtrees due to my laziness (and maybe the place) but i think that it can be considered as gen...
by TheKidPunisher
09 May 2017, 00:59
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Streaks!
Replies: 51
Views: 3343

Re: Unavoidable tournaments! Streaks!

Yeah. I do a list of top player i win against. You are one of those who are not on the list... for the moment ^^
by TheKidPunisher
09 May 2017, 00:29
Forum: Strategies
Topic: Tagless implementation of "Attack the enemy my closest Allie is attacking"?
Replies: 7
Views: 679

Re: Tagless implementation of "Attack the enemy my closest Allie is attacking"?

If it was possible to have filter for the attacking ally when you take it in the node for attack the ennemy i think i would be possible. But actually i think it is actually impossible
by TheKidPunisher
08 May 2017, 23:55
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Streaks!
Replies: 51
Views: 3343

Re: Unavoidable tournaments! Streaks!

Honestly i am happy that there is not a tournament for losing streak... i am at actually 17 loses/draws in row
by TheKidPunisher
08 May 2017, 21:46
Forum: Strategies
Topic: Here is the ultimate AI for beginners
Replies: 41
Views: 15387

Re: Here is the ultimate AI for beginners

I test just right now with my old IA which bring me to GrandMaster league. It wins versus your AI on all maps. But it is impressive that with only 16 nodes your AI defends good against the old mine (33 nodes). I saw that the major difference is for concentrate the fire on ennemy.
by TheKidPunisher
08 May 2017, 20:29
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 4025

Re: how far can an universal ai reach

If the definition is No map or opponent specific things anywhere. (and I would also add "bot class specific") then it becomes a meaningful and useful exercise. What is the difference, for you, between opponent specific things and bot class specific (for me bot class are included in the fi...
by TheKidPunisher
08 May 2017, 01:51
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 4025

Re: how far can an universal ai reach

Actually, the definition of "universal AI" is very vague. I have 4 AIs now as are mentioned above, but I can create one AI just do the follow: If no sniper and assault teammate=>AI1 If no assault teammate=>AI2 If no sniper teammate=>AI3 else=>AI4 Then, the new AI would be universal, isn't...
by TheKidPunisher
07 May 2017, 15:10
Forum: Devlog
Topic: [Alpha 7.9] Monetization
Replies: 156
Views: 10779

Re: [Alpha 7.9] Monetization

Maybe also some bot classes could only be used after purchasing the game? It would be considered by no-paying player like a pay2win game. And money for customization is a great idea too, especially on combination with tournaments The actual games which are more lucrative actually are the game where...
by TheKidPunisher
07 May 2017, 03:26
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 4025

Re: how far can an universal ai reach

I just read all the post on this discussion. And i see that. Conclusion: If youre a lazy person and creates universal Ai's its not gonna be successful. (Yet :twisted: *evil laugh*) I do not agree with that. I think it is harder to try to create an universal AI which work on all map than create sever...
by TheKidPunisher
06 May 2017, 23:54
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 4025

Re: how far can an universal ai reach

I just finish to developp my new AI. I begin to play some match again i will certainly improve after some analysis of the matches but actually this new AI bring me from 1400 to 1570 after few matches. But with your universal AI do you use the special bots? Because for the moment reaching more than 2...
by TheKidPunisher
03 May 2017, 18:34
Forum: Bug Reports
Topic: Suspected target selection bug
Replies: 3
Views: 375

Re: Suspected target selection bug

After several test i think i see where is the problem. I dont know how explain that in english but i am sure its in relation with the no symetrical result in map. To make it simple, i think the problem is : the moment when your bot take information for conditions or filters is just the moment when t...
by TheKidPunisher
01 May 2017, 21:36
Forum: Questions
Topic: the difference between weakest and weakest ratio
Replies: 5
Views: 575

Re: the difference between weakest and weakest ratio

Weakest use the actual value. Weakest ratio use the % (=100*actual value/maximum value)

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