Search found 565 matches

by TheKidPunisher
20 Jun 2017, 16:14
Forum: Feature Requests
Topic: Sped up music option
Replies: 10
Views: 793

Re: Sped up music option

harthag wrote: Frantic in fast forward, enetgetic in normal speed, epic in slow motion, but still good music at all speeds ...


+1 for the 3 different music.
Actually not the priority but will give a + for a good finition.
by TheKidPunisher
19 Jun 2017, 20:07
Forum: Off topic
Topic: Number of players
Replies: 14
Views: 1145

Number of players

Wow i just see that on play store there is more than 8 600 opinion about the game.

Where are they? When i play it is like if we are only 50. And on the forum only 100...

I hope that when the game will be in beta, the number of active players will increase!
by TheKidPunisher
18 Jun 2017, 03:22
Forum: Questions
Topic: Alpha 8 - any and all
Replies: 22
Views: 2377

Re: Alpha 8 - any and all

hartag wrote:I already made it make sense, and made it useful, at least in my mind.


It is the most important^^
by TheKidPunisher
18 Jun 2017, 00:46
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3236

Re: A "not" node (or "not" connector)

We are still talking about something that is possible easily with the actual editor... (the: dont continue if A and B and C)

Otherwise, the conditionnal subtree looks very nice, no necessary but can help for the rapidity
by TheKidPunisher
17 Jun 2017, 23:56
Forum: Release candidates
Topic: Alpha 8.4
Replies: 14
Views: 1349

Re: Alpha 8.4

I dont remember if it was already said but AI editor is less visible by my point of view... (was better when the picture was white) Also, i still do not understand the utility of the «select target», it propose ramdom target (maybe i have one day used it) so i always have to do an «edit target» I th...
by TheKidPunisher
17 Jun 2017, 16:13
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3236

Re: A "not" node (or "not" connector)

Ok, i think you know that i am not in favour for your proposal. So i will ask a lot of question to see if you have thought about all possibilites and how integrate it, to help you to develop this idea. Pier: how your start-end node will work with OR nodes? (Your example is just AND) Pier: do you thi...
by TheKidPunisher
15 Jun 2017, 18:36
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3236

Re: A "not" node (or "not" connector)

GFX47 wrote:If you don't want to go further on a branch, why don't you place the alternative branch on its left (with the mentioned conditions)?


The most obvious solution is not the easiest to find
by TheKidPunisher
15 Jun 2017, 17:49
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3236

Re: A "not" node (or "not" connector)

Sometimes I would like to write: branch for catching: "Look, if there is a shotgun medium range AND a machine gun medium range; don't go further; otherwise catch" Instead what do I have to do: "If there is no shotgun medium range OR there is no mg medium range; catch" I dont see...
by TheKidPunisher
15 Jun 2017, 15:24
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3236

Re: A "not" node (or "not" connector)

What? Can you explain with picture, thanks ? I dont get it sry.
by TheKidPunisher
15 Jun 2017, 14:41
Forum: Feature Requests
Topic: A "not" node (or "not" connector)
Replies: 43
Views: 3236

Re: A "not" node (or "not" connector)

Sometimes I have situations in which I want to code the following "if A is true, and B is true and C is true, please don't follow this branch further", therefore the not node would just invert the result of the branch I coded. That is if the branch so far is true, the next connector would...
by TheKidPunisher
15 Jun 2017, 07:03
Forum: Questions
Topic: this one gfx?
Replies: 29
Views: 1972

Re: this one gfx?

Well there is surely luck but until a certain point. On the long run calling always luck is an excuse. When I lose with setup 1 but win with setup 2 against the same AI, I call it luck. I didn't lose because my bot was weaker, I lost because I got a bad setup-matchup. For me if you win a setup and ...
by TheKidPunisher
14 Jun 2017, 16:56
Forum: Feature Requests
Topic: Class slots.
Replies: 10
Views: 799

Re: Class slots.

Hi dude. I am not sure that will correct the problem you mention at the begining of your post. You said that with the special class, assault are underused and you allocate «slots» for special which if i follow you will always be soecial bot so assault are still no used. If you play one day versus me...
by TheKidPunisher
13 Jun 2017, 20:12
Forum: Bug Reports
Topic: Wrong calculation of match
Replies: 7
Views: 612

Re: Wrong calculation of match

I am on alpha 8
by TheKidPunisher
13 Jun 2017, 17:41
Forum: Bug Reports
Topic: Wrong calculation of match
Replies: 7
Views: 612

Wrong calculation of match

I got a bug with this match: 684823. The first time i watch it, i was tottally obliterate by LuBeNo. (that was weird due to the fact i just fight him on the same map just before and i just modify the position if my «captain» bot. And in this first game that was close.) So when reach the 30 last seco...
by TheKidPunisher
13 Jun 2017, 17:29
Forum: Release candidates
Topic: Alpha 8.1
Replies: 59
Views: 3969

Re: Alpha 8.1

Interested by your feedback on the AI editor "edit target" button. I have something to say about that. The edit target should be the only 1 proposition for choose a target. Actually the «select a target» is good when your AI is little and dont have a lot of different nodes but when you be...
by TheKidPunisher
11 Jun 2017, 10:02
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 4435

Re: Alpha 8

Hi GFX. So there is some note about the alpha 8. First great job for the tutorial. The only remark i can say is that you dont explain the difference between bot tag and team tag, but after some test i know that people will understand. Last point is: what happened to the AI editor about target select...
by TheKidPunisher
08 Jun 2017, 15:39
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Direct fights
Replies: 146
Views: 12237

Re: Unavoidable tournaments! Direct fights

I was 12th with 61pts at the tournament 18. And with only assault account... i think i just surprise everyone and now everybody i just farming me...
by TheKidPunisher
08 Jun 2017, 13:04
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Direct fights
Replies: 146
Views: 12237

Re: Unavoidable tournaments! Direct fights

I like to see that for each new tournament i got selectionned, i got less point than the previous one... hard improvement has to be done...
by TheKidPunisher
08 Jun 2017, 12:58
Forum: General Discussions
Topic: How did you discover Gladiabots?
Replies: 39
Views: 6252

Re: How did you discover Gladiabots?

It is not really the good place to talk about that but i think that with the picture there is in the game you can understand without knowing very well english. I think you do a really good job about that GFX. So no need translation for the moment (while the community of player is not quite big)
by TheKidPunisher
03 Jun 2017, 13:19
Forum: General Discussions
Topic: ASSAULTS POWA!
Replies: 24
Views: 1811

Re: ASSAULTS POWA!

I lost my first game against your assaults, and my IA just beat Ritter (for the first time, hallelujah) the game before on the same map, so I have to say I'm pretty impressed ! Thanks. I dont know what you have changed in you AI but it didnt success against me^^ Update first post: There is not enou...

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