Search found 532 matches

by LuBeNo
19 Nov 2017, 17:41
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 27703

Re: Gladiabots Wiki

GFX47 wrote:1) Nope, still the average position in current version.
2) ...the condition or action is always invalid EXCEPT for counting conditions...
3) The Closest/furthest to arena borders selector part is wrong...

Thank you. Fixed them.
by LuBeNo
16 Nov 2017, 23:09
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 27703

Re: Gladiabots Wiki

This should contain all the in-game AI related icons: AINodeParams.zip Thanks for your dedication! I miss the idle icon (Actions\idle.png) so far. Could you also please check the entity selection process in case of identical attributes ? Is it correctly extended to closest to arena borders and weak...
by LuBeNo
10 Nov 2017, 07:16
Forum: Strategies
Topic: Strategies featured in the Wiki
Replies: 11
Views: 1523

Re: Strategies featured in the Wiki

Thank you all for the feedback so far. Looks like really good points worth mentioning.
by LuBeNo
09 Nov 2017, 14:52
Forum: General Discussions
Topic: Roadmap update
Replies: 20
Views: 2034

Re: Roadmap update

GFX47 wrote:Anyone still checking it?

Yes.
by LuBeNo
06 Nov 2017, 05:45
Forum: Devlog
Topic: Going 100% multiplayer
Replies: 27
Views: 3316

Re: Going 100% multiplayer

IMO single player should stay. Some of the practice levels are really hard, perhaps the difficulty should be lowered so that there is no "wall" in front of career. IMO creating a trophy room with many achievements for multiplayer would help (both visibility and motivation). Like this: http...
by LuBeNo
06 Nov 2017, 05:17
Forum: Strategies
Topic: Top10 Player's Ressource Strategy
Replies: 18
Views: 2407

Re: Top10 Player's Ressource Strategy

From a player perspective IMO the best is: Score one if the other team doesn't score then deactivate scoring to only fight. Activate it again if the other team reaches for resources or if you outnumber the other team. I didn't implement this, but always scored first and could often hold position lon...
by LuBeNo
05 Nov 2017, 06:24
Forum: Strategies
Topic: Strategies featured in the Wiki
Replies: 11
Views: 1523

Strategies featured in the Wiki

One of the last topics in the Wiki is strategies. I would like to link to the strategies section of the forum, but also feature the most important strategies there. 1) what are the most important things to implement for new players? (A little bit more explaining text or a link appreciated) 2) would ...
by LuBeNo
04 Nov 2017, 18:38
Forum: Feature Requests
Topic: 100% Snap-Based Grids
Replies: 19
Views: 2084

Re: 100% Snap-Based Grids

Revenge wrote:It should still snap to a position. It would make things so much faster.

Am I missing something? Node snapping is implemented.
by LuBeNo
04 Nov 2017, 09:16
Forum: Feature Requests
Topic: 100% Snap-Based Grids
Replies: 19
Views: 2084

Re: 100% Snap-Based Grids

I think the angle approach is better, especially when stacking nodes above each other.
by LuBeNo
03 Nov 2017, 14:08
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 9420

Re: AI size limits

GFX47 wrote:@Ritter Runkel You can play the unlimited mode only.
And players can actually play several modes.

I can understand Ritters points. I support the idea as an option. *thumbs_up_icon_missing* ;)
by LuBeNo
02 Nov 2017, 22:00
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 9420

Re: AI size limits

However, could you please leave an "unlimited mode" in the game. This. If a well structured AI with subnodes grows to the magic limit it is hard to remove anything. Also there is a problem with debugging sub trees . The nodes should not be counted? (should there be an advanced debugging r...
by LuBeNo
01 Nov 2017, 22:45
Forum: Questions
Topic: Alpha 8 - any and all
Replies: 22
Views: 2378

Re: Alpha 8 - any and all

GFX47 wrote:I'll do that in alpha 11.

Thank you.
by LuBeNo
31 Oct 2017, 10:17
Forum: Questions
Topic: Alpha 8 - any and all
Replies: 22
Views: 2378

Re: Alpha 8 - any and all

Meanwhile we can use ANY and ALL in actions too. (Moving, fleeing, tagging and untagging several entities) May I request that ANY is removed there and is automatically replaced by ALL. IMO it would be less confusing. (As far as I see there is no difference for actions.)
by LuBeNo
24 Oct 2017, 23:01
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 27703

Re: Gladiabots Wiki

One big page as ToDo (conditions and actions). After this it should be (almost ;-)) finished. I consider to create a table of all targets, filters and selections. GFX47 would you consider to add the icons for each of them as 16x16 or 32x32 icon? (I know there are really much of them...) If you send ...
by LuBeNo
24 Oct 2017, 00:14
Forum: Feature Requests
Topic: Sniper accuracy
Replies: 9
Views: 1031

Re: Sniper accuracy

So a sniper can shoot from one end of the map to the other where a bot with shield down is?
The bot can do what to evade? Run? No wait...

IMO it is very good as it is now.
by LuBeNo
23 Oct 2017, 19:11
Forum: Feature Requests
Topic: Default target type
Replies: 19
Views: 1999

Re: Default target type

Wow, thank you! Really looking forward for this.
by LuBeNo
23 Oct 2017, 11:40
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 27703

Re: Gladiabots Wiki

GFX47 wrote:Done

Thanks a lot.
by LuBeNo
23 Oct 2017, 06:01
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 27703

Re: Gladiabots Wiki

by LuBeNo
22 Oct 2017, 19:30
Forum: Manual
Topic: Gladiabots Wiki
Replies: 147
Views: 27703

Re: Gladiabots Wiki

LuBeNo wrote:Wanted to replace the current icon by a decent version, but there is a border around the new icon. Could you change the css from this:

GFX47, can you help please?
by LuBeNo
21 Oct 2017, 18:18
Forum: Feature Requests
Topic: 100% Snap-Based Grids
Replies: 19
Views: 2084

Re: 100% Snap-Based Grids

...but with the lines. They shouldn't be angled lines, they should be completely horizontal then dip down when it reaches the node. (Keep in mind you could still set each individual node to whatever height you want, it just would be like the letter "L" for the connecting lines.) Like this...

Go to advanced search