Search found 532 matches

by LuBeNo
14 Dec 2017, 02:17
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

Would it be hard to create a possibility for us to play around with the parameters? (ingame / separate program).

Perhaps someone finds interesting rules.
by LuBeNo
13 Dec 2017, 20:52
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

Looks good.
by LuBeNo
13 Dec 2017, 08:00
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

Would it be hard to create a possibility for us to play around with the parameters? (ingame / separate program)

I would love the ability to place groups (in a line or circle) of objects (bots or resources).
by LuBeNo
12 Dec 2017, 21:10
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

mcompany wrote:
Jeffrey Harpen wrote:
GFX47 wrote:First iteration:
[...]
- horizontal symmetry

One of shown maps has two bases (Ally and Enemy) in one place. Is it how it suppose to be?

I don't see why not

If intended the graphics glitch should be removed. (drawing half of the base red, half of it blue)
by LuBeNo
12 Dec 2017, 21:02
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

One of shown maps has two bases (Ally and Enemy) in one place. Is it how it suppose to be? Should be this one of iteration 1: (should be fixed by the ruleset of #3) Iteration 1.jpg Are there 2 bases above of each other or is there a bug in iteration 3: There seems to be a resource missing too. Iter...
by LuBeNo
12 Dec 2017, 20:54
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

LuBeNo wrote:The additional resource can also be placed on horizontal / vertical symmetry axes.

Sorry - you already implemented this.
by LuBeNo
12 Dec 2017, 20:52
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

#3 is better but on average looks to boring. Max width of same team bot should not be restricted. Otherwise there would be only one team opposite of the other maps. Or perhaps make some rules strict (complied 100%) and others only 80%. A bot usually has to be in range of his team, but in 20% he can ...
by LuBeNo
12 Dec 2017, 18:47
Forum: Devlog
Topic: Random map generation
Replies: 22
Views: 2972

Re: Random map generation

Looks good so far. Great that you are working on it. Will remove my decorators, when live. Things to consider :D . IMO the bots should only in rare cases be placed within close range of each other. IMO also mid range should be restricted. Perhaps there should be also a minimal distance between objec...
by LuBeNo
12 Dec 2017, 14:16
Forum: Questions
Topic: Username After reinstal
Replies: 2
Views: 465

Re: Username After reinstal

Ask GFX47 what he can do. Have a look here and here.
by LuBeNo
10 Dec 2017, 15:08
Forum: Feature Requests
Topic: Controller Support for PC
Replies: 5
Views: 756

Re: Controller Support for PC

I would like to be able to map keys manually.
by LuBeNo
09 Dec 2017, 12:14
Forum: Questions
Topic: League points
Replies: 10
Views: 1223

Re: League points

Shouldn't happen. On a draw yes. On a victory no.
https://wiki.gladiabots.com/index.php?t ... ague_score

Could you share a replay?
by LuBeNo
07 Dec 2017, 18:50
Forum: Devlog
Topic: Alpha 11 Botclass Balance Changes
Replies: 10
Views: 1309

Re: Alpha 11 Botclass Balance Changes

GFX47 wrote:What about doing a bit of each:
- reducing Assault's hit chances at long range to 15% (-5)
- reducing MG's aiming duration to 2 sec (-0.5)
- increasing MG's shield to 6000 hit points (+1000)

Sounds interesting. Would like to try that.
by LuBeNo
04 Dec 2017, 01:04
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8207

Re: Alpha 11

It now uses distance from center of the map then distance from horizontal axis then distance from vertical axis then "instantiation". Thank you. Yes. I thought I added the details in the card description but apparently not, sorry about that. IMO you documented the other 35! changes really...
by LuBeNo
03 Dec 2017, 18:17
Forum: Manual
Topic: XP / Player level
Replies: 72
Views: 19416

Re: XP / Player level

pier4r wrote:xp levels explained in the wiki are now obsolete. Someone should fix them.

Didn't someone fix this already? :D
IMO wiki is updated to all changes Alpha 11 brought us. Prove me wrong. ;)
by LuBeNo
03 Dec 2017, 11:42
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8207

Re: Alpha 11

Changelog wrote:Improve "closest"/"furthest" selection in case of distance equality

So this is used instead of instantiation order, correct? How does it work? Some kind of angle?
So it needs to be changed in the wiki.
by LuBeNo
26 Nov 2017, 08:51
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8207

Re: Alpha 11

IMO the autodeploy feature will always distort results. But I see the use for more activity. I think it should be replaced once leaving beta. (or as kanishka points out it could be obsolete by random maps - depends on the implementation)
by LuBeNo
25 Nov 2017, 19:45
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8207

Re: Alpha 11

If games get downloaded - any way to unload them are only 10 / 100 games stored? Huh? Or the other way around: Did you restrict space used for downloaded games? AFAIK the games are rather big. Especially on a mobile I would care. (either restrict the feature to a max games count or make a button de...
by LuBeNo
25 Nov 2017, 19:42
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8207

Re: Alpha 11

This option: "Add fast AI edition option" looks promising. Perhaps there should be a cancel button bringing you back to the standard dialog. Whaaat?! Did you enable the option and see the difference? I saw the difference. When using this mode I at some point forgot an filter and had to se...
by LuBeNo
25 Nov 2017, 19:36
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 8207

Re: Alpha 11

Several deployment settings are great. Would love to have an 1 / 2 / 3 setting to activate / cross use settings of career in test etc Not sure I understand. You mean proposing several redeploy counts? Its not about redeploy (works fine btw.) - I mean it would be great to have 3 or 5 perhaps named s...

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