Search found 28 matches

by Uthael
21 Feb 2017, 19:20
Forum: Feature Requests
Topic: Open multiple AIs at once
Replies: 3
Views: 327

Open multiple AIs at once

If you're making similar AIs for different bots, you might want to remind yourself of how it looked like on another (sub)AI. So, having multiple opened at once would speed things up. Regular fullscreen (any device) - a thin, tall arrow on to the edge of the screen that you can click (top edge?). On ...
by Uthael
21 Feb 2017, 19:10
Forum: Feature Requests
Topic: Outputs for sub-AIs
Replies: 7
Views: 519

Outputs for sub-AIs

Here, the idea is to turn at least a half of the mess on the screen into small black boxes that refine inputs into outputs. At the moment, connectors serve only to make your AIs visually tidy. They do that perfectly. But configuring them is greyed out. Sooo... How about marking a connector as an out...
by Uthael
21 Feb 2017, 19:00
Forum: Feature Requests
Topic: Quick deleting of AI modules
Replies: 4
Views: 546

Quick deleting of AI modules

Mark a module Order deletion Confirm Current way of deleting AI modules. Useful for making small corrections or if you missed the Duplicate button and clicked on Delete. But right now, it's a pain to delete every module in a big AI branch. When Undo makes it into the game, you can remove the "C...
by Uthael
21 Feb 2017, 18:27
Forum: Feature Requests
Topic: Refining the concept of bot customizing
Replies: 0
Views: 450

Refining the concept of bot customizing

Disclaimer: I've lost a good portion of my day on this post, so please make your arguments constructive. If you think of a flaw, try finding the solution yourself. And post it with or without that solution. _______________________________________________________________________________ You could cus...
by Uthael
21 Feb 2017, 15:08
Forum: Questions
Topic: MP: Both Teams, Same AI, One Wins?
Replies: 29
Views: 1806

Re: MP: Both Teams, Same AI, One Wins?

If you make random maps always inverted like 7 Wonders and never mirrored like Kingmaker, this problem is gone, as long as one team resolves to the left and another to the right. Note: 7 Wonders and SYP aren't resolved as an invert or a mirror (http://gfx47.com/games/Gladiabots/Forum/viewtopic.php?...
by Uthael
18 Feb 2017, 20:09
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 822
Views: 54226

Re: Cross-device sync temporary solution

In short: Please link "Uthael" (main) with "Uthael Killeanea". Long post: Found out about this game in Google Play Store reccomendations. It was free, no ads, no P2W and it grabbed my interest. Enjoyed the game very much! After 2 days of fun, I wanted to donate (I rarely do). Mob...
by Uthael
18 Feb 2017, 19:38
Forum: General Discussions
Topic: My wife noticed me plying the game...
Replies: 11
Views: 875

Re: My wife noticed me plying the game...

@GFX47 If there's a texture file for bot surfaces, just paste it here. If polygon edges are marked, making a schematics out of it would be a simple task.

Also, if there's ever a custom cosmetics feature, that file would be useful. Like a character skin in Minecraft.
by Uthael
18 Feb 2017, 19:16
Forum: General Discussions
Topic: What kind of player are you?
Replies: 71
Views: 8350

Re: What kind of player are you?

I used to program some semi-advanced stuff and I like programming, but before Gladiabots I haven't done any programming in my spare time (in over a year). It's also not really my profession. Can't vote xD

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