Search found 96 matches

by Botique
20 Feb 2017, 08:50
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 32629

Re: Recorded best scores.

Fighting forward. AI starts to look solid, would need more NP or TCT games to play to have more material to work with. Tweaked my short-range aggression algorithms as well as introduced new part of survival subroutine - detection of multi-bot attacks, helped much. Also introduced preferences for tar...
by Botique
20 Feb 2017, 08:45
Forum: Strategies
Topic: Seven Wonders Challenge
Replies: 26
Views: 2259

Re: Seven Wonders Challenge

NP, whatever... just publish it
*innocently stares into the sky*
by Botique
17 Feb 2017, 10:36
Forum: Strategies
Topic: Seven Wonders Challenge
Replies: 26
Views: 2259

Re: Seven Wonders Challenge

Publish your AI for 7 wonders, will work on beating them :D
by Botique
15 Feb 2017, 09:38
Forum: Feature Requests
Topic: all/ none selection
Replies: 5
Views: 661

Re: all/ none selection

Well I found out that "negation" on "any exists" is risky. For example, my Tagging bots use team tagging D to mark themselves as "seeing" the team tagged A enemy (in close, mid, long) range. So it means, that if at least one sees the enemy, there is D tag on the bot. Bu...
by Botique
15 Feb 2017, 09:28
Forum: Feature Requests
Topic: Condition "Is Self Flanked"
Replies: 9
Views: 971

Re: Condition "Is Self Flanked"

Introduce abstract "situation definition layer". It would be visual schematic representation of battlefield from the "self" point of view. Say 7x7 grid with your bot in position 4,4 facing "north". That would represent your position on the battlefield facing wahtever di...
by Botique
15 Feb 2017, 09:17
Forum: Questions
Topic: Shouldn't "Kill Them All" battle end in a draw if time runs out?
Replies: 5
Views: 666

Re: Shouldn't "Kill Them All" battle end in a draw if time runs out?

Yes I hade the same issues, and guys explained that game actually is this elimination mode, but name stayed. So yes, the name will be changed to reflect proper game mode.
by Botique
15 Feb 2017, 09:11
Forum: Questions
Topic: MP: Both Teams, Same AI, One Wins?
Replies: 29
Views: 2478

Re: MP: Both Teams, Same AI, One Wins?

Can't you make it on mondays, tuesdays and wednesdays it moves to the left, and other days to the right, but on sundays - depending on moon phase... Nobody will figure the pattern :)
by Botique
15 Feb 2017, 09:05
Forum: Bug Reports
Topic: Subtree not lighting red
Replies: 7
Views: 800

Re: Subtree not lighting red

I have seen one specific effect, happens occasionally and it sometimes wrecsk a game or two. Effect is only for subtrees, and what I notice they are unchecked... like if they would be disconnected. I notice this sometimes when I analyze why my bot didn't do something and I find out that it didn't en...
by Botique
15 Feb 2017, 09:00
Forum: Strategies
Topic: Seven Wonders Challenge
Replies: 26
Views: 2259

Re: Seven Wonders Challenge

@NP, when you say SevenWonders challenge - does the game provides possibility to challenge you selectively?
by Botique
15 Feb 2017, 08:56
Forum: Strategies
Topic: Seven Wonders Challenge
Replies: 26
Views: 2259

Re: Seven Wonders Challenge

Yes. And I have found that not always "keep shooting one you started to shoot" is good strategy. I noticed this when my MG was stuck on keep shooting slowly retreating other MG in long range while barely alive assault was passing my MG on mid-range... I figured out that it's sometime benef...
by Botique
14 Feb 2017, 20:54
Forum: Strategies
Topic: Seven Wonders Challenge
Replies: 26
Views: 2259

Re: Seven Wonders Challenge

NP, quick question. Does your AI uses teamtagging? Cant understand from analysis. I have built AI witch does but looses to yours. Also have non teamtag set of AIs but those loose even more. I obviously miss something you understand better. I have now lot of fights with t800 so lot of material to lea...
by Botique
14 Feb 2017, 20:49
Forum: Strategies
Topic: Noticed strange bahavior of shotgun
Replies: 6
Views: 863

Re: Noticed strange bahavior of shotgun

Ookay... so better then not to build shotgun AI on this.
by Botique
13 Feb 2017, 19:08
Forum: Strategies
Topic: Any chances to detect meny bots?
Replies: 5
Views: 690

Re: Any chances to detect meny bots?

Nice. You gave me good idea. Will try to tinker. Shotgun is my most complex bot...
by Botique
13 Feb 2017, 18:29
Forum: Strategies
Topic: Noticed strange bahavior of shotgun
Replies: 6
Views: 863

Re: Noticed strange bahavior of shotgun

Looks like "legal" glitch coz it requires significant coding. Price to pay... but we yet to see it actually exploited.
by Botique
13 Feb 2017, 18:27
Forum: Strategies
Topic: Any chances to detect meny bots?
Replies: 5
Views: 690

Re: Any chances to detect meny bots?

That is one bot. But if its 2 assaults and machinegun or any 3 bots... you are toast.
by Botique
13 Feb 2017, 13:51
Forum: Strategies
Topic: Any chances to detect meny bots?
Replies: 5
Views: 690

Re: Any chances to detect meny bots?

Several of my ideas was to play with "closest" and "furthermost" bots of one distance range. But then I can't compare if these are the same bots, and it can give false positives, if the bots are in opposite directions from me. Something if closest ally of closest mid-range enemy ...
by Botique
13 Feb 2017, 13:48
Forum: Strategies
Topic: How to make small steps forward?
Replies: 10
Views: 1265

Re: How to make small steps forward?

Yes...

What I would like to achieve is to use full cycle of shooting to shoot, but then do several steps forwad... and shoot... it's like while 2-3 bots shooting a target, 4th bot is moving... and make it like all the time forward moving wall... and not let opponent to use range advantage.
by Botique
13 Feb 2017, 13:44
Forum: Strategies
Topic: Noticed strange bahavior of shotgun
Replies: 6
Views: 863

Noticed strange bahavior of shotgun

Everyone knows that shotgun is fastest when empty, and slowest when holding resource. What I noticed yesterday (and was not able to reproduce later) interesting effect. Might be you have noticed it too, and might be it can be used as "cheat" or allowed "exploit" Command "tak...
by Botique
13 Feb 2017, 13:38
Forum: Strategies
Topic: Any chances to detect meny bots?
Replies: 5
Views: 690

Any chances to detect meny bots?

Hi, Problem - when my shotgun approaches target in close-mid range, sometimes it get tangled into situation, when several bots from the same range all target the poor shotgun and he gets cucumber overload. What I would like to do is to teach my shotgun approach only singular targets in close combat,...
by Botique
07 Feb 2017, 17:45
Forum: Strategies
Topic: How to make small steps forward?
Replies: 10
Views: 1265

Re: How to make small steps forward?

Oops it so simple. Thanks.

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