Search found 122 matches

by sethcohn
28 Jan 2017, 02:07
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 22646

Re: Replay alley <3 [hot!]

226524 - I'm telling you... I'll just go in there and shoot them all... get right in their faces... and if you think I'm helping you clean up afterward, you're quite mistaken.

226545 - The 3 of you just pick him up and toss him into the electric fence... that'll teach him to mess with us.
by sethcohn
28 Jan 2017, 00:59
Forum: Bug Reports
Topic: Triforce (red/green/white) logic problem...
Replies: 4
Views: 717

Triforce (red/green/white) logic problem...

See screenshot: Red Green Logic.jpg Looks like a small minor (and probably pointless, certainly low priority) bug in Triforce, which only affects tri-bot logic. The green bot is moving toward his base, and my bot is sitting on the red base. I checked to see if the enemy was moving to the _furthest_ ...
by sethcohn
27 Jan 2017, 15:28
Forum: Feature Requests
Topic: Rewind slider
Replies: 16
Views: 1475

Re: Rewind slider

Ouch: ToHit = 0 For each Bullet { ToHit += Accuracy } While ToHit>=1 { ToHit-=1 EnemyHealth-= Damage } That means it's a fixed series of misses and hits... heh, likely abusable once we get counting. Has anyone calculated the rhythm out for each bot? So for a assault firing at long, I need to fire at...
by sethcohn
27 Jan 2017, 01:45
Forum: Feature Requests
Topic: Rewind slider
Replies: 16
Views: 1475

Re: Rewind slider

Gladiabots is not using chances. I said I'd assume that includes some random number seed so that the probabilities of shots hitting, etc, always end up exactly the same, etc. Not all shots hit. Deciding which shots hit requires some form of decision making. If you always use the same seed value for...
by sethcohn
26 Jan 2017, 23:52
Forum: Strategies
Topic: Successful tactics for the underappreciated assault bot
Replies: 2
Views: 577

Successful tactics for the underappreciated assault bot

They are the grunts of Gladiabots... but also they do most of the fighting and scurrying around.
How do you best use them?
by sethcohn
26 Jan 2017, 23:50
Forum: Strategies
Topic: Successful tactics for machine guns
Replies: 6
Views: 1093

Re: Successful tactics for machine guns

pier4r wrote:No love for assaults? They are not expendable!


Agreed, I figured I'd start with the specific bot tactics first, much easier to handle the edge cases before discussing bot tactics in general.
by sethcohn
26 Jan 2017, 23:39
Forum: Bug Reports
Topic: Sound with Master Volume off
Replies: 8
Views: 757

Re: Sound with Master Volume off

I can now confirm this is not just an Android issue.
Mac, settings show volume was all turned off (checkboxes). I left program running... no sound... came back after some time and it had sound (the UI now beeps, and then background hum... and I visit the settings page and it turns off immediately.
by sethcohn
26 Jan 2017, 23:29
Forum: General Discussions
Topic: Need help with my AI
Replies: 18
Views: 1480

Re: Need help with my AI

Ugh, sorry guys. But no matter how much I read about bot tags I can't picture in my head how to use them. Can you explain me in a non gladiabots/programming language? And if you can, how to use them in this particular case? It's actually really simple. Think of it as a sticky note. You can attach a...
by sethcohn
26 Jan 2017, 23:01
Forum: Feature Requests
Topic: Rewind slider
Replies: 16
Views: 1475

Re: Rewind slider

Wow, if replays are videos it will consume a lot of server space. I thought it is like demo mode of a match run in a real time on our devices. Nice feature a slider will be. It's not a video, it's using the details of the match to rebuild it exactly... I'd assume that includes some random number se...
by sethcohn
26 Jan 2017, 15:11
Forum: General Discussions
Topic: Need help with my AI
Replies: 18
Views: 1480

Re: Need help with my AI

(to the original problem above) I'm not seeing the problem in your example (I played with it a bit... but didn't find that) I had multiple bots attacking the same enemy fleeing just fine. It does works at the end. But if look closely in the begining, your bots will change targets multiple times, wh...
by sethcohn
26 Jan 2017, 10:38
Forum: Strategies
Topic: Successful tactics for machine guns
Replies: 6
Views: 1093

Successful tactics for machine guns

He's big and slow, but packs a wallop. Ideas and suggestions for how to use him better?
by sethcohn
26 Jan 2017, 10:36
Forum: Strategies
Topic: Successful tactics for shotguns
Replies: 5
Views: 1009

Successful tactics for shotguns

Ideas and suggestions for how to use shotguns better?
by sethcohn
26 Jan 2017, 10:36
Forum: Strategies
Topic: Successful tactics for snipers
Replies: 5
Views: 938

Successful tactics for snipers

Ideas on basic ways to use snipers effectively? Or vice versa, ways that don't work?
by sethcohn
26 Jan 2017, 09:15
Forum: General Discussions
Topic: Need help with my AI
Replies: 18
Views: 1480

Re: Need help with my AI

(to the original problem above)

I'm not seeing the problem in your example (I played with it a bit... but didn't find that)
I had multiple bots attacking the same enemy fleeing just fine.
by sethcohn
26 Jan 2017, 08:36
Forum: General Discussions
Topic: Need help with my AI
Replies: 18
Views: 1480

Re: Need help with my AI

Costly, but that only works if you do nothing else but continue to attack... with tags, you could take other actions and then come back after them...
by sethcohn
26 Jan 2017, 05:51
Forum: General Discussions
Topic: Help with some small things
Replies: 6
Views: 687

Re: Help with some small things

1) If you don't have access to a Sniper for example, and the other player does, that's a bad handicap... 2) He's a player. See also: near top of Master League. 3) I just posted a example of a very useful way to use them: http://gfx47.com/games/Gladiabots/Forum/viewtopic.php?f=2&t=175&view=un...
by sethcohn
26 Jan 2017, 01:51
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 3388

Re: conditional subtrees

Unrelated but I decided to put it in the above demo: I intentionally used the "Move Toward Enemy that I'm not moving toward" to force the bot to only take small steps each time, and iterate more for demo purposes so when you watch in the debugger, you see it running thru most of the loops ...
by sethcohn
26 Jan 2017, 01:43
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 3388

Re: conditional subtrees

And of course these could be placed in a subtree... I didn't for the sake of the single AI demo.
by sethcohn
26 Jan 2017, 01:41
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 3388

Re: conditional subtrees

Also, doesn't have to be self tags... tag an enemy, or a base, etc... lots of options. The key is the conditional has to be placed earlier than the usage elsewhere, so it interrupts the tree scan and runs next.
by sethcohn
26 Jan 2017, 01:31
Forum: Feature Requests
Topic: New node : exit current subtree
Replies: 5
Views: 681

Re: New node : exit current subtree

See the demo I just posted in there.

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