Search found 122 matches

by sethcohn
01 Feb 2017, 21:24
Forum: Questions
Topic: Bot stats
Replies: 59
Views: 5492

Re: Bot stats

pier4r wrote:Seth you may coordinate with mcompany on that work.


Yes, I saw some of his spreadsheet after I began mine. I'll certainly share the piece I put together.
by sethcohn
01 Feb 2017, 15:33
Forum: Off topic
Topic: Spam bots
Replies: 2
Views: 403

Re: Spam bots

throw them into the arena... they will quickly show they have no AI.
by sethcohn
01 Feb 2017, 15:31
Forum: Questions
Topic: Bot stats
Replies: 59
Views: 5492

Re: Bot stats

The precision counter is never reset to zero. It's kept under 100 after a hit: Precision counter = Precision counter % 100 It means you remove 100 from the value until you are under 100 (as the value is always positive). Awesome. Very helpful... so the accuracy of a Assault at close range (assuming...
by sethcohn
01 Feb 2017, 02:29
Forum: Questions
Topic: Bot stats
Replies: 59
Views: 5492

Re: Bot stats

Ok, that helps... next question is precision. Example is Assault at close range. Each bullet is 90 precision so... 180 1 (1 hit) 360 2 (2 hits) 540 2 (2 hits) The code sees 100, and subtracts it, so now we have 540 (minus the 500, for 5 hits) (and yes, it's done as they hit, this just make it cleare...
by sethcohn
31 Jan 2017, 16:50
Forum: Feature Requests
Topic: Extra conditions and condition type.
Replies: 10
Views: 881

Re: Extra conditions and condition type.

What I would like to see are two new conditions. Is targeted and is engaged. These conditions would be applicable to self, ally and enemy. Is targeted fires when a hostile AI is well, targeting you, and is engaged fires when a enemy is actually shooting at you. This would allow more AI behavioral c...
by sethcohn
31 Jan 2017, 06:55
Forum: Feature Requests
Topic: New Conditions
Replies: 24
Views: 1728

Re: New Conditions

Make collisions (including pushing) cause damage, problem solved. Pushing a firing bot will damage both of your bots, making it way less likely to be useful. Pushing now becomes a tactic that can be used for defense... Sniper feels its' attackers are getting close, it can charge them, hoping they wi...
by sethcohn
30 Jan 2017, 17:04
Forum: Feature Requests
Topic: New Conditions
Replies: 24
Views: 1728

Re: New Conditions

You do realize, GFX, you're just creating the challenge to folks to figure out ways to push firing allies now....

Pushing already happens... I posted a replay of someone doing it to one of my bots, 3 enemy pushed it half across the map into the wall.
by sethcohn
29 Jan 2017, 23:10
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 20484

Re: Replay alley <3 [hot!]

233783 - Two bots begin to swap a resource back and forth when it's clear that an enemy is targeting whomever has the resource. 233926 - Rednaxela and I frequently draw, on various boards (not always, of course). This was the most recent and quite interesting. The Mind Game sweeps crazily across the...
by sethcohn
29 Jan 2017, 23:07
Forum: Strategies
Topic: Fun but not competitive ideas/tricks
Replies: 2
Views: 618

Re: Fun but not competitive ideas/tricks

In the same vein: see replay 233783, where two of my bots decide to pass the ball back and forth when the enemy goes to attacker whomever has the resource... "Here!" "No, it's yours"... "No, I insist...", "No, you first...."
by sethcohn
29 Jan 2017, 05:29
Forum: Strategies
Topic: Successful tactics AGAINST snipers
Replies: 8
Views: 1259

Re: Successful tactics AGAINST snipers

Snipers tend to require guards. Undefended snipers, while still deadly to those who aren't aggressive, are very vulnerable to attacks by multiple (2+) assault bots attacking together, or even single bots like Shotguns (short range will kill, medium range attacks will likely cause a retreat if not ki...
by sethcohn
29 Jan 2017, 05:21
Forum: Strategies
Topic: Successful tactics AGAINST snipers
Replies: 8
Views: 1259

Re: Successful tactics AGAINST snipers

So now that I have a sniper to play with, I start to see the limitations (and thus how to attack it better...). Despite fighting against them, and reading the specs, it took hands on with writing for (and against) the bot, to really understand it. This is one solid argument for giving all users acce...
by sethcohn
29 Jan 2017, 02:36
Forum: Strategies
Topic: Successful tactics AGAINST snipers
Replies: 8
Views: 1259

Successful tactics AGAINST snipers

Seems like a huge crowd of folks hate snipers. While the 'tactics for snipers' post has a bunch of stuff you can reverse (if sniper tactics are stay long, then clearly the antisniper tactic is get up close...), this thread is to discuss specific anti-sniper methods, especially for Level 3-4-5 folks,...
by sethcohn
29 Jan 2017, 02:30
Forum: Questions
Topic: Can't proceed with master league without XP
Replies: 4
Views: 626

Re: Can't proceed with master league without XP

Basically, winning against snipers without a sniper (especially to practice anti-sniper tactics) is almost non-existent. From personal experience. I finally say "ok, whatever..." and built a Rush the Sniper routine that charge full ahead at the sniper if one exists. Still loses but it feel...
by sethcohn
28 Jan 2017, 23:42
Forum: Bug Reports
Topic: "AllyAttacking" filter behaviour
Replies: 2
Views: 371

Re: "AllyAttacking" filter behaviour

Shield on the untargeted one is changing, and causing target shift?
Add a "target the enemy self is targeting" to stick to the first target you acquire regardless of change in status (or tagging, though people will complain tagging is slower)
by sethcohn
28 Jan 2017, 15:40
Forum: Feature Requests
Topic: New Conditions
Replies: 24
Views: 1728

Re: New Conditions

What's Smuggle? That is the only mention in this entire forum...
by sethcohn
28 Jan 2017, 15:39
Forum: Feature Requests
Topic: New Conditions
Replies: 24
Views: 1728

Re: New Conditions

+1, I have no way to tell if I'm On The Base, only near it (short), and I have need for that. If would be nice if there was _exact_, though... Cause my shotgun is a base hog, and likes to block the enemy base. "The Enemy Base is DOWN!", I call my shotgun Ender Wiggins. Can we have Near _an...
by sethcohn
28 Jan 2017, 07:37
Forum: Questions
Topic: Bot stats
Replies: 59
Views: 5492

Re: Bot stats

So if I understand this... using Assault Bot for example, it's targeting for 1000 then fire/reload for 100 then fire/reload for 100 then fire/reload(?) for burst 3 for 100 then is there is a cooloff, and if so, what's that, targetting again? Or am I wrong, and it's: targeting for 1000ms then fire, f...
by sethcohn
28 Jan 2017, 04:17
Forum: Bug Reports
Topic: Triforce (red/green/white) logic problem...
Replies: 4
Views: 671

Re: Triforce (red/green/white) logic problem...

OH... I see what you mean.... It did this: "if the furthest base _that has_ enemies moving toward it exists" (and there is one) and "if the closest base _that has_ enemies moving toward it exists" (also the green base) and they are the same base... because the filter removes othe...
by sethcohn
28 Jan 2017, 02:32
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 16470

Re: Multiplayer Stats

It would be a nice addition if you could click on link/button next to a match on the stats page and see ALL of the matches those two users have had (ie filter it down to just them) and maybe even from there click again and see just matches on a given map.

Go to advanced search