Search found 63 matches

by Trigary
20 Dec 2016, 17:39
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4723

Re: Alpha 6.1

I don't really like having multiple things tagged with the same tag as well. The TeamTagged conditions don't seem to be working, I have 8 bots idling, 1 tagged a bot with the A tag and then killed itself and the last one: if any enemy is TeamTaggedA: TeamUnTagA closest TeamTaggedA enemy. The tag nev...
by Trigary
19 Dec 2016, 20:40
Forum: Feature Requests
Topic: Keep AI deployed after a victory
Replies: 4
Views: 664

Re: Keep AI deployed after a victory

Cons: ... - We will only say "yes" for maps we are strong at, meaning we will have less matches in the ones we're weak. I think this is a strong enough point against this idea. Later, when you set your team before you see the map, a button like "Keep bots deployed until first loss&qu...
by Trigary
17 Dec 2016, 17:39
Forum: Feature Requests
Topic: Random maps, random bots, well almost. Plus rant about deleting stuff.
Replies: 11
Views: 1176

Re: Random maps, random bots, well almost. Plus rant about deleting stuff.

My idea is about taking a bit of a control from the players as well, I hope you don't mind if I share it here. What if there was another type of match: unkown map. The players have to set up a new team for every bot count (not for every map; if two maps have the same amount of bots, the same bots ar...

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