Search found 63 matches

by Trigary
02 Jan 2017, 12:52
Forum: Questions
Topic: TeamTags and Team Leader
Replies: 15
Views: 1917

Re: TeamTags and Team Leader

I have failed to avoid losing some critical ticks without a leader AI, every bot tagged an enemy instead of only one. My leader AIs work like this: the leader exclusive teamtags itself, if something has to be teamtagged it teamtags that something and if it has nothing better to do it goes into a sub...
by Trigary
01 Jan 2017, 15:32
Forum: Bug Reports
Topic: Windows 32bit images problem
Replies: 17
Views: 2127

Re: Windows 32bit images problem

Yes, I don't think GFX can help you, since it's probably a game engine bug caused by your old OS and drivers.
by Trigary
01 Jan 2017, 13:26
Forum: Bug Reports
Topic: Windows 32bit images problem
Replies: 17
Views: 2127

Re: Windows 32bit images problem

Which operating system? Windows XP or 7?
by Trigary
31 Dec 2016, 12:43
Forum: Feature Requests
Topic: Enhanced sorting for the list of matches
Replies: 6
Views: 663

Re: Enhanced sorting for the list of matches

Sorting by the time of deployment seems the most logical to me.
by Trigary
30 Dec 2016, 22:47
Forum: Feature Requests
Topic: Being able to test conditions on objects that passed previous conditions
Replies: 14
Views: 1547

Re: Being able to test conditions on objects that passed previous conditions

Yes, I also believe something should be done. I think the easiest solution would be to add a tickbox which changes the filter category's "boolean logic" from "OR" to "AND" (obviously this would only be enabled for BotTag and TeamTag categories) or to create a copy of th...
by Trigary
30 Dec 2016, 22:34
Forum: Feature Requests
Topic: Detec/Flee from world border
Replies: 2
Views: 370

Re: Detec/Flee from world border

A feature which allows players this is planned: https://trello.com/c/CSUmYy4s/24-condit ... of-the-map
by Trigary
30 Dec 2016, 13:20
Forum: Bug Reports
Topic: 6.1.3 attack tagged bots without tags
Replies: 13
Views: 2196

Re: 6.1.3 attack tagged bots without tags

Multiple filters from the same category have "OR" between them, not "AND". If you have "AND" between distance filters instead of "OR", that would make no sense and would always produce false. (but you have "OR" between them, and the tags are no diffe...
by Trigary
29 Dec 2016, 22:42
Forum: Bug Reports
Topic: 6.1.3 Exclusive BotTag bug
Replies: 4
Views: 875

Re: 6.1.3 Exclusive BotTag bug

I just tested this and it works as expected: When the tagging action runs and if there is at least one target which meets the criteria, all and only targets which meet the criteria will be tagged.
by Trigary
28 Dec 2016, 22:11
Forum: Bug Reports
Topic: Skipped subtree after multiple teamtag self
Replies: 5
Views: 871

Re: Skipped subtree after multiple teamtag self

Most "bugs" in connection with tagging were actually human errors; with this little information I don't think anyone can help you. Screenshots of your AI and subtrees would probably change that :)
by Trigary
28 Dec 2016, 22:06
Forum: Feature Requests
Topic: Unique Codes for Different Builds
Replies: 17
Views: 2469

Re: Unique Codes for Different Builds

I was just trying to say that it would be easier copy AIs from my PC version to my phone version so I can test my AIs and edit them while away from my PC. https://trello.com/c/w97ZDo85/71-accounts-to-allow-synchronise-ai-from-different-devices (My point is, syncronizing AIs across multiple devices ...
by Trigary
28 Dec 2016, 20:16
Forum: Bug Reports
Topic: 6.1.3 attack tagged bots without tags
Replies: 13
Views: 2196

Re: 6.1.3 attack tagged bots without tags

4 ticks a second ---> 1 tick - 1 action is active for 0.25 seconds. If you are tired you might miss it; just a guess and I want to make sure it's not something this simple.
by Trigary
27 Dec 2016, 17:51
Forum: Release candidates
Topic: Alpha 6.1.3
Replies: 34
Views: 3210

Re: Alpha 6.1.3

If tagging wouldn't cost a full tick, it would be used a lot more in non-critical situations allowing extremely complex AIs. I like the fact that the current system punishes players who don't use tagging effectively and gives AIs with minimal tagging a (slim, but existing) chance.
by Trigary
27 Dec 2016, 17:42
Forum: Feature Requests
Topic: Please keep the "currently targeted"
Replies: 16
Views: 2170

Re: Please keep the "currently targeted"

It removes that tag from everything and adds it to the targeted thing.
For example: you have 2 enemies team tagged with A, you exclusive team tag A an enemy, those 2 enemies won't be tagged anymore with A and the enemy you exclusive team tagged will be team tagged A.
by Trigary
25 Dec 2016, 21:58
Forum: Bug Reports
Topic: Tutorial node connection bug
Replies: 5
Views: 665

Re: Tutorial node connection bug

I don't think you should be able to break the tutorial, have you watched the video? That can probably explain this better than me.
by Trigary
25 Dec 2016, 21:49
Forum: Bug Reports
Topic: Tutorial node connection bug
Replies: 5
Views: 665

Tutorial node connection bug

You can reconnect an already connected node in the tutorial, allowing you to delete that connection afterwards (https://www.youtube.com/watch?v=Kf8WZdJ5vQI). Basically connecting nodes is not limited, so you can create this connection as well: http://imgur.com/a/Yajve Platform: tested on windows and...
by Trigary
25 Dec 2016, 15:04
Forum: Strategies
Topic: Tip: Plan your escape.
Replies: 11
Views: 1313

Re: Tip: Plan your escape.

But running away from short range enemies is probably not a good idea in most cases :)
by Trigary
23 Dec 2016, 16:47
Forum: Release candidates
Topic: Alpha 6.1.2
Replies: 27
Views: 2966

Re: Alpha 6.1.2

Or some actions, conditions might have to be even locked away from new players, just like special bot classes. Otherwise they would probably be overwhelmed, their rank (league) would be determined by how many of the features they can utilize (if they don't give up before :D)
by Trigary
23 Dec 2016, 14:38
Forum: Questions
Topic: TeamTags and Team Leader
Replies: 15
Views: 1917

Re: TeamTags and Team Leader

The bot which tags stuff (enemies, maybe resources and bases) - the bot which is giving the orders, setting the priority targets, etc.

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