Search found 63 matches

by Trigary
26 Jan 2017, 22:46
Forum: General Discussions
Topic: We Have Live Chat did you know ?
Replies: 32
Views: 3904

Re: We Have Live Chat did you know ?

It has been given a try but they didn't like it enough to change from telegram.
by Trigary
23 Jan 2017, 14:52
Forum: General Discussions
Topic: [PC] user progress data location?
Replies: 1
Views: 326

Re: [PC] user progress data location?

You should use the cross-device sync feature (yes, you have already requested a sync).
To answer your question, it's in the registry (CURRENT_USER / SOFTWARE / GFX47)
by Trigary
23 Jan 2017, 14:45
Forum: Feature Requests
Topic: multiple monitors use
Replies: 2
Views: 458

Re: multiple monitors use

The Unity engine supports this, but it would no doubt be a lot of work to implement. Only PC (Linux and Windows) users would be able to use this, and only the ones who have multiple monitors. I would love this feature, but I don't think it would be used enough to make all the work with it worth it.
by Trigary
20 Jan 2017, 21:39
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1569

Re: TEAM UNTAG BUG

Oh, I just realized, yes, it should only untag the enemy, sorry :/
by Trigary
20 Jan 2017, 19:59
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1569

Re: TEAM UNTAG BUG

TeamUntagE Any "Tagged E" Enemy - this actually should untag all enemies who meet the criteria, shouldn't it? That's how the "Any" target works, it targets all valid objects, it doesn't choose and target one from all valid objects.
by Trigary
18 Jan 2017, 21:46
Forum: Devlog
Topic: New player points/level system
Replies: 67
Views: 6922

Re: New player points/level system

Negative feedback. I was playing with things like tagging in Alpha 6, and upgraded to 7 to see what the bugfixes etc were, and was shocked that while my existing AIs were listed, I was unable to edit them, because suddenly I was locked out of those features, not even grayed-out, but completely miss...
by Trigary
18 Jan 2017, 21:06
Forum: Devlog
Topic: New player points/level system
Replies: 67
Views: 6922

Re: New player points/level system

Can players of different levels get matched against each other? If yes, are you sure that's a good idea? If someone tries to understand the enemies' behaviour he will have a hard time.
by Trigary
18 Jan 2017, 07:00
Forum: Devlog
Topic: New player points/level system
Replies: 67
Views: 6922

Re: New player points/level system

I think the point of this system is to don't let new players get overrun by features, they would freak out because of the complexity. Turning off features don't make sense, they will have to use the new features if they want to win their games, since those features (if used right) give you a clear a...
by Trigary
17 Jan 2017, 17:50
Forum: Devlog
Topic: New player points/level system
Replies: 67
Views: 6922

Re: New player points/level system

Another idea that could be introduced, borrowed from other games, is the skill of the bot. Like in world of tanks the crew of the vehicle gets better while playing, the same could happen to the bots. Like the more they play the more accurate they are (but a little more, for example up to +2% accura...
by Trigary
17 Jan 2017, 16:09
Forum: Devlog
Topic: New player points/level system
Replies: 67
Views: 6922

Re: New player points/level system

I find it a good idea (I suggested this as well). I don't see a reason why solo missions should be locked away from players, or do you want it so players are forced to complete the missions in a given order? But that doesn't make sense, since you only get points in multiplayer and I personally play ...
by Trigary
16 Jan 2017, 21:25
Forum: Feature Requests
Topic: Non-invasive ads
Replies: 7
Views: 734

Re: Non-invasive ads

monetary supported upgrades as in activate all bot classes before league 4 or immunity to point loss for a couple of rounds, like power ups or something I consider those far worse than ads. Limit matches/day except if you buy more: if someone is that dedicated to a game, he will probably gladly sup...
by Trigary
15 Jan 2017, 07:17
Forum: Feature Requests
Topic: More story in solo, objects, bots...
Replies: 5
Views: 645

Re: More story in solo, objects, bots...

New players who have beaten all the singleplayer mission and are now starting to play multiplayer will their AIs in the singleplayer mission, since they don't yet have old AIs. I don't really feel the need of story, and this game is probably multiplayer focused.
by Trigary
12 Jan 2017, 07:13
Forum: Feature Requests
Topic: Enemy Team Tags
Replies: 2
Views: 412

Re: Enemy Team Tags

"BotTags" can only be seen by that bot. "TeamTags" are shared amongst all team members. "ExclusiveTag" action removes any other instance of the respective tag from all object types and then applies it to the target(s). I always use this unless I want the possibility of...
by Trigary
10 Jan 2017, 21:17
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 18712

Re: Multiplayer Stats

- Someone may abuse a glitch to get a very big highscore - Should someone who got that highscore when the game was a lot less complicated be compared to a someone else, who got to that score when the game was a lot more complicated? - As pier4r said, the playerbase changes, one might rule the top al...
by Trigary
09 Jan 2017, 14:33
Forum: Feature Requests
Topic: Request on clans
Replies: 4
Views: 595

Re: Request on clans

3. Clan members can share ais to each other Nah, a chat is enough, instead of sending complete AIs, sharing core ideas is more beneficial for the clan, since the new guy might make more out of the idea than the old guy. Also, I feel like explanations are more helpful in this game than examples. If ...
by Trigary
06 Jan 2017, 16:02
Forum: Bug Reports
Topic: Lost entire game state (AIs and tutorial) on laptop drained battery shut down.
Replies: 21
Views: 1894

Re: Lost entire game state (AIs and tutorial) on laptop drained battery shut down.

Having read this post from GFX I quoted, this issue sounds interesting. I'm not deleting your second accounts. I'm just linking your second device to your first account. Everytime you make a change on one of your devices, it gets saved on server with a 30 seconds cooldown mechanism. It means you hav...
by Trigary
02 Jan 2017, 19:29
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 18712

Re: Multiplayer Stats

I "refined" it a bit: Instead of showing stats for <MAP_NAME>, show them for <MAP_CATEGORY>. When maps have similar properties (bot count, resource count) and you have similar stats on them (about the same win/loss rate) they are joined into a category. This would probably only make sense ...
by Trigary
02 Jan 2017, 18:37
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 18712

Re: Multiplayer Stats

I don't know how many maps GFX plans to have in this game, but if there are a lot of maps (for example so players can't really make their bots recognize which map they are on) these map specific stats wouldn't be that useful. Something like this might work (but I'm not confident at all): Least won: ...
by Trigary
02 Jan 2017, 15:05
Forum: Questions
Topic: Quick Question about Tagging
Replies: 13
Views: 2283

Re: Quick Question about Tagging

Not if you use exclusive tags. Normal tag action: tags the specified object Exclusive tag action: removes all previous tags (of the same kind) and tags the specified object If you can make your system work without using exclusive tags (or at least only on one of the actions, but then you have to be ...
by Trigary
02 Jan 2017, 12:57
Forum: Questions
Topic: Quick Question about Tagging
Replies: 13
Views: 2283

Re: Quick Question about Tagging

If you use exclusive tagging only one object will get the tag. Except if the "Target selection" is set to "Any", but even then all the objects tagged will be of the selected "Target type". So tagging multiple objects of different types is not possible with a single act...

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