Search found 93 matches

by HBomb
14 Dec 2016, 17:09
Forum: Devlog
Topic: Sub-trees (Alpha 6)
Replies: 32
Views: 2755

Re: Sub-trees (Alpha 6)

Serious suggestion:

1. Checkbox in the menu for this.
2. Show a second debug window with the final Subtree decision node being executed.
by HBomb
14 Dec 2016, 16:12
Forum: Devlog
Topic: Sub-trees (Alpha 6)
Replies: 32
Views: 2755

Re: Sub-trees (Alpha 6)

oh hey! You should totally just release this one... Never mind Alpha 6 no it's cool this would be great kthnxbye.

...for the love of smooth gameplay - please!
by HBomb
13 Dec 2016, 22:02
Forum: Strategies
Topic: A few ideas for playing with balls
Replies: 9
Views: 1730

Re: A few ideas for playing with balls

I'm honored to see some people actually taking my advice! Of course I'm paying for it with losses, but I'll take it is a compliment. :ugeek:
by HBomb
13 Dec 2016, 05:15
Forum: Strategies
Topic: Video Contest
Replies: 46
Views: 3546

Re: Video Contest

Ritter Runkel wrote:
HBomb wrote:the most important update to my boys: Celebrating victory.


:shock:

And now I'm really happy that you lose against me all the time :lol:



OI! Them's fighting words.

Sounds like you need a personal display...
by HBomb
13 Dec 2016, 03:10
Forum: Strategies
Topic: Video Contest
Replies: 46
Views: 3546

Re: Video Contest

I'd like to share my humble video; the most important update to my boys: Celebrating victory.

[youtube]pmt6JyTalbQ[/youtube]
by HBomb
12 Dec 2016, 15:23
Forum: Strategies
Topic: A few ideas for playing with balls
Replies: 9
Views: 1730

Re: A few ideas for playing with balls

This is robot wars! Not kitten hugs contest!

...Poo isn't that bad a swear word is it?
by HBomb
12 Dec 2016, 15:03
Forum: Strategies
Topic: A few ideas for playing with balls
Replies: 9
Views: 1730

A few ideas for playing with balls

I love the resource maps since I see a greater diversity in strategy and even the purest and simplest can work fantastically. But if you're like me and want to over complicate everything, I've got some ideas for you to get the ball rolling. *badum ts* No code, just ideas. :) 1. It's not ALL about fi...
by HBomb
11 Dec 2016, 21:48
Forum: Questions
Topic: [Poll] How many AI do you actively use? And How many per map?
Replies: 35
Views: 2943

Re: [Poll] How many AI do you actively use? And How many per map?

I've fought nullpointer a couple of times. Tough fights, of course. I'll admit the maps I have issues with are the extreme ones such as circle of death and mind games. But once I decipher and catagorize them it'll be all good :). There's only a limited number of situations a robot can be in, so one ...
by HBomb
11 Dec 2016, 20:20
Forum: Questions
Topic: [Poll] How many AI do you actively use? And How many per map?
Replies: 35
Views: 2943

Re: [Poll] How many AI do you actively use? And How many per map?

one https://dl.dropboxusercontent.com/u/24322340/GIFX47/sheldonthatsmyboy.gif Senpai noticed me! <3 one Really only one? It seems pretty strong. Have we faced off? I apologise but I don't remember the username (apart from your fabulous work on the forums). I enjoy the challenge of a massive AI that...
by HBomb
09 Dec 2016, 19:25
Forum: Questions
Topic: so how about those nerd details?
Replies: 5
Views: 647

Re: so how about those nerd details?

My fault indeed... the mobile version of the website isnt friendly, but that doesnt matter.

Thank you kindly!
by HBomb
09 Dec 2016, 15:24
Forum: Questions
Topic: so how about those nerd details?
Replies: 5
Views: 647

Re: so how about those nerd details?

I did check that there actually... Unfortunately the links inside appear to be broken. At least for me.
by HBomb
09 Dec 2016, 14:16
Forum: Questions
Topic: so how about those nerd details?
Replies: 5
Views: 647

so how about those nerd details?

Forgive me if this is already a post somewhere, but I couldn't find it...

Has Mr.Dev uploaded the accuracy at different ranges, damage, movement speed differences etc of the different classes? 'twould be mighty useful for... Everything AI.

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