Search found 93 matches

by HBomb
22 Dec 2016, 02:41
Forum: Strategies
Topic: Rescue Subroutine using the new tags
Replies: 12
Views: 1142

Rescue Subroutine using the new tags

http://i.imgur.com/BcD1eSx.jpg Where "b_duels" decides if this bot can fight a one-on-one, or if it even is a one-on-one. Also assume that attack targets are handled afterwards. On the left side, this tree decides if this bot is in need of rescue. The right side reacts to the tags and com...
by HBomb
22 Dec 2016, 00:18
Forum: Off topic
Topic: HAPPY HOLIDAYS!
Replies: 8
Views: 824

Re: HAPPY HOLIDAYS!

Image

Merry Christmas everyone!
by HBomb
21 Dec 2016, 20:59
Forum: Release candidates
Topic: Alpha 6.1.1
Replies: 24
Views: 2451

Re: Alpha 6.1.1

Well isn't this a nice quality of life update!
by HBomb
21 Dec 2016, 18:41
Forum: Feature Requests
Topic: New type of node: Computing Node
Replies: 12
Views: 1096

Re: New type of node: Computing Node

I'm currently using all five tags, all being taken on and off and I'm struggling to minimise the time cost... 1 & 2 for primary and secondary targets. 3 for judging duels (no other way to count a single enemy) 4 & 5 for assassinations. Call me biased, but a tickless tagging system of any var...
by HBomb
20 Dec 2016, 18:38
Forum: Feature Requests
Topic: Named Tags
Replies: 0
Views: 468

Named Tags

OK this is a bit of a cheeky one since the update only just came out and would probably require a reasonable amount of work buuuuuuuuuut....

Can we have custom named tags? 1 to 5 just isn't enough tags :[
by HBomb
20 Dec 2016, 17:55
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4166

Re: Alpha 6.1

Bug. My bots are just sitting there and tagging enemies. Why aren't they attacking? I even added "If>WeakestShield>Enemy>TeamTaggedA>Inverse" before the Action. Still they're just sitting there. ... Solved! Switched Node position. A suggestion I'd like to add along this line of confusion ...
by HBomb
20 Dec 2016, 17:49
Forum: Feature Requests
Topic: Please keep the "currently targeted"
Replies: 16
Views: 1917

Re: Please keep the "currently targeted"

HDeffo wrote:I'll make a post in about half an hour for you guys on how to make a new currently targetted node in 6.1


The issue is not with replicating it. The issue is with the extra nodes and ticks it takes to do the same job.
by HBomb
20 Dec 2016, 17:48
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 4166

Re: Alpha 6.1

- the same tag can be in 2 things at the same time. Let me use a scenario a lot of people may be expecting to use with tags: Bot X is atacking bot Y and assign tag A to indicate the team to focus fire. Bot Y flees. Bot X is now attacking bot Z and assigns tag A, now team is focusing fire in 2 bots,...
by HBomb
20 Dec 2016, 17:43
Forum: Feature Requests
Topic: Please keep the "currently targeted"
Replies: 16
Views: 1917

Re: Please keep the "currently targeted"

Well, the nodes are still there if you've already got them!

... I'd like to keep mine for the time being :/
by HBomb
20 Dec 2016, 17:14
Forum: Feature Requests
Topic: Please keep the "currently targeted"
Replies: 16
Views: 1917

Please keep the "currently targeted"

While the tagging system surpasses currently targeted in flexibility, currently targeted brings a nice shorthand to the table. For example: My bot is firing at an enemy in medium range. The enemy loses all shields and starts to back off. I want to continue firing in long range while the enemy has no...
by HBomb
19 Dec 2016, 20:22
Forum: Feature Requests
Topic: Keep AI deployed after a victory
Replies: 4
Views: 582

Re: Keep AI deployed after a victory

I like this.
by HBomb
19 Dec 2016, 16:58
Forum: Questions
Topic: "Any other bot"?
Replies: 11
Views: 1358

Re: "Any other bot"?

Counting different health and shield combinations? Damn that would be a processor-breaking sized tree!

Bring on the Counting update!
by HBomb
19 Dec 2016, 08:21
Forum: Questions
Topic: "Any other bot"?
Replies: 11
Views: 1358

Re: "Any other bot"?

That's what I do now... I was rather hoping someone had figured out at a more watertight solution. Thank you anyway.

If it's of help though, you can shorten those to:
If target is classW at range1/rangr2/range3.
If not exists ClassX/ClassY/ClassZ at range1/rangr2/range3.
by HBomb
19 Dec 2016, 06:36
Forum: Questions
Topic: "Any other bot"?
Replies: 11
Views: 1358

Re: "Any other bot"?

ConsciouS-0nE wrote:You do it one by one



I don't follow
by HBomb
19 Dec 2016, 06:12
Forum: Bug Reports
Topic: Version 6 tutorial bugs
Replies: 10
Views: 1296

Re: Version 6 tutorial bugs

Just the video code after '?v='

[youtube]FUwKt1vqSv4[/youtube]
by HBomb
19 Dec 2016, 06:06
Forum: Questions
Topic: "Any other bot"?
Replies: 11
Views: 1358

"Any other bot"?

I'm working on a series of subroutines about how to handle one-on-ones and Im struggling to figure something out; How can I combine conditions to get the condition "If no other bot exists in short/med/long range"? My closest answer is "if target is sniper, do any shotgun/mg/assault ex...
by HBomb
19 Dec 2016, 04:14
Forum: Bug Reports
Topic: Minor Visual bug in AI Editor
Replies: 4
Views: 650

Minor Visual bug in AI Editor

Go in, Select node, leave CIA upper left button. Selections still exist in the outer screen.

Nothing major, just triggering the perfectionist in me.
by HBomb
18 Dec 2016, 22:03
Forum: General Discussions
Topic: Support the developer TOURNAMENT!!
Replies: 8
Views: 879

Re: Support the developer TOURNAMENT!!

Pay per entry, winner takes half, Dev takes half. It's a good idea! (But I don't personally have confidence until we get some counting;) )
by HBomb
18 Dec 2016, 22:00
Forum: Bug Reports
Topic: Just lost all my AI.
Replies: 24
Views: 1802

Re: Just lost all my AI.

I can feel the heartbreak in this thread. I shall hold a two minute silence for your fallen children.
by HBomb
16 Dec 2016, 19:51
Forum: Questions
Topic: For GFX
Replies: 9
Views: 1203

Re: For GFX

King of the hill spoilers? #AllAboardTheHypeTrain!

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