Search found 93 matches

by HBomb
18 Jan 2017, 21:18
Forum: Devlog
Topic: Wording
Replies: 17
Views: 1516

Re: Wording

I want to rename the main menu buttons to help funneling players to multiplayer. Here's a first idea: Tutorials > Training Solo Missions > Academy Multiplayer > Carrier Training > Testing Any thoughts? I rather like these suggestions. They just sound like a better version of what you expect
by HBomb
07 Jan 2017, 02:33
Forum: Questions
Topic: TeamTags and Team Leader
Replies: 15
Views: 1829

Re: TeamTags and Team Leader

I want to ask how do you write the ai to count things? :?: While I would love the chance to show off, it's probably not worth it until counting becomes an actual filter in Alpha 7. I'm considering removing it at the moment because it can take 2-5 cycles to count for 1 to 3+ (that's over a second of...
by HBomb
03 Jan 2017, 18:19
Forum: Feature Requests
Topic: Comparison operators
Replies: 3
Views: 539

Re: Comparison operators

by HBomb
02 Jan 2017, 14:30
Forum: Questions
Topic: TeamTags and Team Leader
Replies: 15
Views: 1829

Re: TeamTags and Team Leader

From my expirience dropping bot for tagging stuff - is a great waste of time. Even tagging self or specific enemy with bottags is an iteration which could be used for targetting enemy or approaching it. So do target switching - this along may become a result of a failure, while your enemy "jus...
by HBomb
02 Jan 2017, 05:22
Forum: Feature Requests
Topic: Being able to test conditions on objects that passed previous conditions
Replies: 14
Views: 1466

Re: Being able to test conditions on objects that passed previous conditions

Has someone requested an AI export option?.. This is my structure: -Recursive sub tree --If any bottag4 enemy not exist ---1. Exclusvbottag4 shotgnclass bottagged5 enemy ---2. Bottag5 closest notbottaged5 enemy Firstly, welcome to the nerd forum ! :) Can you show me how I would achieve the followin...
by HBomb
01 Jan 2017, 23:08
Forum: Feature Requests
Topic: DO while
Replies: 10
Views: 1071

Re: DO while

I respectfully disagree that there should be loops in this game. The tags already allow you to mimic assembly language and that should be all you need to do anything that the conditions allow. Well actually tags are more like boolean variables assigned to items, a feature not only of assembly. If y...
by HBomb
01 Jan 2017, 22:16
Forum: Feature Requests
Topic: DO while
Replies: 10
Views: 1071

Re: DO while

Can someone give me an example of how you do the "if closest enemy bot is low health and low shields, move to short range, then attack while closest enemy bot is in short or medium range (once bot leaves medium range, start over)". Thanks! 1. RemoveTag1 any long or out of range enemy. 2. ...
by HBomb
01 Jan 2017, 20:22
Forum: Feature Requests
Topic: DO while
Replies: 10
Views: 1071

Re: DO while

I respectfully disagree that there should be loops in this game. The tags already allow you to mimic assembly language and that should be all you need to do anything that the conditions allow.
by HBomb
31 Dec 2016, 05:59
Forum: Feature Requests
Topic: Being able to test conditions on objects that passed previous conditions
Replies: 14
Views: 1466

Re: Being able to test conditions on objects that passed previous conditions

NullPointer wrote:BotTag1
- BotTagged1
- NotBotTagged1

BotTag2
- BotTagged2
- NotBotTagged2


Filters menu would be cluttered as duck.


I'd take it.
by HBomb
31 Dec 2016, 00:54
Forum: Feature Requests
Topic: Being able to test conditions on objects that passed previous conditions
Replies: 14
Views: 1466

Re: Being able to test conditions on objects that passed previous conditions

+1
However it gets done, NotBot1 AND NotBot2 would be spiffing.
by HBomb
30 Dec 2016, 21:51
Forum: General Discussions
Topic: Favorite maps (6.x until new maps are introduced)?
Replies: 25
Views: 2379

Re: Favorite maps (6.x until new maps are introduced)?

Seven Wonders 2
Set your priorities 3
Meeting point 2
Circle of Death 0
Split team 0
Mind game 0
Kingmaker 2
Barred Spiral 1
by HBomb
28 Dec 2016, 23:26
Forum: Feature Requests
Topic: Rewind in replays
Replies: 5
Views: 637

Re: Rewind in replays

GFX47 wrote:https://trello.com/c/SxAA7Ar5/289-improved-playback-controls


Goddammit I swear I checked...
by HBomb
28 Dec 2016, 16:29
Forum: Bug Reports
Topic: 6.1.3 Exclusive BotTag bug
Replies: 4
Views: 850

Re: 6.1.3 Exclusive BotTag bug

"ExclusiveBotTag" + "Any" Sounds more like a logical issue than a bug and I'd say it's rather subjective how it should work. These terms contradict each other, so which one should take priority? Practically, if "Exclusive" takes priority, the AI could be more likely to ...
by HBomb
28 Dec 2016, 16:25
Forum: Feature Requests
Topic: Rewind in replays
Replies: 5
Views: 637

Rewind in replays

OR "jump back 10 seconds" or something like that.

That'd be grand. Ta.
by HBomb
28 Dec 2016, 04:53
Forum: General Discussions
Topic: Seeking Programmers
Replies: 31
Views: 3358

Re: Seeking Programmers

With respect, I'll be pleasantly surprised if you are be able to come up with any results at all that would stand against humans unless A: you have an impractically high amount of time. OR B: you have it learn from a high number of "succeasful" AIs, find what will probably work and run wit...
by HBomb
27 Dec 2016, 19:23
Forum: Strategies
Topic: Tip: Plan your escape.
Replies: 11
Views: 1249

Re: Tip: Plan your escape.

Night Fury ^^ wrote:I have already used this since alpha 4

+ Flee from Sniper Long


I call BS
by HBomb
27 Dec 2016, 17:58
Forum: Feature Requests
Topic: Cross platform synchronisation
Replies: 2
Views: 433

Re: Cross platform synchronisation

It's already on the roadmap my man. Give it another vote for importance!
by HBomb
26 Dec 2016, 21:32
Forum: Strategies
Topic: How do you use subroutines?
Replies: 15
Views: 2781

Re: How do you use subroutines?

Moreover HBomb I'm interested in your "a", "b", "c" prefixes. Do you use to sort stuff for sure, but how? Organising what sub belongs to what and ordering in advance in case I make another AIs. 0_ Actual AI a_ Fundamental subs that need to be in every good AI. b_ optio...
by HBomb
26 Dec 2016, 20:12
Forum: Questions
Topic: Brawn over brains.
Replies: 7
Views: 849

Re: Brawn over brains.

mcompany wrote:To be completely honest, all of my AIs are completely generic and are used for every map. Thus I still still lay down tags and retreat on Circle of Death (yet no one has beat me on Circle of Death since 6.1)


Bro you're the Aggro king. So your bots even know what retreat is?
by HBomb
26 Dec 2016, 19:19
Forum: Strategies
Topic: How do you use subroutines?
Replies: 15
Views: 2781

Re: How do you use subroutines?

MGBlitz81 wrote:Wow, how many nodes do you think you are using there?


Uhhhhhhhh... How badly do you want to know? Lol

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