Search found 68 matches

by masterplayer
01 Jun 2018, 18:29
Forum: General Discussions
Topic: AI size challenge
Replies: 11
Views: 1118

Re: AI size challenge

I did it :) I won two matches against ElvenMonk10 with my 9 nodes AI, but I also lost two matches and did one draw:

986378 win / 986380 lose / 986501 lose / 986504 win / 986506 draw

I guess we should play more matches against each other or consider me the new champion, because my AI is smaller. ;)
by masterplayer
01 Jun 2018, 15:26
Forum: General Discussions
Topic: AI size challenge
Replies: 11
Views: 1118

Re: AI size challenge

Please ignore the following three matches, because the game auto-deployed my main AI: 985328, 985330 and 985332.
I was surprised how well your bots defended my generic AI with 2100 ELO :shock: :o
by masterplayer
01 Jun 2018, 12:56
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 8097

Re: AI size limits

Look what I found :lol:
viewtopic.php?f=2&t=1093
by masterplayer
01 Jun 2018, 12:43
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 8097

Re: AI size limits

ElvenMonk wrote:[...]

+1

Could you give an example of constraints?

To conclude, we all agree on two leagues:
20 nodes max and infinity. Any objections?
by masterplayer
30 May 2018, 19:02
Forum: General Discussions
Topic: AI size challenge
Replies: 11
Views: 1118

Re: AI size challenge

Am I allowed to use more than 1 AI in my team or is this a generic AI tournament?
by masterplayer
30 May 2018, 15:49
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 1316

Re: Suggestions and Minor Bugs

mcompany wrote:Please note that I'm not talking about stuff like counting but the overall design and layout of the editor

Oh. Nevermind. :D

I also liked the simple style back in Beta 5-7.
by masterplayer
29 May 2018, 13:44
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 1316

Re: Suggestions and Minor Bugs

mcompany wrote:
masterplayer wrote:Just give us back the AI-Editor from Alpha12. Please. I loved it.

At this rate, we should just go back to the version 5-7 one. That one is probably the most tidy one


You are joking, right? :| Because back then the AI-Editor was missing some very nice features we have today.
by masterplayer
27 May 2018, 20:10
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 1316

Re: Suggestions and Minor Bugs

Just give us back the AI-Editor from Alpha12. Please. I loved it.
by masterplayer
27 May 2018, 20:07
Forum: Feature Requests
Topic: Instead of resetting the elo, an arena/season score
Replies: 12
Views: 841

Re: Instead of resetting the elo, an arena/season score

GFX47 wrote:I'm not sure I understand the idea.
But I feel it would make the leaderboard much less dynamic and lose the reward of seeing your name potentially rank up at each victory.

+1
by masterplayer
27 May 2018, 19:56
Forum: Feature Requests
Topic: Selection node proposal: some thoughts, observations, reasoning...
Replies: 26
Views: 1473

Re: Selection node proposal: some thoughts, observations, reasoning...

GFX47 wrote:Very interesting solution.
It would add a lot of possibilities but once again I'm not sure it would be easy to explain/understand for newcomers.

I don't understand it, so I guess I should be considered a newbie... :)
by masterplayer
27 May 2018, 19:50
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 8097

Re: AI size limits

I am not averse to some sort of size limit/reactivity penalty, but I doubt it will make it much easier on new players--adding cases may be tedious, but it is frequently more straightforward than writing generic conditions that capture nuance. It won't make it easier for new players, but it could en...
by masterplayer
24 May 2018, 14:50
Forum: Bug Reports
Topic: App won't open
Replies: 63
Views: 4466

Re: App won't open

I'm stuck in the loading screen since Alpha 13 update and I can't even open the debug console. :cry: Sometimes it looks like this:
by masterplayer
24 May 2018, 14:34
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 8097

Re: AI size limits

Actually the most updated Ghost of masterplayer is around 1790 not 2000+. 19.5.2018, 20:23:51 967061 mumpsimus (2162 +2) masterplayer4000 (1799) I wasn't speaking about my ghosts, I was speaking of myself. However, since I haven't played Gladiabots last week, you probably can't see me on the leader...
by masterplayer
24 May 2018, 14:02
Forum: Feature Requests
Topic: Allow disabling the auto zoom
Replies: 11
Views: 720

Re: Allow disabling the auto zoom

+1
by masterplayer
17 May 2018, 17:57
Forum: Feature Requests
Topic: AIs Tree Structure
Replies: 3
Views: 454

Re: AIs Tree Structure

The possibility to group AIs in folders would be very helpful. +1
by masterplayer
17 May 2018, 14:52
Forum: Devlog
Topic: AI size limits
Replies: 71
Views: 8097

Re: AI size limits

[...] more and more players are giving me the feedback that [...] they either feel powerless when facing AIs that are there for a while and handle much more cases than theirs or just don't feel like they are willing to spend enough time refining it to reach that level of hardly maintainable complex...
by masterplayer
30 Apr 2018, 15:56
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 18918

Re: ♥ Replay alley ♥

946630
My Shotgun was like: You'll never catch me!
My other bots were like: Stop running away!
by masterplayer
30 Apr 2018, 15:45
Forum: Bug Reports
Topic: Unable to deploy new matches.
Replies: 17
Views: 1426

Re: Unable to deploy new matches.

And now, after closing the application and restarting, I get a black screen when I click 'Career'. Same. :( Gladiabots.MultiplayerMissionStorageManager > Unable to find #0 object! NullReferenceException: Object reference not set to an instance of an object Edit: Nevermind, resetting local matches s...
by masterplayer
29 Apr 2018, 13:00
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 57
Views: 8020

Re: Collection of helpfull Maxims

So my maxims are: - measure every possible distance and tag every object accordingly at the first tick to define strategy IMAO that's not necessary. Focus on one strategy. - measure global time and use it when game just started or about to finish How do you count global time? - count when bullets w...

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