Search found 153 matches

by Hairy Phil
23 May 2019, 10:05
Forum: Bug Reports
Topic: Probleme d'analyse de position
Replies: 3
Views: 223

Re: Probleme d'analyse de position

Donc, si le nom "côté allié" était changé en "point de départ", alors ce ne serait pas un problème?
by Hairy Phil
06 May 2019, 17:36
Forum: Bug Reports
Topic: Is NOT XYZ work the same as XYZ = 1 ?
Replies: 1
Views: 163

Re: Is NOT XYZ work the same as XYZ = 1 ?

It should work. I guess you put =1 instead of >0, so if there were two enemies, your bots didn't flee.
by Hairy Phil
04 May 2019, 18:57
Forum: Bug Reports
Topic: Is this game still under development?
Replies: 0
Views: 197

Re: Is this game still under development?

It's coming out of beta in a few weeks on May 22nd: https://steamcommunity.com/games/871930/announcements/detail/1634153551797933344 You can try the Android version for free to see if you like it. There is no iOS version. (Source: https://wiki.gladiabots.com/index.php?title=Introduction#Getting_star...
by Hairy Phil
16 Apr 2019, 21:45
Forum: Questions
Topic: Account problems
Replies: 1
Views: 208

Re: Account problems

See this thread: viewtopic.php?f=7&t=128
by Hairy Phil
06 Mar 2019, 15:23
Forum: Bug Reports
Topic: Default Favorite Targets
Replies: 1
Views: 325

Re: Default Favorite Targets

by Hairy Phil
30 Nov 2018, 20:57
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1118

Re: weirdest bug ever

Wow, okay, just for fun I also clicked 10-second-rewind (going from 1:51 to 2:01), and it also declared a victory for you! Definitely a bug! (Steam version of game.)
by Hairy Phil
30 Nov 2018, 20:53
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1118

Re: weirdest bug ever

I just viewed match 1513213 and it's as you described. Your shotgun is killed at 1:55 remaining, then the opponent kills your other 3 bots and scores the final resource for a 3-2 win.
by Hairy Phil
29 Nov 2018, 16:29
Forum: Questions
Topic: Counting allies
Replies: 3
Views: 456

Re: Counting allies

Exactly.
by Hairy Phil
29 Nov 2018, 15:31
Forum: Questions
Topic: Counting allies
Replies: 3
Views: 456

Re: Counting allies

No, bots don't count themselves as allies. For example, if all 4 of your bots were carrying resources, then allies carrying resources would return 3.
by Hairy Phil
26 Nov 2018, 12:33
Forum: Questions
Topic: tag resource closest to a tagged base ?
Replies: 4
Views: 553

Re: tag resource closest to a tagged base ?

is it better to spend countless time writing home made softwares for your bots, just to overcame the restrictions? That's literally the purpose of this game, and is the reason that we use these arbitrary nodes instead of just coding in Python or something. start sharing solid basic strats That's wh...
by Hairy Phil
21 Nov 2018, 08:21
Forum: Questions
Topic: Can someone explain me this?
Replies: 7
Views: 693

Re: Can someone explain me this?

M4L4 wrote:NOT at short OR middle range from closest enemies


You need to change this OR to an AND.
by Hairy Phil
20 Nov 2018, 22:50
Forum: Questions
Topic: Can someone explain me this?
Replies: 7
Views: 693

Re: Can someone explain me this?

Because for the "distance from closest enemy" you've used OR but should have used AND.
by Hairy Phil
14 Nov 2018, 21:12
Forum: Questions
Topic: (How) do tags work?
Replies: 4
Views: 456

Re: (How) do tags work?

No problem.

And regarding team size, in multiplayer unranked you can play up to 9 vs 9, but it's 4 vs 4 for everything else.
by Hairy Phil
14 Nov 2018, 20:45
Forum: Questions
Topic: (How) do tags work?
Replies: 4
Views: 456

Re: (How) do tags work?

There are two types of tags, personal and team. Bots can't see each other's personal tags. So your bot#2 has no idea that the other bot tagged himself 1. Solutions: 1) Use team tags instead of personal tags, then they'll be able to see each other's. 2) Tag the other bots with personal tags. Example:...
by Hairy Phil
09 Nov 2018, 14:42
Forum: Questions
Topic: The best players know some cheats?
Replies: 13
Views: 1662

Re: The best players know some cheats?

It's because in other games the 15% represents a probability, but it doesn't here. For example, if your bot hits 10% of the time, that means your first 9 bullets will always miss and your 10th bullet will always hit, even if the bullets are fired at different targets.
by Hairy Phil
09 Nov 2018, 13:14
Forum: Questions
Topic: The best players know some cheats?
Replies: 13
Views: 1662

Re: The best players know some cheats?

M4L4, if you read above, you'll see that your question was already answered. Read the explanation of shooting here: https://wiki.gladiabots.com/index.php?title=Game_mechanics#Shooting_process In your 1vs1 shotgun example, one of the shotguns entered the duel having previously fired a different numbe...
by Hairy Phil
19 Oct 2018, 08:01
Forum: Feature Requests
Topic: Configurable Sandbox
Replies: 4
Views: 432

Re: Configurable Sandbox

Ah, well in that case, that's what Private Matches are for. If you want to practise against a specific AI.
by Hairy Phil
15 Oct 2018, 18:17
Forum: Feature Requests
Topic: Attach comments to nodes
Replies: 3
Views: 417

Re: Attach comments to nodes

Can't you just multi-select?
by Hairy Phil
15 Oct 2018, 18:08
Forum: Feature Requests
Topic: Configurable Sandbox
Replies: 4
Views: 432

Re: Configurable Sandbox

You can configure the sandbox by entering a seed number for the Random arena.

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